
Gamification, Serious Games, Simulations, and Immersive Learning Environments in Knowledge Management Initiatives
Description
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Persons
Content
- Covers
- Editorial board
- GUEST EDITORIAL
- FUNIFICATION 2.0
- How do the top 40 business schools in the UK understand, teach and implement KM in their teaching?
- I gamified my courses and I hate that.
- Changing the game: a case for gamifying knowledge management
- The hero's learning journey
- SMART KM model
- Serious game: Knoco's Bird Island, making the point for KM
- Flow, leadership and serious games - a pedagogical perspective
- Project System: totalitarian utopiaas a role-playing game
- Architecture guideline for game-based stroke rehabilitation
- Low-end haptic devices for knee bone drilling in a serious game
- A gamified approach for engaging teams in corporate innovation and entrepreneurship
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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