
Semantic Software Design
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Content
- Intro
- Copyright
- Table of Contents
- Preface
- Conventions Used in This Book
- Using Code Examples
- O'Reilly Online Learning
- How to Contact Us
- Acknowledgments
- Part I. Episteme: The Philosophy of Design
- Chapter 1. Origins of Software Architecture
- Software's Conceptual Origins
- Copies and Creativity
- Why Software Projects Fail
- The Impact of Failures
- Chapter 2. The Production of Concepts
- Semantics and the Software Factory
- The Myth of Requirements
- Semantics and Software Architecture
- The Semantic Field
- Designers Are Producers of Concepts
- Designing Concepts
- What Is a Concept?
- Accomplish, Avoid, Fix
- Outlining Your Concept on the Concept Canvas
- Ideas Are Captured in a Lookbook
- Fit to Purpose
- The Concept Is Expressed in a Parti
- An Example
- Adding Aspects to the Parti
- The Parti Is Based on a Series of Reveals
- Understanding Ideas
- Sense Certainty
- Metacognition
- Context
- Sets
- Relations
- Advantages of Semantic Design
- Chapter 3. Deconstruction and Design
- Introduction to Deconstruction
- Simplexity
- (De)composition
- Affordance
- Give Intention and Use Value to Negative Space
- Give Design Decisions at Least Two Justifications
- Design from Multiple Perspectives
- Create a Quarantine or Embassy
- Design for Failure
- Design Language
- Naming
- Start Opposite the User
- Platforms
- Disappearing
- Part II. Semantic Design in Practice
- Chapter 4. Design Thinking
- Why Design Thinking?
- Exploring Design Thinking
- Principles
- The Method
- Implementing the Method
- Summary
- Chapter 5. Semantic Design Practices and Artifacts
- Design Principles
- Pair Designing
- Murals
- Vision Box
- Mind Maps
- Use Cases
- Guidelines and Conventions
- Utils
- Domain
- service-api
- service-impl
- service-client
- Approaches
- Design Definition Document
- Considerations for Composing Your Design Definition
- Position Papers
- RAID
- Presentations and Multiple Viewpoints
- Summary
- Chapter 6. The Business Aspect
- Capturing the Business Strategy
- Provide a Common Understanding
- Align Strategic Objectives and Tactical Demands
- Framework Introduction
- Scope of the Framework
- Create the Business Glossary
- Create the Organizational Map
- Create a Business Capabilities Model
- Create a Process Map
- Reengineer Processes
- Take Inventory of Systems
- Define the Metrics
- Institute Appropriate Governance
- Business Architecture in Applications
- Summary
- Chapter 7. The Application Aspect
- Embrace Constraints
- Decouple User Interfaces
- UI Packages
- On Platform Design
- Service Resources and Representations
- Domain Language
- API Guidelines
- Deconstructed Versioning
- Cacheability and Idempotence
- Independently Buildable
- Strategies and Configurable Services
- Application-Specific Services
- Communicate Through Services
- Expect Externalization
- Design for Resilience
- Interactive Documentation
- Anatomy of a Service
- UI Packages
- Orchestrations
- Engines
- Data Accessors
- Eventing
- Structure of an Event Message
- Contextual Services and Service Mixins
- Performance Improvement Checklist
- Separating API from Implementation
- Languages
- Radical Immutability
- Specifications
- A Comment on Test Automation
- A Comment on Comments
- Summary
- Chapter 8. The Data Aspect
- Business Glossary
- Strategies for Semantic Data Modeling
- Polyglot Persistence
- Persistence Scorecard
- Multimodeling
- Data Models for Streams
- Feature Engineering for Machine Learning
- Classpath Deployment and Network Proxies
- Peer-to-Peer Persistent Stores
- Graph Databases
- OrientDB and Gremlin
- Data Pipelines
- Machine Learning Data Pipelines
- Metadata and Service Metrics
- Auditing
- ADA Compliance
- Summary
- Chapter 9. The Infrastructure Aspect
- Considerations for Architects
- DevOps
- Infrastructure as Code
- Metrics First
- Compliance Map
- Automated Pipelines Also First
- The Production Multiverse and Feature Toggling
- Implementing Feature Toggles
- Multi-Armed Bandits: Machine Learning and Infinite Toggles
- Infrastructure Design and Documentation Checklist
- Chaos
- Stakeholder Diversity and Inside/Out
- Summary
- Part III. Operations, Process, and Management
- Chapter 10. The Creative Director
- The Semantic Designer's Role
- Creative Directors Across Industries
- In Fashion
- In Film
- In Video Games
- In Advertising
- In Theater
- In Technology
- What's In a Name?
- Chapter 11. Management, Governance, Operations
- Strategy and Tooling
- Oblique Strategies
- Lateral Thinking and Working with Concepts
- Conceptual Tests
- Code Reviews
- Demos
- The Operational Scorecard
- The Service-Oriented Organization
- Cross-Functional Teams
- The Designed Scalable Business Machine
- Managing Modernization as a Program
- Change Management
- Governance
- Goals
- Metrics
- Service Portfolio
- Service Inventory and Metadata
- Service Design Checklist
- Service Design
- Service Operations
- Business Processes
- Data
- Errors
- Performance
- Security
- Quality Assurance
- Availability and Support
- Deployment
- Documentation
- Further Reading on Organizational Design
- Chapter 12. The Semantic Design Manifesto
- The Manifesto
- The Four Ideals
- The Key Practices
- Opening
- Appendix A. The Semantic Design Toolbox
- The Tools
- Thinking Stage
- Concept Stage
- Design Stage
- Operations and Governance
- Appendix B. Further Reading
- Architecture and Design Books
- Philosophy Books
- Software Books
- Index
- About the Author
- Colophon
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