
DHM2020
Description
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This book presents the proceedings of the 6th International Digital Human Modeling Symposium (DHM2020), held in Skoevde, Sweden from 31 August to 2 September 2020. The conference was also accessible online for those unable to attend in person because of restrictions due to the Covid-19 pandemic. The symposium provides an international forum for researchers, developers and users to report their latest innovations, summarize new developments and experiences within the field, and exchange ideas, results and visions in all areas of DHM research and applications.
The book contains the 43 papers accepted for presentation at the conference, and is divided into 6 sections which broadly reflect the topics covered: anthropometry; behavior and biomechanical modeling; human motion data collection and modeling; human-product interaction modeling; industry and user perspectives; and production planning and ergonomics evaluation.
Providing a state-of-the-art overview of research and developments in digital human modeling, the book will be of interest to all those who are active in the field.
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Content
- Intro
- Title Page
- Preface
- Committees, Organizers and Sponsors
- Contents
- Part 1. Anthropometry
- Digital Modeling of Law Enforcement Officers: Progress and Challenges
- Anthropometric Measure Extraction and Offset Calculation for 3D Body Scan Data, Obtained from an Epidemiological Health Study
- Skewed Boundary Confidence Ellipses for Anthropometric Data
- Introducing Multivariate Anthropometry in Digital Human Modelling
- Creating a Personalized Full 3D Body Shape from a Limited Number of Predictors
- Part 2. Behaviour and Biomechanical Modeling
- Learning Individual Driver's Mental Models Using POMDPs and BToM
- Automatic Selection of Viewpoint for Digital Human Modelling
- Variational Interpolating Neural Networks for Locomotion Synthesis
- Defining Kinematic Chains for Musculoskeletal Optimal Control Simulations via Automatic Differentiation
- Grasp Synthesis for Digital Hands with Limited Range of Motion in Their Thumb Using a Grasp Database
- The Use of Digital Human Modelling for the Definition and Contextualisation of a Direct Vision Standard for Trucks
- Musculoskeletal Modeling with Jaw Motion Data from a TMD Patient
- Digital Human Motion Planning of Operation Sequences Using Optimal Control of Hybrid Systems
- The Definition of a Common Eye Point for the Virtual Assessment of Truck Direct Vision Performance
- Multimodality on the Road: Towards Evidence-Based Cognitive Modelling of Everyday Roadside Human Interactions
- Part 3. Human Motion Data Collection and Modeling
- Precision of Human Movement in the Virtual Reach Envelope - Measurement of Static and Dynamic Precision Depending on Different Movement Speeds
- Experimental Evaluation of Postural Stability Using Stepping Strategies During Industrial Tasks
- How to Combine 3D Textile Modeling with Latest FE Human Body Models
- Modelling Take-Over Hand Trajectories Using Linear Mixed Effects Models
- A Pipeline for Creating In-Vehicle Posture Database for Developing Driver Posture Monitoring Systems
- Smart Clothing for Monitoring Gait
- Optimal Control of Grasping Problem Using Postural Synergies
- Part 4. Human-Product Interaction Modeling
- Modelling Interaction Forces at a Curved Physical Human-Exoskeleton Interface
- Calibration Approach for Muscle Activated Human Models in Pre-Crash Maneuvers with a Driver-in-the-Loop Simulator
- Modelling of Multilayered Foams for Universal Seat Design
- On the Development of an Upholstery Database for Simulating the Human-Seat Interaction in Automotive Interiors
- Assessment of Aircraft Pilot Seat Performances with Digital Human Models and Virtual Prototypes
- A Digital Human Model for the Simulation of Dynamic Driving Maneuvers
- Part 5. Industry and User Perspectives
- Human-Centric Assembly Cell & Line Validation
- Employing UX Processes for More Focused Development in Research Projects
- The Need for Faster and More Consistent Digital Human Modeling Software Tools
- Narrowing the Gap of Cognitive and Physical Ergonomics in DHM Through Embodied Tool Use
- Gamification of DHM Software
- Digital Human Modeling Technology in Virtual Reality - Studying Aspects of Users' Experiences
- Integration of Simulation and Manufacturing Engineering Software - Allowing Work Place Optimization Based on Time and Ergonomic Parameters
- Digital Human Models of Lower Limb Amputees for Socket Modelling and Simulations: An Overview of Current Technologies, Limitations and Future Possibilities
- Part 6. Production Planning and Ergonomics Evaluation
- Implementation of Ergonomics Evaluation Methods in a Multi-Objective Optimization Framework
- Data-Based Parametric Biomechanical Models for Cyclic Motions
- Evaluation of Physical Workload Using Simulation Versus Motion Capturing Data for Biomechanical Models
- The Use and Usage of Virtual Reality Technologies in Planning and Implementing New Workstations
- Digital Human Modeling as a Risk Assessment Tool for Maritime Workers
- Closing the Gender Gap in DHM
- Aiding Observational Ergonomic Evaluation Methods Using MOCAP Systems Supported by AI-Based Posture Recognition
- Subject Index
- Author Index
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