
iOS 7 Development Recipes
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Content
- Intro
- Contents at a Glance
- Contents
- About the Authors
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Application Recipes
- Recipe 1-1: Setting Up a Single View Application
- An Alternate Way
- Recipe 1-2: Linking a Framework
- Recipe 1-3: Adding a User Interface Control View
- Recipe 1-4: Creating an Outlet
- Recipe 1-5: Creating an Action
- Recipe 1-6: Creating a Class
- Recipe 1-7: Adding an Info.plist Property
- Recipe 1-8: Adding a Resource File
- Using the Asset Catalog
- Recipe 1-9: Handling Errors
- Setting Up a Framework for Error Handling
- Notifying the User
- Implementing Recovery Options
- Recipe 1-10: Handling Exceptions
- A Strategy for Handling Exceptions
- Setting Up a Test Application
- Intercepting Uncaught Exceptions
- Reporting Errors
- Adding the Button
- Emailing the Report
- A Final Touch
- Recipe 1-11: Adding a Lite Version
- Adding a Build Target
- Coding for a Specific Version
- Recipe 1-12: Adding Launch Images
- Designing Launch Images
- Launch Image Files
- Summary
- Chapter 2: Storyboard Recipes
- So, What's in a Story (board)?
- Scenes
- Segues
- Recipe 2-1: Implementing a Navigation Controller
- Adding a New Scene to the Storyboard
- Recipe 2-2: Implementing a UITableViewController
- Adding a Detail View
- Setting Up a Custom View Controller
- Using Cell Prototypes
- Recipe 2-3: Implementing a UITabBarController
- Summary
- Chapter 3: Layout Recipes
- Recipe 3-1: Using Auto Layout
- Auto Layout Constraints
- Adding Constraints Using the Control-Click and Drag Method
- Adding Constraints Using the Auto Layout Issue-Resolving Menu
- Adding Constraints Using the Pin Menu
- Constraint Priorities
- Adding a Trailing Button
- Disabling Auto Layout
- Using the Preview Tool
- Recipe 3-2: Programming Auto Layout
- Setting Up the Application
- Visual Format Language
- Adding Image Views
- Defining the Image Views' Constraints
- Recipe 3-3: Debugging Auto Layout Code
- Dealing with Ambiguous Layouts
- Handling Unsatisfiability
- Summary
- Chapter 4: Table and Collection View Recipes
- Recipe 4-1: Creating an Ungrouped Table
- Setting Up the Application
- Adding a Model for Countries
- Displaying Data in a Table View
- Considerations for Cached Cells and Reuse
- Configuring the Cells
- Implementing the Accessory Views
- Enhanced User Interaction
- Considerations for Cell View Customization
- Recipe 4-2: Editing a UITableView
- UITableView Row Animations
- But Wait, There's More!
- Recipe 4-3: Reordering a UITableView
- Recipe 4-4: Creating a Grouped UITableView
- Recipe 4-5: Registering a Custom Cell Class
- Creating a Custom Table View Cell Class
- Registering Your Cell Class
- Recipe 4-6: Creating a Flag Picker Collection View
- Setting Up the Application
- Creating a Data Model
- Building the Flag Picker
- Defining the Collection View Interface
- Displaying the Flag Picker
- Using Auto Layout to Center the Headers
- Summary
- Chapter 5: Location Recipes
- About Core Location
- Standard and Significant Change Services
- Recipe 5-1: Getting Basic Location Information
- Setting Up the Application
- Starting and Stopping Location Updates
- Receiving Location Updates
- Testing Location Updates
- Recipe 5-2: Significant Location Changes
- Setting Up the Application
- Enabling Background Updates
- Adding Local Notifications
- Recipe 5-3: Tracking Magnetic Bearing
- About Heading Tracking
- Setting Up the Application
- Starting and Stopping Heading Updates
- Implementing Delegate Methods
- Recipe 5-4: Tracking True Bearing
- Adding True Bearing
- Recipe 5-5: Region Monitoring
- A Thing or Two About Regions
- Welcome to Denver!
- Recipe 5-6: Implementing Geocoding
- Implementing Reverse Geocoding
- Implementing Forward Geocoding
- Best Practices
- Summary
- Chapter 6: Motion Recipes
- Recipe 6-1: Recognizing Shake Events
- Intercepting Shake Events
- Subclassing the Window
- Implementing Shake Notifications
- Testing Shake Events
- Recipe 6-2: Accessing Raw Core Motion Data
- Core Motion Sensors
- Setting Up the Project
- Accessing Sensor Data
- Pushing or Pulling
- Selecting an Update Interval
- The Nature of Raw Motion Data
- Recipe 6-3: Accessing Device Motion Data
- The Device Motion Class
- Setting Up the Application
- Accessing Device Motion Data
- Setting a Reference Frame
- Recipe 6-4: Moving a Label with Gravity
- Setting Up the Application
- Moving the Label with Gravity
- Adding Acceleration
- Summary
- Chapter 7: Map Recipes
- Recipe 7-1: Showing a Map with the Current Location
- Setting Up the Application
- User-Controlled Tracking
- Recipe 7-2: Marking Locations with Pins
- Adding Annotation Objects
- Changing the Pin Color
- Recipe 7-3: Creating Custom Annotations
- Setting Up the Application
- Creating a Custom Annotation Class
- Creating a Custom Annotation View
- Customizing the Callouts
- Adding a Detailed View
- Recipe 7-4: Dragging a Pin
- Adding a Draggable Pin
- Recipe 7-5: Adding Overlays to a Map
- Creating the Overlays
- Recipe 7-6: Grouping Annotations Dynamically
- A Forest of Pins
- Implementing a Solution
- Adding Color Coding
- Recipe 7-7: Starting Maps from Your App
- Adding Map Items
- Launching in Directions Mode
- Recipe 7-8: Registering a Routing App
- Declaring a Routing App
- Handling Launches
- Testing the Routing App
- Specifying a Coverage Area
- Recipe 7-9: Getting Directions
- Setting Up the Application
- Drawing Directions on the Map
- Adding ETA
- Recipe 7-10: Using 3-D Mapping
- Using the Properties Approach
- Using the Convenience Method Approach
- Creating a Fly-Over
- Summary
- Chapter 8: Social Network Recipes
- Recipe 8-1: Sharing Content with the Activity View
- Setting Up an Activity View Controller
- Excluding Activity View Items
- Including Activity View Items
- Recipe 8-2: Sharing Content Using a Compose View
- Recipe 8-3: Sharing Content Using SLRequest
- Setting Up the Main View
- Requesting Access to Twitter Accounts
- Handling Multiple Accounts
- Recipe 8-4: Retrieving Tweets
- Setting Up a Navigation-Based Application
- Displaying Available Feeds
- Displaying Tweets
- Showing Individual Tweets
- Summary
- Chapter 9: Camera Recipes
- Recipe 9-1: Taking Pictures
- Setting Up the User Interface
- Accessing the Camera
- Retrieving a Picture
- Implementing Basic Editing
- Saving Pictures to a Photos Album
- Recipe 9-2: Recording Video
- Recipe 9-3: Editing Videos
- Recipe 9-4: Using Custom Camera Overlays
- Recipe 9-5: Displaying Camera Preview with AVCaptureSession
- Recipe 9-6: Capturing Still Images with AVCaptureSession
- Adding a Capture Button
- Recipe 9-7: Capturing Video with AVCaptureSession
- Adding a Video Recording Mode
- Recipe 9-8: Capturing Video Frames
- Recipe 9-9: Capturing Machine-Readable Codes
- Summary
- Chapter 10: Multimedia Recipes
- Recipe 10-1: Playing Audio
- Setting Up the Application
- Setting Up the Audio Player
- Handling Errors and Interruptions
- Recipe 10-2: Recording Audio
- Setting Up an Audio Recorder
- Handling Interruptions
- Recipe 10-3: Accessing the Music Library
- Setting Up a Basic Music Player
- Handling Notifications
- Picking Media to Play
- Querying Media
- Recipe 10-4: Playing Background Audio
- Setting Up the User Interface
- Declaring Background Mode Playback
- Implementing the Player
- Summary
- Chapter 11: Image Recipes
- Recipe 11-1: Using Image Views
- Recipe 11-2: Scaling Images
- Recipe 11-3: Manipulating Images with Filters
- Combining Filters
- Creating Thumbnail Images for the Table View
- Recipe 11-4: Detecting Features
- Summary
- Chapter 12: Graphics Recipes
- Recipe 12-1: Drawing Simple Shapes
- Refactoring a Bit
- Recipe 12-2: Drawing Paths
- Recipe 12-3: Adding Fonts and Drawing Text
- Making Use of Available Fonts
- Importing Your Own Fonts
- Recipe 12-4: Adding Shadows
- Recipe 12-5: Creating Gradients
- Recipe 12-6: Clipping a Drawing to a Mask
- Recipe 12-7: Programming Screen Shots
- Summary
- Chapter 13: Animation and Physics Recipes
- Recipe 13-1. View Animation Using UIKit
- Changing Size and Transparency
- Handling Rotation and Chaining Animation
- Recipe 13-2. Implementing UIKit Dynamics
- Using Gravity
- Gravity and Collision
- Using Item Properties
- Adding Snap
- Creating Push Behaviors
- Spring and Attachment
- Creating a Custom Behavior Class
- Summary
- Chapter 14: User Data Recipes
- Recipe 14-1. Working with NSCalendar and NSDate
- Recipe 14-2. Fetching Calendar Events
- Recipe 14-3. Displaying Events in a Table View
- Recipe 14-4. Viewing, Editing, and Deleting Events
- Recipe 14-5. Creating Calendar Events
- Creating Recurring Events
- Recipe 14-6. Creating Reminders
- Setting Up the Application
- Requesting Access to Reminders
- Creating Time-Based Reminders
- Creating Location-Based Reminders
- Recipe 14-7. Accessing the Address Book
- Recipe 14-8. Setting Contact Information
- Summary
- Chapter 15: Data Storage Recipes
- Recipe 15-1. Persisting Data with NSUserDefaults
- Recipe 15-2. Persisting Data Using Files
- Recipe 15-3. Using Core Data
- Understanding Core Data
- Setting Up Core Data
- Designing the Data Model
- Setting Up the Vocabularies Table View
- Implementing the Words View Controller
- Adding a Word Edit View
- Persisting Data on iCloud
- Recipe 15-4. Storing Key-Value Data in iCloud
- Setting Up iCloud for an App
- Persisting Data in an iCloud Key-Value Store
- Caching iCloud Data Locally Using NSUserDefaults
- Recipe 15-5. Storing UIDocuments in iCloud
- Summary
- Chapter 16: Data Transmission Recipes
- Recipe 16-1: Composing Text Messages
- Recipe 16-2: Composing Email
- Attaching Data to Mail
- Recipe 16-3: Printing an Image
- Recipe 16-4: Printing Plain Text
- Recipe 16-5: Printing a View
- Recipe 16-6: Formatted Printing with Page Renderers
- Summary
- Chapter 17: Game Kit Recipes
- Recipe 17-1. Making Your App Game Center Aware
- Implementing the Game
- Registering with iTunes Connect
- Authenticating a Local Player
- Displaying Game Center from Your App
- Recipe 17-2. Implementing Leaderboards
- Defining the Leaderboards
- Reporting Scores to Game Center
- Recipe 17-3. Implementing Achievements
- Defining Achievements in iTunes Connect
- Reporting the Achievements
- Recipe 17-4. Creating a Simple Turn-Based Multiplayer Game
- Building the Tic Tac Toe Game
- Preparing the Game for Game Center
- Implementing Matchmaking
- Encoding and Decoding Match Data
- Handling Turn-Based Events
- Summary
- Index
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