
Getting Started with the Uno Platform and WinUI 3
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized.
You will start off learning basic concepts and get a bird's-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomings, and learn why the Uno Platform is ideal for building a cross-platform application that targets Android, iOS, Windows, WASM (Web Assembly), Linux, and MacOS.
Then, you will follow a product release timeline that takes you through building an application, introducing key concepts at every step of the way. Each section of the book is chock full of tips and edge case documentations for the different platforms.
What You Will Learn
- Manage multi-targeting solutions: specifically, how to handle the different project heads
- Effectively write cross-platform software and handle the edge cases of the different platforms
- Understand the fundamentals of working with Uno Platform WinUI apps
- Explore enterprise-grade application architecture using MVVM
- Understand Dependency Injection and how it applies to application architecture
Who This Book Is For
Developers who understand some basics of C# and object-oriented programming
More details
Other editions
Additional editions

Person
Content
Chapter 1: Introduction to Uno Platform.- Chapter 2: File New Project.- Chapter 3: Your First Page.- Chapter 4: Application Styles.- Chapter 5: Platform Specific Code and XAML.- Chapter 6: Master-Detail Menu and Dashboard.- Chapter 7: Custom Fonts.- Chapter 8: Model-View-ViewModel (MVVM).- Chapter 9: Dependency Injection and Logging.- Chapter 10: Application Navigation.- Chapter 11: Authentication with Azure Active Directory.- Chapter 12: Converters.- Chapter 13: Microsoft Graph, Web APIs, and MyFilesPage.- Chapter 14: Microsoft Graph and Dashboard Menu.- Animations.- Chapter 15: Images and GridView.- Chapter 16: Selectors.- Chapter 17: OneDrive Navigation.- Chapter 18: Offline Data Access.- Chapter 19: Complete App.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.