
Design Computing and Cognition'22
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Content
- Intro
- Preface
- List of Reviewers
- Contents
- Natural Language Processing and Design
- Extracting Information for Creating SAPPhIRE Model of Causality from Natural Language Descriptions
- Introduction
- Design Creativity and Design by Analogy
- Support for Design by Analogy
- Structured Representation from a Natural Language Description
- Research Questions and Research Methodology
- Opportunities for Research
- Research Questions
- Research Methodology
- Intercoder Reliability Study
- Goals of the Study
- Study Procedure
- Samples Used in the Intercoder Reliability Study and Results
- Proposed Process
- Process Descriptions
- Process Validation
- Developer Testing
- User Validation of the New Process
- Discussion
- Conclusions
- References
- Recognizing the Structure of Biological Designs in Text Documents
- Introduction
- Related Research
- Intelligent Biologically Inspired Design
- Structure Recognition in IBID
- Positive Example of IBID's Structure Recognition
- Negative Examples of IBID's Structure Recognition
- Experimentation and Results
- Comparing IBID's Results and the Humans' Results
- Adjusting for Sources of Discrepancies via Adjusting the Ontology and Relaxation of Matching Criteria
- Discussion
- Conclusions
- References
- Generative Design Ideation: A Natural Language Generation Approach
- Background
- Computer-Aided Design Ideation
- Pre-trained Language Model
- Aim
- Significance
- Method
- Case Study and Results
- Discussion and Future Work
- References
- The ABC (Affordance-Bias-Cognition) Reasoning of Product-Use Interaction: A Text Mining Approach
- Introduction
- Background
- Product-Use Interaction from a Cognitive Perspective
- Text Mining Approaches to Analyze Design Artifacts
- Theoretical Framework
- Data and Methodology
- Results
- Discussion
- Limitations and Future Developments
- Conclusions
- References
- Design Progress Dashboard: Visualising a Quantitative Divergent/Convergent Pattern of Design Team Progress Through Natural Language Processing
- Introduction
- Related Works
- Reframing a Design Problem
- The Importance of Divergence and Convergence in Design
- Design Process Across Products, Systems & Services
- Opportunity of Adopting NLP in Design Documentations
- Research Methodology
- Corpus Setup
- Data Collection
- Data Cleaning Using NLP
- Data Processing
- Data Visualisation
- Results and Discussion
- Data Visualisation Framework
- Individual, Team and Class Representation
- Final Peer Assessment
- Case Study
- Conclusion
- Limitations
- Future Work
- References
- TechNet 2.0: Expanding Technology Semantic Network with Qualitative Relations to Enhance Reasoning Capabilities
- Introduction
- Merging TechNet and EKG
- TechNet 2.0: New Reasoning Capabilities
- Discussions and Outlook
- References
- Design Cognition-1
- A Classification of Methods and Constructs in Design Cognition Research
- Introduction
- Methods
- Defining Terms
- Research Methods for Investigating Design Cognition
- Self-report
- Behavioural
- Physiological
- Design Cognition Constructs
- Reasoning
- Logical Reasoning
- Visual Reasoning
- Dual-Process Theories of Reasoning
- Decision Making
- Knowledge and Memory
- Metacognition
- Executive Functions
- Attention
- Visual Perception and Mental Imagery
- Classifying Methods and Constructs
- Conclusions
- References
- Is the PSVT:R Suitable for Evaluating Spatial Skill in Design? A Critique
- Background/Motivation
- Aims
- Significance
- Method
- Results
- What Is the Origin of the Term "Gestalt Processing" in Spatial Ability Assessment?
- How Are Gestalt and Analytic Processing Defined?
- How Was It Determined That the PSVT:R Is the Test of Spatial Ability that Best Measures "Gestalt Processing"?
- What Are the Implications for Using the PSVT:R to Assess Spatial Ability?
- Conclusions
- References
- Effects of Open-Endedness on Problem Solving Behaviour
- Introduction
- Problem Solving
- Ill-Structured, Open-Ended Problems
- The Present Study
- Solution Variability
- Path Dependency
- Perceived Difficulty
- Method
- Participants and Experimental Design
- Experimental Conditions and Stimuli Design
- Procedure
- Measures
- Results
- Solution Variability
- Path Dependency
- Task Difficulty
- Discussion
- References
- A Focussed Literature Review of Dual-Process Thinking to Inform the Study of Hackathons
- Introduction
- Background and Motivation
- Dual-Process Theory
- A Dual-Process Theory of Design
- Description of Hackathons
- Study Objectives
- Methodology
- Findings
- Dual-Process Theory in the Hackathon Design Process
- Dual-Process Theory During Problem Definition
- Dual-Process Theory During Conceptual Design
- Dual-Process Theory During Preliminary Design
- Dual-Process Theory During Detailed Design
- Dual-Process Theory During Communication
- Impact of Environment on Cognition
- Discussion
- Future Research Directions
- Limitations
- Conclusion
- References
- A Systems Thinking Inspired Approach to Understanding Design Activity
- Introduction
- Background
- Systems and Systems Thinking
- Systems Thinking and Design
- Systems Mapping
- System Mapping for Analyzing Design Protocols: A Novel Approach
- Method
- Data Collection
- Generation of Maps
- Results
- Size of the Map
- Maps over Time
- Patterns in Maps
- Discussion
- Contributions and Significance
- Future Research
- Conclusion
- References
- Investigating the Cognitive Processes Involved in Design Ideation Using Psychological Tests
- Introduction
- Existing Behavioral Literature on Ideation
- Present Study
- Methods
- Participants
- Tasks and Procedure
- Ideation Tasks
- Novelty Assessment Procedure
- Results
- Correlations Between Novelty and Cognitive Processes
- Variance in Novelty Scores Accounted for by the Cognitive Processes
- Discussion
- Semantic Association
- Executive Functions
- Broad Retrieval Ability (Gr)
- Inhibition
- Working Memory
- Intelligence
- Mental Imagery
- Divergent Thinking
- Variance in Novelty Accounted for by the Cognitive Processes
- Limitations
- Conclusion
- References
- Design Neurocognition
- Brain and Behavior in Engineering Design: An Exploratory Study on Using Concept Mapping
- Introduction
- Background
- Using fNIRS to Explore Neurocognitive Activation and Brain Network
- Research Questions
- Methods
- Experiment Design
- Data Analysis
- Results
- Students' Neurocognitive Activation Is Positively Correlated with Their Concept Mapping Performance
- Students' Brain Network Features Are Negatively Correlated with Their Concept Mapping Performance
- Discussion
- Conclusion
- References
- EEG Microstate Characteristics in Product Conceptual Design: Increased Time Coverage of Microstate Class Related to the Default Mode Network
- Background/Motivation
- Aims and Hypotheses
- Method
- Participants
- Experimental Design
- EEG Data Acquisition and Processing
- Statistical Analysis
- Results
- Changes of Microstate Parameters in Non-Creative Conditions
- Changes of Microstate Parameters Among Creative Conditions
- Duration
- Occurrence
- Coverage
- Discussion
- Interpretation of the Thinking Modalities of Each Microstate Class Following the Results of the Non-Creativity Task (Rest, MI, and VF)
- Differences in Microstate Parameters Between the Creativity Tasks
- Conclusions
- References
- Neurophysiological Responses to Biophilic Design: A Pilot Experiment Using VR and EEG
- Background
- Aims
- Method
- Participants
- Environmental Simulation
- Experiment Procedure
- Data Collection and Processing Methods
- Data Analysis Methods
- Analysis of Results
- Effect of Biophilic Design on Relative Alpha (RA) Power
- Effect of Biophilic Design on Relative Beta (RB) Power
- Discussion
- Conclusion
- References
- Comparing Designers' EEG Activity Characteristics for Common Association and Remote Association
- Introduction
- Methodology
- Participants
- Tasks
- Procedure
- EEG Recording and Equipment
- EEG Data Analysis
- Results
- Spectral Analysis
- ERPS Results
- EEG Signals Tendency Results
- Discussion
- Compare the Findings with Existing Studies
- Comparing the EEG Activities for Remote Association and Common Association
- Limitations and Future Research
- Conclusion
- References
- Characterization of Design Brain States Over Time When Using Morphological Analysis and TRIZ
- Introduction
- Background
- Two Approaches to Concept Generation: Characteristics of Morphological Analysis and TRIZ
- Using Dynamic Functional Connectivity to Identify Brain States
- Methodology
- Experiment Design
- Data Collection
- Data Analysis
- Results
- Identification of Brain States When Generating Concepts with Morphological Analysis
- Identification of Brain States When Generating Concepts with TRIZ
- Discussion and Limitations
- Conclusion
- References
- Learning and Design
- Representing Design Cognition Through 3-D Deep Generative Models
- Background
- Aims
- Significance
- Project
- Concept
- Context
- Analyzing the Data
- Experiment 1: LiDAR Scanner
- Experiment 2: Mesh Model-Partition with a Grid
- Experiment 3: Partition with Design References
- Methodology
- Data Pre-Processing
- Learning the Underlying Structure
- Generating New Samples
- Results
- Conclusions
- References
- Classifying Building and Ground Relationships Using Unsupervised Graph-Level Representation Learning
- Introduction
- Building and Ground Relationships
- Graph Representation Learning
- Unsupervised Graph Level Representation Learning (UGLRL)
- Topology
- Methodology
- Experiment Case Study
- Experiment Results
- Learning Rate
- Number of Epochs
- Batch Size
- Conclusion
- References
- Data-Based Generation of Residential Floorplans Using Neural Networks
- Background
- Disadvantages of Common GD Applications
- The Dataset
- Related Work
- Methods
- Pixel-Based Methods
- Image Classification Using a Neural Network (NN)
- Image Generation Using a Generative Adversarial Neural Network (GAN)
- Interior Layout Generation Using Pix2Pix
- Graph-Based Methods
- Adjacency Matrix Generation Using a GAN
- Random Walk Generation Using a GAN
- Variational Auto-Encoders (VAE)
- Autoregressive Models
- From Graph to Plan
- Results
- Conclusion
- References
- Voxel Substitutional Sampling: Generative Machine Learning for Architectural Design
- Introduction
- Naïve Method
- Neighbourhood Pattern
- Neighbourhood Radius
- Transition Matrix
- Toy Example
- Proposed Method
- Best Matching Neighbourhood
- Neighbourhood Pattern with Block Selection
- Grid Selection and Grid Replacement
- Noise-Initialised Input Model
- Remix Mode
- Applying Global Function
- Scaling Inputs
- Masking Voxels
- Results
- Prototype
- Failures
- Conclusion
- References
- Creative Design and Co-design
- The 'Atlas' of Design Conceptual Space: A Design Thinking Framework with Cognitive and Computational Footings
- Background and Motivation
- The Role of Experience in Creative Design
- Conceptual Space Exploration as a Model for Designing Process
- The Uncertain Relationship Between Prior Design Information and Design Outputs
- Aims and Significance
- Methodology
- 'Reference Frames' and 'Thinking by Moving'
- The 'Atlas' of Design Conceptual Space: The 'Reference Frame' for Design Thinking
- Discussions and Future Work
- Conclusions
- References
- Computer Games for Design Creativity Research: Opportunities and Challenges
- Introduction
- Background
- Games and Serious Games
- Design and Games
- Creativity and Games
- Method
- Literature Search Overview
- Game Search Overview
- Results
- Computer Game Use Reported in the Literature
- Results from the Search of Potential Games
- Discussion
- Conclusion
- References
- Exploring Designers' Encounters with Unexpected Inspirational Stimuli
- Introduction
- Related Works
- Processes Designers Use to Search for Inspiration
- Designers' Preferences for and Use of Inspirational Stimuli
- Methods
- Participant Information
- Multi-modal Search Tool
- Design Task
- Identification of Search Behaviors from Task and Think-Aloud Data
- Results and Discussion
- Selection of Unexpected Inspirational Stimuli
- Motivations for Selecting Unexpected Inspirational Stimuli
- Conclusion
- References
- Collaborative Design: Evolution of Project's Information and Role of the Graphic Interactions
- Motivation
- Background
- Existing Research
- Aim
- Method
- Environment
- Data Collection
- Results
- Typical Design Activities
- Recurrent Information Associations
- Importance of Graphical Traces
- Conclusion
- References
- Collaborative-Knowledge Construction Activity Method to Analyse Design-Learning in VR Co-design Crits
- Introduction
- Design Activities Through Codesign
- The Representational Ecosystem for Supporting Codesign
- Design Learning Through Codesign Critiques
- Design-Learning Assessment Through Co-KCA: A Proposed Method
- Methods of Design Learning Assessment
- Linkography
- The Function-Behaviour-Structure (FBS) Ontology
- Design Conversations
- Knowledge Construction Activity (KCA)
- The Co-KCA Method
- Case Study
- Preliminary Results
- Co-KCA Analysis
- Discussion
- Conclusions
- References
- Revisiting Darke: Tracing the Emergence of Design Generators in Architectural Design
- Introduction
- Primary Generators and Design Interpretation
- Modeling and Visualizing Interpretation as a Situated Activity
- Motivation
- Objectives and Scope
- Significance
- Method
- Preliminary Trial
- Task
- Participants and Setup
- Data Processing
- Visualizing the Effects of PGs on Interpretation and Designing
- Simplifying Diagrams and Extracting Patterns
- Results
- Episode 1-Rooftop Field in Suburb
- Episode 2-Vertical and Horizontal Windows
- Episode 3-Frame-like Terrace
- Episode 4-Vertical Windows Coherent with Surroundings
- Modeling PGs in Designing
- Discussion
- Conclusion
- References
- Design Cognition-2
- Inspirational Stimuli Attain Visual Allocation: Examining Design Ideation with Eye-Tracking
- Introduction
- Background
- Eye-Tracking Technology
- Eye-Tracking Data
- Eye-Tracking in Design Ideation Research
- Experimental Method
- Participants
- Experiment Procedure and Calibration
- Hardware
- Software
- Surface Tracking
- Processing and Analysis of Eye-Tracking Data
- Data Processing
- Exporting Eye-Tracking Data
- Data Concatenation
- Data Analysis: Are Participants Paying More Attention to Inspirational Words?
- Data Quality
- Heatmaps
- Fixation Distribution
- Statistical Analysis of Fixation Distribution Data
- Scanpaths
- Results
- Heatmaps
- Fixation Distribution
- Discussion
- Scanpaths
- Limitations
- Future Work
- Conclusion
- Published Code Repository and Data
- References
- Using Eye Tracking to Measure Cognitive Load of Designers in Situ
- Introduction
- Background
- Cognitive Load Theory
- Survey Based Methods to Assess Cognitive Load
- Eye Parameters to Assess Cognitive Load
- Aims
- Materials and Methods
- Participants
- Task
- Procedure and Data Collection
- Data Analysis
- Results
- Discussion
- Conclusion
- References
- A Test of the Structural Alignment Model for Similarity Judgements of Design Concepts
- Introduction
- The Structural Alignment Model of Similarity Judgements
- The Present Study
- Method
- Results
- Discussion
- Conclusions
- References
- Design Strategies that Work: How Engineers Use Sequential Decision-Making to Improve Design Performance in Concept Selection
- Introduction
- Background
- Selecting Design Concepts
- Concept Selection Is a Series of Sequential Decisions
- Design Strategies that Influence Design Performance
- Methods
- Concept Selection Task
- Participants
- Research Design
- Data Analysis
- Results
- Isolating Parameters and Prioritizing Parameters Improved Design Performance
- High and Low Performing Designers Differed in Their Design Strategies
- Discussion
- Case Study: Strategy Usage for a High-Performing Participant
- Implications of Key Results
- Incorporating Design Strategies of Interest into Practice
- Conclusion
- References
- Knowledge Transfer in Designing as a Situated Activity: A Case Study of Spatial Design Using Lego Blocks
- Introduction
- Knowledge Transfer in Design
- Agent-Environment Interaction and Memory in Situated Design Agents
- Aim, Objectives and Significance
- Method
- Task Overview
- Execution and Documentation
- Results
- Feature Selection
- Example for Knowledge Transfer During the Activity
- Verbal and Visual Forms of Knowledge Transfer
- Selection and Adaptation in KT Across Participants
- A Closer Look at KT and Memory Construction from Interactions
- Discussion
- Conclusion
- References
- Shape Grammars and Design Knowledge
- Back to the Drawing Board: Shape Calculations in Shape Machine
- Introduction
- Back to the Drawing Board
- Manual Production
- Automated Production
- Conditional Production
- Skeuomorphic Variations
- 3D Prints
- Origami
- Kerfs
- Discussion
- References
- Notes on Shape Valued Functions
- Introduction
- Note 1: On Rule Schemas and Shape Valued Functions
- Note 2: On Functions Containing b(x)
- Note 3: On the Rule Action Functions
- Note 4: On Boolean and Shape Valued Functions
- Final Note
- References
- Making Grammars for Computational Lacemaking
- Introduction
- Background
- Method
- Generative Specification of Cretan Lacemaking
- From Hand Movements to Lace Patterns
- The Braiding Grammar
- The Lace Pattern Grammar
- Discussion
- References
- An Agent-Based Approach to Adaptive Design Based on Influences Mediated by Artifacts
- Introduction
- Related Work
- Designing in a Complex Adaptive System
- Distributed Situation Awareness
- Agent-Based Modeling and Design Strategy
- Aims and Hypotheses
- Study Design
- HO-PA Model
- Empirical Experiment
- Analysis Results
- Analysis 1: The Graph Similarity of Arrangement Graphs
- Analysis 2: Betweenness Centrality of Arrangement Graphs
- Agent-Based Model Validation
- Conclusion
- References
- Visualization of Design Data in the Wild: Interactive Evaluation and Exploration of Combined Performance and Geometric Data
- Background and Motivation
- Design Competitions
- Wild Data
- Literature Review
- Human-Curated "Databases" That Are Text and Image/Based
- Machine Learning and Datasets for Various Design Applications
- Synthetic Design Data
- Visualization of User-Supplied Data and Design Space Exploration
- Research Aims
- Method
- Conceptual Overview
- Data Processing and Representation
- User Interface: Performance Maps
- Results: SimJEB Dataset Case Study
- Selecting a Design: Sample Exploration
- Finding Patterns in Data
- Results: Tower of London Competition Revisited
- Conclusions
- References
- Dimensions of Prototyping Knowledge: Characterising Prototype Evaluation Methods and Their Contributions to Design Knowledge
- A Background to Knowledge Dimensions, Making and Evaluating
- Prototyping Media and Evaluation-Short Background
- Knowledge Dimensions-Short Background and Definition
- Aim
- Method
- Participant Backgrounds
- Study Materials
- Formulation and Categorisation of Evaluation Methods
- Study Process
- Comparison Between Prototype Creation and Evaluation Methods
- Results
- Top-3 Evaluation Methods
- Physical Versus Digital Evaluation Methods
- Qualitative Versus Quantitative Evaluation Methods
- High Versus Low Fidelity
- Evaluation Process Time Analysis
- Comparisons Between Prototype Creation and Evaluation Methods
- Discussion
- Method Alignment with KDs, Suitability, and Selection
- Digital Versus Physical Domains
- Knowledge from Making and Evaluating
- Limitations and Further Work
- Conclusion
- References
- Design Generation and Quantum Computing
- A New Approach to Facilitated Idea Generation and Application Through a Preliminary Study
- Motivation
- Background
- Theoretical Framework for Role of Facilitator
- Methods
- The Role of the Facilitator
- Participants
- Experiment Design
- Ideation Effectiveness Metrics
- Questionnaire
- Results
- Ideation Effectiveness
- Survey Data
- NASA-TLX Workload Assessment
- Survey Questions
- Discussion
- Limitations
- Conclusion
- References
- The Impact of Procedural Knowledge Retrieval on the Architectural Design Process in Parametric Design Environments
- Introduction
- Background/Motivation
- Parametric Design Environments
- Function Behavior Structure Ontology
- Knowledge in Interactive Information Retrieval
- Aims
- Significance
- Method
- Results
- Questionnaires
- Additional Data from the Interview
- FBS Interpretation
- Conclusion and Further Research
- References
- Evolutionary Optimization of Benchmarks: Parametric Typologies for Generating Typical Designs
- Introduction
- Site-Specific Benchmarks
- Parametric Typologies
- Designing Public Housing Precincts
- Paper Overview
- Methodology for Creating Parametric Typologies
- Representative Projects
- Underlying Dependencies of Design Elements
- Generative Steps
- Example Parametric Schema
- Algorithm for Parking Block Generation
- Algorithm for Skeletal Axis Generation
- Algorithm for Skeletal Line Generation
- Algorithm for Tower Cluster Generation
- Case Study
- Evaluation Metrics
- Solar Radiation Metric
- Accessibility Metric
- Economic Feasibility Metric
- Design Optimization System
- Optimization Results
- Discussion
- Optimization in Design
- Conclusion
- References
- Imager, Interpreter, Aesthete: Roles Played by Design Students in Graphic Design Ideation
- Introduction
- Background
- Methodology
- Data Analysis
- Results
- Interpreter Role
- Imager Role
- Aesthete Role
- Discussion
- Conclusion
- References
- Research Questions in Applying Quantum Computing to Systems Design
- Introduction
- Grover's Algorithm for Unstructured Search
- Applying Grover's Algorithm to a Systems Design Problem
- Comparing with Classical Unstructured Search
- Discussion and Research Questions
- Conclusion
- References
- Human Behavior
- "Like a Moodboard, But More Interactive": The Role of Expertise in Designers' Mental Models and Speculations on an Intelligent Design Assistant
- Introduction
- Related Work
- AI-Enabled Functionalities in Engineering Design
- Human-AI and Human-Machine Teaming in Engineering Design
- Mental Models in Engineering Tasks Related to AI
- Analogical Reasoning and Speculation in Engineering Design
- Experience in Designers' Mental Models and Speculation
- Methods
- Participant Information
- Engineering Design Tool and Design Task
- Interview Study Protocol and Analysis
- Results & Discussion
- Mental Models and Perceived Function of AI Tools
- Transfer to the Participant's Domain
- Analogy and Connections to Named Tools
- Speculation and Exploration of AI Functionalities in Design
- Implications for Design Research and Practice
- Limitations
- Conclusions
- References
- How Long Until We Are (Psychologically) Safe? A Longitudinal Investigation of Psychological Safety in Virtual Engineering Design Teams in Education
- Introduction
- Measuring and Validating Psychological Safety in Teams Research
- Potential Differences with Virtual Teams in the Engineering Design Process
- Research Design and Methodology
- Participants
- Procedure
- Results
- Conclusion and Discussion
- References
- The Effect of Design Styles and Logos on Product Preference
- Design Styles of a Product
- Background
- The Effect of Design Styles and Logos on Products
- ERPs in Product Evaluation
- Methods
- Materials
- Participants and Procedure
- EEG Recording and Analyses
- Results
- Subjective Ratings
- N1
- P2
- N2
- Discussion
- Conclusion
- References
- How Does Machine Advice Influence Design Choice? The Effect of Error on Design Decision Making
- Introduction
- Related Work
- Human-Computer Collaboration in Engineering Design
- Human Trust in Automation and Acceptance of Algorithmic Advice
- Methods
- Results
- The Effect of Model Error on Suggestion Acceptance and Performance
- The Effect of Suggestions in Uncertain Scenarios
- Participant Perception of Model Accuracy and Self-Reported Decision-Making Strategies
- Discussion
- Designers Utilize Agent Suggestions Less Than Expected When There is a "Ground Truth"
- Designers Are More Willing to Accept Agent Suggestions When the "Better" Design Alternative is Uncertain
- Trial-By-Trial Design Properties and Their Implications on Decision Making
- Limitations
- Future Directions
- Conclusion
- References
- The Creation of Emotionally Attuned Patterns Through an Analysis of Line
- Introduction
- What Is a Pattern?
- Form and Emotion
- Experimental Protocol
- Representations of Negative Emotions
- Representations of Positive Emotions
- Creating Bespoke Emotive Pattern Designs
- Final Designs
- Results from Visual Assessment
- Results and Discussion
- Implications for Design Practice
- Limitations
- Conclusion
- References
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