
Designing Reality
Description
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Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.
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Persons
Alan Gershenfeld is president of E-Line Media and former chairman of Games for Change. He is currently working with the Center for Bits and Atoms and Fab Foundation on a DARPA funded game to fire the imagination of a generation around the future of digital fabrication.
Joel Cutcher-Gershenfeld is a professor at the Heller School for Social Policy and Management at Brandeis University and former president of the Labor and Employment Relations Association. He is a pioneer in high performance work systems and has led U.S. and global mapping of stakeholder alignment around digital fabrication.
Content
- Intro
- Title Page
- Copyright
- Table of Contents
- Dedication
- Introduction
- Chapter 1: How to Make (almost) Anything
- Fabrication
- Education
- Application
- Implication
- Organization
- Chapter 2: How to (almost) Make Anything
- Fab Access
- Fab Literacy
- Enabling Ecosystems
- Mitigating Risk
- Grand Challenges
- Chapter 3: The Science
- From Moore's Law to Lass' Law
- Communication, Computation, Fabrication
- Four Billion Years of Digitization
- Intelligent Design
- Chapter 4: The Social Science
- Moore's Law Versus Lass' Law
- Reactive Versus Proactive Social Science
- Rates of Change
- Ecosystems
- Propagate Versus Scale
- Chapter 5: The Roadmap
- Community Fabrication: 1 to 1,000
- Personal Fabrication: 1,000 to 1,000,000
- Universal Fabrication: 1,000,000 to 1,000,000,000
- Ubiquitous Fabrication: 1,000,000,000 to 1,000,000,000,000
- Chapter 6: The Opportunity
- How to Envision (almost) Anything
- Predictive Transformation
- Assembling Assemblers and Pancake Breakfasts
- Conclusion
- Goals and Recommendations
- Epilogue
- Acknowledgments
- About The Authors
- Also by Neil Gershenfeld
- More Praise For Designing Reality
- Resources
- Index
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