
Computers and Games
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This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.
The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
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Content
.- Chess and its Variants .
.- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.
.- Convolutional Neural Networks with Specific Kernels for Computer Chess.
.- Chinese Chess EGTB with Perpetual Check-Chase Rules.
.- Go and NoGo .
.- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.
.- Solving Linear NoGo with Combinatorial Game Theory.
.- Solving 7x7 Killall-Go with Seki Database.
.- General Approaches for Solving and Playing Games .
.- Compressed Game Solving.
.- Anytime Sequential Halving in Monte-Carlo Tree Search.
.- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.
.- Nonograms .
.- Generating Difficult and Fun Nonograms.
.- Solving Nonograms: A Constraint Satisfaction Approach.
.- Social Aspects of Games .
.- Sexual Harassment in Valorant and Overwatch Voice Chats.
.- Now You See Me: Recognizing the Player's Arousal Changes in the Game through Game Footage Videos and Game Context Features.
.- Games with Uncertainty .
.- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.
.- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.
.- Optimal Play of the All Yellow Zombie Dice Game.
.- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.
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