
Head First Design Patterns
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What will you learn from this book?
You know you don''t want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who''ve faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they''re based. Join hundreds of thousands of developers who''ve improved their object-oriented design skills through Head First Design Patterns.
What''s so special about this book?
If you''ve read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you''ll learn design principles and patterns in a way that won''t put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.
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Content
- Intro
- Authors of Head First Design Patterns
- Creators of the Head First Series
- Table of Contents (summary)
- Table of Contents (the real thing)
- Intro
- Who is this book for?
- We know what you're thinking.
- Metacognition: thinking about thinking
- Here's what WE did:
- Here's what YOU can do to bend your brain into submission
- Read Me
- Tech Reviewers
- Tech Reviewers, 2nd Edition
- Acknowledgments
- Very Special Thanks
- 1: intro to Design Patterns: Welcome to Design Patterns
- It started with a simple SimUDuck app
- But now we need the ducks to FLY
- But something went horribly wrong...
- Joe thinks about inheritance...
- How about an interface?
- What would you do if you were Joe?
- The one constant in software development
- Zeroing in on the problem...
- Separating what changes from what stays
- Designing the Duck Behaviors
- Implementing the Duck Behaviors
- Integrating the Duck Behaviors
- More integration...
- Testing the Duck code
- Setting behavior dynamically
- The Big Picture on encapsulated behavior
- HAS-A can be better than IS-A
- Speaking of Design Patterns...
- Overheard at the local diner...
- Overheard in the next cubicle...
- The power of a shared pattern vocabulary
- How do I use Design Patterns?
- Skeptical Developer
- Friendly Patterns Guru
- Tools for your Design Toolbox
- 2: the Observer Pattern: Keeping your Objects in the Know
- The Weather Monitoring application overview
- Unpacking the WeatherData class
- Our Goal
- Taking a first, misguided implementation of the Weather Station
- What's wrong with our implementation anyway?
- Meet the Observer Pattern
- Publishers + Subscribers = Observer Pattern
- A day in the life of the Observer Pattern
- Five-minute drama: a subject for observation
- Two weeks later...
- The Observer Pattern defined
- The Observer Pattern: the Class Diagram
- The Power of Loose Coupling
- Cubicle conversation
- Designing the Weather Station
- Implementing the Weather Station
- Implementing the Subject interface in WeatherData
- Now, let's build those display elements
- Power up the Weather Station
- Looking for the Observer Pattern in the Wild
- Coding the life-changing application
- Meanwhile, back at Weather-O-Rama
- Test Drive the new code
- Tools for your Design Toolbox
- Design Principle Challenge
- 3: the Decorator Pattern: Decorating Objects
- Welcome to Starbuzz Coffee
- The Open-Closed Principle
- Meet the Decorator Pattern
- Constructing a drink order with Decorators
- Now let's see how this all really works
- The Decorator Pattern defined
- Decorating our Beverages
- Cubicle Conversation
- New barista training
- Writing the Starbuzz code
- Coding beverages
- Coding condiments
- Serving some coffees
- Real-World Decorators: Java I/O
- Decorating the java.io classes
- Writing your own Java I/O Decorator
- Test out your new Java I/O Decorator
- Tools for your Design Toolbox
- 4: the Factory Pattern: Baking with OO Goodness
- Identifying the aspects that vary
- But the pressure is on to add more pizza
- Encapsulating object creation
- Building a simple pizza factory
- Reworking the PizzaStore class
- The Simple Factory defined
- Franchising the pizza store
- We've seen one approach...
- But you'd like a little more quality control
- A framework for the pizza store
- Allowing the subclasses to decide
- Let's make a Pizza Store
- Declaring a factory method
- Let's see how it works: ordering pizzas
- So how do they order?
- Let's check out how these pizzas are really made to order
- We're just missing one thing: Pizzas!
- You've waited long enough. Time for some pizzas!
- It's finally time to meet the Factory Method Pattern
- View Creators and Products in Parallel
- Factory Method Pattern defined
- Looking at object dependencies
- The Dependency Inversion Principle
- Applying the Principle
- Inverting your thinking...
- A few guidelines to help you follow the Principle
- Meanwhile, back at the Pizza Store...
- Ensuring consistency in your ingredients
- Families of ingredients...
- Building the ingredient factories
- Building the New York ingredient factory
- Reworking the pizzas...
- Revisiting our pizza stores
- What have we done?
- More pizza for Ethan and Joel...
- Abstract Factory Pattern defined
- Factory Method and Abstract Factory compared
- Tools for your Design Toolbox
- 5 the Singleton Pattern: One-of-a-Kind Objects
- The Little Singleton
- Dissecting the classic Singleton Pattern
- The Chocolate Factory
- Singleton Pattern defined
- Hershey, PA, we have a problem...
- Dealing with multithreading
- Can we improve multithreading?
- Meanwhile, back at the Chocolate Factory
- Congratulations!
- Tools for your Design Toolbox
- 6: the Command Pattern: Encapsulating Invocation
- Free hardware! Let's check out the Remote Control
- Taking a look at the vendor classes
- Cubicle Conversation
- Meanwhile, back at the Diner..., or, A brief introduction to the Command Pattern
- Let's study the interaction in a little more detail
- The Objectville Diner roles and responsibilities
- From the Diner to the Command Pattern
- Our first command object
- Using the command object
- Creating a simple test to use the Remote Control
- The Command Pattern defined
- Assigning Commands to slots
- Implementing the Remote Control
- Implementing the Commands
- Putting the Remote Control through its paces
- Time to write that documentation...
- The updated code, using lambda expressiobs
- What are we doing?
- Time to QA that Undo button!
- Using state to implement Undo
- Adding Undo to the Ceiling Fan commands
- Get ready to test the ceiling fan
- Testing the ceiling fan...
- Every remote needs a Party Mode!
- Using a macro command
- More uses of the Command Pattern: queuing requests
- More uses of the Command Pattern: logging requests
- Command Pattern in the Real World
- Tools for your Design Toolbox
- 7: the Adapter and Facade Patterns: Being Adaptive
- Adapters all around us
- Object-oriented adapters
- If it walks like a duck and quacks like a duck...
- Test drive the adapter
- The Adapter Pattern explained
- Here's how the Client uses the Adapter
- Adapter Pattern defined
- Object and class adapters
- Real-world adapters
- Adapting an Enumeration to an Iterator
- Designing the Adapter
- Dealing with the remove() method
- Writing the EnumerationIterator adapter
- And now for something different...
- Home Sweet Home Theater
- Watching a movie (the hard way)
- Lights, Camera, Facade!
- Constructing your home theater facade
- Implementing the simplified interface
- Time to watch a movie (the easy way)
- Facade Pattern defined
- The Principle of Least Knowledge
- How NOT to Win Friends and Influence Objects
- Keeping your method calls in bounds...
- The Facade Pattern and the Principle of
- Tools for your Design Toolbox
- 8: the Template Method Pattern: Encapsulating Algorithms
- It's time for some more caffeine
- Whipping up some coffee and tea classes (in Java)
- And now the Tea...
- Let's abstract that Coffee and Tea
- Taking the design further...
- Abstracting prepareRecipe()
- What have we done?
- Meet the Template Method
- Let's make some tea...
- What did the Template Method get us?
- Template Method Pattern defined
- Hooked on Template Method...
- Using the hook
- Let's run the Test Drive
- The Hollywood Principle
- The Hollywood Principle and Template Method
- Template Methods in the Wild
- Sorting with Template Method
- We've got some ducks to sort...
- What is compareTo()?
- Comparing Ducks and Ducks
- Let's sort some Ducks
- Let the sorting commence!
- The making of the sorting duck machine
- Swingin' with Frames
- Custom Lists with AbstractList
- Tools for your Design Toolbox
- 9: the Iterator and Composite Patterns: Well-Managed Collections
- Breaking News: Objectville Diner and Objectville Pancake House Merge
- Check out the Menu Items
- Lou and Mel's Menu implementations
- What's the problem with having two different menu representations?
- Implementing the spec: our first attempt
- What now?
- Can we encapsulate the iteration?
- Meet the Iterator Pattern
- Adding an Iterator to DinerMenu
- Reworking the DinerMenu with Iterator
- Fixing up the Waitress code
- Testing our code
- Here's the test run...
- What have we done so far?
- Reviewing our current design...
- Making some improvements...
- Cleaning things up with java.util.Iterator
- We are almost there...
- What does this get us?
- Iterator Pattern defined
- The Iterator Pattern Structure
- The Single Responsibility Principle
- Meet Java's Iterable interface
- Java's enhanced for loop
- Not so fast
- Arrays are not Iterables
- Taking a look at the Café Menu
- Reworking the Café Menu code
- Adding the Cafe Menu to the Waitress
- Breakfast, lunch, AND dinner
- What did we do?
- Code Magnets
- Is the Waitress ready for prime time?
- Just when we thought it was safe...
- What do we need?
- The Composite Pattern defined
- Designing Menus with Composite
- Implementing MenuComponent
- Implementing the MenuItem
- Implementing the Composite Menu
- Fixing the print() method
- Getting ready for a test drive...
- Now for the test drive...
- Getting ready for a test drive...
- Tools for your Design Toolbox
- Code Magnets Solution
- 10: the State Pattern: The State of Things
- Java Breakers
- Cubicle Conversation
- State machines 101
- Writing the code
- In-house testing
- You knew it was coming...a change request
- The messy STATE of things...
- The new design
- Defining the State interfaces and classes
- Implementing our State classes
- Reworking the Gumball Machine
- Now, let's look at the complete GumballMachine class
- Implementing more states
- Let's take a look at what we've done so far
- The State Pattern defined
- We still need to finish the Gumball 1 in 10 game
- Finishing the game
- Demo for the CEO of Mighty Gumball, Inc.
- Sanity check...
- We almost forgot!
- Tools for your Design Toolbox
- 11: the Proxy Pattern: Controlling Object Access
- Coding the Monitor
- Testing the Monitor
- The role of the 'remote proxy'
- Adding a remote proxy to the Gumball Mac
- Remote methods 101
- Walking through the design
- How the method call happens
- Java RMI, the Big Picture
- Making the Remote service
- Step one: make a Remote interface
- Step two: make a Remote implementation
- Step three: run rmiregistry
- Step four: start the service
- Complete code for the server side
- Complete code for the client side
- Back to our GumballMachine remote proxy
- Getting the GumballMachine ready to be a remote service
- Registering with the RMI registry...
- Now for the GumballMonitor client...
- Writing the Monitor test drive
- Another demo for the CEO of Mighty Gumball
- The Proxy Pattern defined
- Get ready for the Virtual Proxy
- Displaying Album covers
- Designing the Album Cover Virtual Proxy
- Writing the Image Proxy
- Testing the Album Cover Viewer
- What did we do?
- Using the Java API's Proxy to create a protection proxy
- Geeky Matchmaking in Objectville
- The Person implementation
- Five-minute drama: protecting subjects
- Big Picture: creating a Dynamic Proxy for the Person
- Step one: creating Invocation Handlers
- Step two: creating the Proxy class and instantiating the Proxy object
- Testing the matchmaking service
- Running the code...
- The Proxy Zoo
- Tools for your Design Toolbox
- The code for the Album Cover Viewer
- 12: compound patterns: Patterns of Patterns
- Working together
- Duck reunion
- Safety versus transparency
- What did we do?
- A duck's-eye view: the class diagram
- The King of Compound Patterns
- Meet Model-View-Controller
- A closer look...
- Understanding MVC as a set of Patterns
- Using MVC to control the beat...
- Putting the pieces together
- Building the pieces
- Now let's have a look at the concrete BeatModel class
- The View
- Implementing the View
- Now for the Controller
- And here's the implementation of the controller
- Putting it all together...
- Exploring Strategy
- Adapting the Model
- And now for a test run...
- Tools for your Design Toolbox
- 13: better living with patterns: Patterns in the Real World
- Design Pattern defined
- Looking more closely at the Design Pattern definition
- May the force be with you
- So you wanna be a Design Patterns writer
- Organizing Design Patterns
- Thinking in Patterns
- Your Mind on Patterns
- Don't forget the power of the shared vocabulary
- Cruisin' Objectville with the Gang of Four
- Your journey has just begun...
- The Patterns Zoo
- Annihilating evil with Anti-Patterns
- Tools for your Design Toolbox
- Leaving Objectville...
- 14: appendix: Leftover Patterns
- Bridge
- Builder
- Chain of Responsibility
- Flyweight
- Interpreter
- Mediator
- Memento
- Prototype
- Visitor
- Index
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