
Rust Programming By Example
Description
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- Learn to build GUI applications using Gtk-rs
- Explore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environments
Book DescriptionRust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you'll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you'll jump straight into building your first project, a Tetris game. Next you'll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you'll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you'll see how well Rust performs in terms of concurrency-including parallelism, reliability, improved performance, generics, macros, and thread safety. We'll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you'll be comfortable building various real-world applications in Rust. What you will learn - Compile and run the Rust projects using the Cargo-Rust Package manager
- Use Rust-SDL features such as the event loop, windows, infinite loops, pattern matching, and more
- Create a graphical interface using Gtk-rs and Rust-SDL
- Incorporate concurrency mechanism and multi-threading along with thread safety and locks
- Implement the FTP protocol using an Asynchronous I/O stack with the Tokio library
Who this book is forThis book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It's assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.
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Persons
Guillaume Gomez is an open source lover (let's keep this simple). He's a reviewer for the Rust language and a member of the GNOME organization. Guillaume lives in Paris, France.Boucher Antoni :
Antoni Boucher has been enjoying programming for 10 years, especially functional and system programming. He works in the ad tech industry and strives to improve the performance and reliability of software. He contributes to multiple open source projects and is interested in system programming and compilers. Antoni lives in Montreal, Canada.
Content
- Starting with SDL
- Events and basic game Mechanisms
- Add all game Mechanisms
- Creating a Music Player
- Implementing the Engine of the Music Player
- Music Player in a More Rusty Way with Relm
- Understanding FTP
- Implementing an Asynchronous FTP Server
- Implementing Asynchronous File Transfer
- Appendix: Rust Best Practices
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File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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