
Building Levels in Unity
Description
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Book DescriptionThe book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.What you will learn
Get familiar with Unity editor by learning basic tools and features
Import and configure custom props and environmental assets
Use Mecanim and Animate props inside Unity
Discover details and nuances of character, import and create locomotion with Mecanim
Work with lighting to greatly enhance the environment
Create transitions, apply final touches, and journey through levels as a standalone application
Bring sound and particle effects to your levels
Who this book is forThe book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
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Person
Volodymyr Gerasimov is a game designer, developer, and producer who has worked on multiple titles in companies such as Holymountain Games, Best Way Soft, and Gameloft. Being introduced to Unity in its early versions, he continues to use and explore it to this day as a powerful, flexible, and affordable solution for personal projects and independence start-ups. His previously co-authored Unity 3.x Scripting, Packt Publishing. You can follow Volodymyr on his personal blog at blog.vladgerasimov.com.
Content
Meet Unity
Importing and Configuring Props
Shaping Landscape
Dealing with Basic Animation
Invite your character to Unity
Using Mecanim for Advanced animations
Lighting up our world
Bringing the sound
Exploring Particle system
Final editing and Build
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.