
Becoming a Video Game Designer
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Becoming a Video Game Designer takes you behind the scenes to find out what it's really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D?it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom's path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.
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Content
- Intro
- Title Page
- Dedication
- Chapter 1: The Universe, Also Known as the Game
- Chapter 2: Accumulating the Fact
- Chapter 3: A Scattered Dynasty of Recluses
- Chapter 4: The Infinite Hill
- Chapter 5: How to Make a Magic Circle
- Chapter 6: The Garden of Forking Paths
- Chapter 7: The Theme of the Traitor and the Hero
- Chapter 8: Metaphors Were a Weariness of the Flesh to the Poets Themselves
- Chapter 9: Manifestations of Imagination
- Further Reading
- Acknowledgments
- About the Author
- Copyright
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