
Flash CS5.5: The Missing Manual
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Content
- Intro
- Copyright
- Table of Contents
- The Missing Credits
- Introduction
- Part One: Creating a Flash Animation
- Chapter 1. Getting Around Flash
- Starting Flash
- A Tour of the Flash Workspace
- Menu Bar
- The Stage
- The Timeline
- Panels and Toolbars
- Toolbars
- Tools Panel
- Properties Panel
- Library Panel
- Other Flash Panels
- The Flash CS5 Test Drive
- Open a Flash File
- Explore the Properties Panel
- Resize the Stage
- Zoom In and Out
- Make It Move
- Play an Animation
- Save a File
- Chapter 2. Creating Simple Drawings
- Plan Before You Draw
- Creating a Storyboard
- Five Questions for a Better Result
- Preparing to Draw
- Setting Document Properties
- Adding Measurement Guides
- Drawing a Shape
- Choosing a Drawing Mode
- Merge Drawing Mode
- Object Drawing Mode
- Using Merge Mode and Object Mode Together
- Selecting Objects on the Stage
- Essential Drawing Terms
- Creating Original Artwork
- Drawing and Painting with Tools
- Aligning Objects with the Align Tools
- Erasing Mistakes with the Eraser Tool
- Copying and Pasting Drawn Objects
- Adding Color
- Changing the Color of a Stroke (Line)
- Changing the Color of a Fill
- Chapter 3. Animate Your Art
- Frame-by-Frame Animation
- Creating a Frame-by-Frame Animation
- Test Your Frame-by-Frame Animation
- Editing Your Frame-by-Frame Animation
- Selecting Frames and Keyframes
- Inserting and Deleting Keyframes and Frames
- Making It Move with Motion Tweens
- Tweening a Symbol's Dimension Properties
- Copying and Pasting Frames
- Reversing Frames in a Frame Span
- Editing the Motion Path
- Moving the Motion Path
- Adding Curves to the Motion Path
- Moving End Points on the Motion Path
- Copying and Pasting a Motion Path
- Copying and Pasting Properties
- Shape Tweening (Morphing)
- Shape Hints
- Using Multiple Layers for Shape Tweens
- Classic Tween
- Part Two: Advanced Drawing and Animation
- Chapter 4. Organizing Frames and Layers
- Working with Frames
- Copying and Pasting Frames
- Moving Frames and Keyframes
- Editing Multiple Frames
- Working with Multiple Layers
- Showing and Hiding Layers
- Working with Layers
- Renaming Layers
- Copying and Pasting Layers
- Reordering (Moving) Layers
- Deleting a Layer
- Locking and Unlocking Layers
- Organizing Layers
- Outline View
- Organizing Layers with Folders
- Spotlight Effect Using Mask Layers
- Chapter 5. Advanced Drawing and Coloring
- Selecting Graphic Elements
- The Selection Tool
- The Subselection Tool
- The Lasso Tool
- Manipulating Graphic Elements
- Modifying Object Properties
- Moving, Cutting, Pasting, and Copying
- Transforming Objects
- Moving and Rotating Objects in 3-D
- Stacking Objects
- Converting Strokes to Fills
- Aligning Objects
- Spray Painting Symbols
- Drawing with the Deco Tool
- Advanced Color and Fills
- Color Basics
- RGB and HSB
- Creating Custom Colors
- Specifying Colors for ActionScript
- Saving Color Swatches
- Using an Image As a Fill "Color"
- Applying a Gradient
- Importing a Custom Color Palette
- Copying Color with the Eyedropper
- Chapter 6. Choosing and
- Text Questions
- Choosing TLF or Classic Text
- Choose a Text Type
- About Typefaces and Fonts
- Adding Text to Your Document
- Changing Text Position, Height, and Width
- Rotating, Skewing, and Moving in 3-D
- Changing Text Color
- Creating a Text Hyperlink
- Creating a Hyperlink Using Classic Text
- Choosing and Using Text Containers
- Creating Vertical Text Containers
- Multiline and Single-Line Text Containers
- Applying Advanced Formatting to Text
- Create a Multicolumn Text Container
- Flow Text from One Container to Another
- Animating Text Without ActionScript
- Experimenting with Animated Text
- Moving Text in Three Dimensions
- Text Properties by Subpanel
- Text Engine Properties
- Position and Size
- 3D Position and View (TLF Text Only)
- Character
- Advanced Character (TLF Text Only)
- Paragraph
- Options (Classic Text Only)
- Container and Flow (TLF Text Only)
- Color Effect (TLF Text Only)
- Display (TLF Text Only)
- Filters
- Chapter 7. Reusable Flash:
- Symbols and Instances
- Graphic Symbols
- Multiframe Graphic Symbols
- Movie Clip Symbols
- Button Symbols
- Templates
- Opening a Prebuilt Template
- Customizing the Photo Album Template
- Create Your Own Template
- Chapter 8. Advanced Tweens with the Motion Editor
- Applying Motion Presets
- Saving a Custom Motion Preset
- Modifying a Motion Preset
- Changing the Motion Path
- Deleting a Motion Path
- Copying and Pasting a Motion Path
- Orienting Tweened Objects to a Motion Path
- Swapping the Tweened Object
- Editing a Tween Span
- Viewing and Editing Property Keyframes in the Timeline
- Copying Properties Between Property Keyframes
- A Tour of the Motion Editor
- Workflow for Common Tweens
- Adding and Removing Property Keyframes
- Moving Property Keyframes
- Fine-Tuning Property Changes
- Adding and Removing Color Effects
- Using Filters in Tweens
- Customizing Your Motion Editor View
- Changing Transparency with the Motion Editor
- Easing Tweens
- Applying an Ease Preset
- Creating a Custom Ease Preset
- Chapter 9. Realistic Animation with IK Bones
- Linking Symbols with Bones
- Changing the Pose Layer
- Creating Branching Armatures
- Controlling the Degree of Rotation
- Moving Bones
- Repositioning Symbol Instances
- Changing the Length of a Bone
- Deleting Bones
- Perfect Posing with Control Handles
- Baby Steps with Pins
- Making Shapes Move with Bones
- Working with Control Points
- Apply Spring to a Motion
- Animating an Armature with ActionScript
- Chapter 10. Incorporating Non-Flash Media Files
- Importing Graphics
- Importing Illustrator Graphics Files
- Importing Photoshop Graphic Files
- Import Options for Bitmaps
- Import Options for Text
- Other Photoshop Import Options
- Importing Fireworks Graphics
- Import Options for Objects
- Import Options for Text
- Copying Fireworks Effects and Blends
- Editing Bitmaps
- Turning Bitmaps into Fills
- Turning Bitmaps into Vectors
- Editing Bitmaps with Photoshop
- Importing a Series of Graphics Files
- Exporting Graphics from Flash
- Chapter 11. Incorporating Sound and Video
- Incorporating Sound
- Importing Sound Files
- Adding an Imported Sound to a Frame (or Series of Frames)
- Editing Sound Clips in Flash
- Incorporating Video
- Encoding: Making Flash Video Files
- Encoding Part of a Video Clip
- Resizing and Cropping a Video Clip
- Adding Cue Points to Your Video
- Other Techniques for Reducing Video File Sizes
- Preparing to Import Video Files
- Importing Video Files
- Importing a Flash Video File Stored on Your Computer
- Importing a Flash Video from the Web
- Customizing the Video Playback Component
- Part Three: Adding Interactivity
- Chapter 12. Introduction to ActionScript 3
- Getting to Know ActionScript 3
- The Flash/ActionScript Partnership
- ActionScript 3
- ActionScript vs. JavaScript and Other Languages
- ActionScript 3 Spoken Here
- Beginning Your ActionScript Project
- Writing ActionScript Code in the Timeline
- Using the Script Pane Toolbar
- Writing Code in an ActionScript File
- Object-Oriented Thinking
- ActionScript Classes
- Changing an Object's Properties
- Functions and Methods Put the Action in ActionScript
- Events
- Using Data Types, Variables, and Constants
- Numbers
- Strings
- Boolean
- Arrays
- ActionScript Built-In Data Types
- Variables
- Constants
- Conditionals and Loops
- Conditionals: if() and switch() Statements
- Loops: while() and for() Statements
- Combining ActionScript's Building Blocks
- Chapter 13. Controlling Actions with Events
- How Events Work
- Mouse Events
- Getting Help for Events and Event Listeners
- Creating a Rollover with a Mouse Event
- Add Statements to an Event Listener
- Creating a Tabbed Window with Mouse Events
- Setting the Stage for Tabbed Folder Display
- Planning Before Coding
- Copy-and-Tweak Coding
- Keyboard Events and Text Events
- Using Event Properties
- Capturing Text Input with TextEvent
- Keeping Time with TimerEvent
- Removing Event Listeners
- In Case of Other Events
- Smartphone and Tablet Events
- Chapter 14. Organizing Objects with the Display List
- The Display List: Everything in Its Place
- When Display Objects are Display Object Containers
- Adding Objects to the Display List
- Add a Second Object to the Display List
- Using trace() to Report on the Display List
- Placing Objects Inside Display Containers
- Moving Objects from One Container to Another
- Removing Objects from the Display List
- Managing the Stacking Order
- Adding Display Objects by Index Position
- Removing Display Objects by Index Position
- Getting the Name or Index Position of a Display Object
- Swapping the Position of Two Children
- Summary of Properties and Methods
- DisplayObjectContainer Properties
- DisplayObjectContainer Methods
- Chapter 15. Controlling the Timeline and Animation
- Slowing Down (or Speeding Up) Animation
- Setting a Document Frame Rate
- Setting a Frame Rate with ActionScript
- Timeline Stop and Go
- Using ActionScript to Start a Timeline
- Organizing Your Animation
- Working with Labeled Frames
- Working with Scenes
- Looping a Series of Frames
- Looping Part of the Timeline
- Reversing a Series of Frames
- Reversing Frames in the Timeline
- Chapter 16. Components for Interactivity
- Adding Components
- Making Button Components Work with ActionScript
- Modifying Components in the Properties Panel
- Adding a ColorPicker Component
- The Built-In Components
- User Interface Components
- Finding Additional Components
- Chapter 17. Choosing, Using, and Animating Text
- What Font Does Your Audience Have?
- Embedding Fonts in Your SWF file
- Controlling Text with ActionScript
- ActionScript Text: String Theory
- Creating a New String
- Joining Strings
- Using TextField's appendText() Method
- Adding Line Breaks to a String
- Finding a String Within a String
- Replacing Words or Characters in a String
- Converting Strings to Uppercase or Lowercase
- Creating Text Fields with ActionScript
- Positioning, Sizing, and Formatting a Text Field
- Formatting the Text Field's Background and Border
- Adjust the Space Between Text and Border
- Autosizing a Text Field
- Formatting Characters and Paragraphs
- Formatting with HTML and CSS
- HTML and CSS Philosophical Differences
- Using HTML Text in Flash
- Creating a Hyperlink with HTML
- Using CSS to Format Classic Text in Flash
- Formatting Text with an External CSS File
- Choosing the Right Text Formatting System
- Chapter 18. Drawing with ActionScript
- What's the Point?
- Beginning with the Graphics Class
- Drawing Lines
- Drawing Curves
- Drawing Built-In Shapes
- Drawing Irregular Shapes
- Making Drawings Move
- Using ActionScript's TimerEvent to Animate Drawings
- Moving Objects Independently
- Shapes, Sprites, and Movie Clips for Drawings
- Removing Lines and Shapes
- Part Four: Debugging and Delivering Your Animation
- Chapter 19. Testing and Debugging Your Animation
- Testing Strategies
- Planning Ahead
- Techniques for Better Testing
- Testing on the Stage
- Using the Test Movie Commands
- Testing Inside a Web Page
- Testing Download Time
- Simulating Downloads
- The Art of Debugging
- Checking with the Syntax Checker
- Finding Errors with the Compiler Errors Panel
- Using the Output Panel and trace() Statement
- Analyzing Code with the Debugger
- Setting and Working with Breakpoints
- Chapter 20. Publishing and Exporting
- Optimizing Flash Documents
- Ten Optimization Strategies
- Publishing Your Animations
- Publishing As a Compiled Flash (.swf) File
- Publishing As a Web Page
- Publishing a Frame As a Static Image File
- Publishing As an Animated GIF
- Publishing As a Standalone Projector
- Exporting Flash to Other Formats
- Exporting the Contents of a Single Frame
- Exporting an Entire Animation
- Chapter 21. Introducing Adobe AIR
- Meet Adobe AIR
- Differences Between AIR and Flash
- Creating Your First AIR Application
- Create a Code Signing Certificate
- Convert a Flash Animation to AIR
- Publish Your AIR Application
- Manually Install Adobe AIR Runtime
- Chapter 22. Making iPhone Apps
- Your First "Hello iPad" App
- Joining the iOS Developer Program
- The Purpose of Developer Certificates and App IDs
- Getting a Developer's Certificate
- Assigning Devices for Testing
- Creating an App ID for Your Project
- Creating and Installing a Provisioning Profile
- Creating an iOS App that Responds to Gestures
- Using the Swipe to Next/Previous Code Snippet
- Air for iOS App Settings
- General Settings
- Deployment Settings
- Icon Settings
- Publishing, Installing, and Testing Your App on an iDevice
- Building a Tap-Ready App
- Tips for iOS App Development
- Chapter 23. Building Android Apps
- Meet AIR for Android
- Your First "Hello Android" App
- App Building with the Android Accelerometer Template
- Building Apps for Both iOS and Android
- Resizing Graphics for Multiplatform Development
- Tips for Android App Development
- Part Five: Appendixes
- Appendix A. Installation and Help
- Flash CS5.5 Minimum System Requirements
- Installing and Activating Flash Professional CS5.5
- Uninstalling and Deactivating Flash Professional CS5.5
- Getting Help from Flash
- Getting Help from Adobe
- More Flash Books
- Finding Flash Gurus
- Appendix B. Flash Professional CS5.5, Menu by Menu
- File
- Edit
- View
- Insert
- Modify
- Text
- Commands
- Control
- Debug
- Window
- Help
- Index
- Colophon
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