
The Moving Image Workshop
Description
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Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects.
Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics.
Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.
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Person
Content
1. Underpinnings: Principles of Animation
2. Brain Games: Pre-planning and Pre-production
3. A Thoughtful Space: Movement and Composition
4. Synthetic Life: Character Design and Movement
5. All Words are Pegs to Hang Ideas On: Text Animation
6. Lightning Bolts and Weathermen: Motion GFX and Visual FX
7. Devious Things: Experiments in Movement
8. Your Name in Lights: Venues for Animation
Conclusion: Art Making for Everyone
Glossary
Bibliography
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