
COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E
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- Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.
- Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.
- Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.
- Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.
- Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.
- Downloadable companion files: All the code, object models, figures, and more.
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