
Algorithms and Complexity
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The 36 revised full papers were carefully reviewed and selected from 90 submissions and are presented together with 3 abstracts of invited talks and a paper to the 70th birthday of Stathis Zachos. The papers present original research in the theory and applications of algorithms and computational complexity.
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Content
- Intro
- Preface
- Organization
- Invited Talks
- TFNP: An Update
- 2-Edge and 2-Vertex Connectivity in Directed Graphs
- New Algorithmic Results for Bin Packing and Scheduling
- Contents
- Extended Abstracts
- TFNP: An Update
- 1 Introduction
- 2 Recent Developments
- 3 Open Problems
- References
- New Algorithmic Results for Bin Packing and Scheduling
- 1 Introduction
- 2 Scheduling Problems
- 2.1 Known Results
- 2.2 New Results
- 3 Bin Packing
- 3.1 Known Results
- 3.2 New Results
- References
- Regular Papers
- Scheduling Maintenance Jobs in Networks
- 1 Introduction
- 2 Preemptive Scheduling
- 3 Non-preemptive Scheduling
- 4 Power of Preemption
- 5 Mixed Scheduling
- 6 Conclusion
- References
- Paths to Trees and Cacti
- 1 Introduction
- 2 Preliminaries
- 3 Kernel for Bounded Out-Tree Contraction
- 4 Kernel Lower Bounds
- 4.1 Lower bound for Bounded OTC
- References
- Temporal Flows in Temporal Networks
- 1 Introduction and Motivation
- 1.1 Our Model, the Problem, and Our Results
- 1.2 Previous Work
- 1.3 Formal Definitions
- 2 LP for the MTF Problem with or Without Bounded Buffers
- 3 Temporal Networks with Unbounded Buffers at Nodes
- 3.1 Basic Remarks
- 3.2 The Time-Extended Flow Network and Its Simplification
- 4 Mixed Temporal Networks and Their Hardness
- 4.1 Temporal Networks with Random Availabilities that are Flow Cutters
- 4.2 The Complexity of Computing the Expected Maximum Temporal Flow
- References
- Completeness Results for Counting Problems with Easy Decision
- 1 Introduction
- 1.1 Related Work
- 2 Preliminaries
- 3 #Monotone-Circuit-Sat is TotP -complete Under Karp Reductions
- 3.1 #Monotone-Circuit-Sat is TotP -hard
- 3.2 #Monotone-Circuit-Sat Is in TotP
- 4 More TotP -complete Problems
- 5 Discussion on Approximability Implications
- 6 Conclusion and Open Problems
- References
- Tracking Paths
- 1 Introduction
- 2 Hardness Results
- 3 Tracking Paths in Planar Graphs
- 4 Catching the Intruder
- References
- On the Complexity of Finding a Potential Community
- 1 Introduction
- 2 Preliminaries
- 3 Complexity Jump from Planar Graphs to Apex Graphs
- 4 Graph Classes with Polynomial-Time Algorithms
- 5 NP-hardness and Non-approximability
- 6 Conclusion
- References
- Improved Lower Bounds for Graph Embedding Problems
- 1 Introduction
- 2 Preliminaries
- 3 String Crafting and Orthogonal Vector Crafting
- 4 Lower Bounds for Graph Embedding Problems
- 5 Tree and Path Decompositions with Few Bags
- 6 Intervalizing Coloured Graphs
- 7 Conclusions
- References
- Collaboration Without Communication: Evacuating Two Robots from a Disk
- 1 Introduction
- 1.1 Related Work
- 1.2 Model
- 1.3 Notation
- 2 Determining the Worst-Case Placement of the Exit
- 3 Evacuating from a Disk
- 3.1 The Algorithm A(y,,d)
- 3.2 The Evacuation Time for y=2.62843, =/4 and d=0.48793
- 4 Conclusion
- References
- Complexity of Single-Swap Heuristics for Metric Facility Location and Related Problems
- 1 Introduction
- 1.1 Problem Definitions
- 1.2 Local Search
- 1.3 Related Work
- 1.4 Our Contribution
- 2 Preliminaries
- 3 The Facility Location Reduction
- 3.1 Construction of and
- 3.2 (,) Is a PLS-Reduction
- 3.3 Proof of Lemma6
- 3.4 (,) Is a Tight Reduction
- 4 The K-means Reduction
- 4.1 Modifications to (,)
- 4.2 Correctness of the DKM Reduction
- 4.3 Proof of Lemma13
- 4.4 Embedding C into 22
- 5 Related Problems and Future Work
- References
- Assessing the Computational Complexity of Multi-layer Subgraph Detection
- 1 Introduction
- 2 Hereditary Graph Properties
- 3 Non-hereditary Graph Properties
- 4 Matchings, c-Factors, and Hamiltonian Subgraphs
- 5 Conclusion
- References
- Almost Optimal Cover-Free Families
- 1 Introduction
- 1.1 Cover-Free Families
- 1.2 Previous Results
- 1.3 New Result
- 2 Applications of Result
- 2.1 Application to Learning Hypergraphs
- 2.2 Application to r-Simple k-Path
- 3 Proof Overview
- 4 The First Construction
- 4.1 Preliminary Results for the First Construction
- 4.2 Construction I
- 4.3 Size of Construction I
- References
- On the Complexity of the Star p-hub Center Problem with Parameterized Triangle Inequality
- 1 Introduction
- 2 Polynomial Time Algorithms
- 3 Conclusion
- References
- Parameterized Resiliency Problems via Integer Linear Programming
- 1 Introduction
- 2 ILP Resiliency
- 3 Resiliency in Access Control
- 3.1 Definition of the Problem
- 3.2 Fixed-Parameter Tractability of RCP
- 4 Closest String Problem
- 4.1 Adding Resiliency
- 5 Resilient Scheduling
- 6 Resilient Swap Bribery
- 7 Discussion
- References
- Push-Pull Block Puzzles are Hard
- 1 Introduction
- 2 Push-Pull Block Puzzles are NP-hard
- 3 PSPACE
- 3.1 Toggles
- 3.2 Locks
- 3.3 Quantifiers
- 3.4 Clause Gadget
- 3.5 Beginning and End Conditions
- 4 Conclusion
- A Additional Details on 2D Push-Pull Block Puzzles Proof
- B 3D Push-Pull is NP-hard
- C Additional Details on PSPACE-Completeness Proof
- References
- Weak Coverage of a Rectangular Barrier
- 1 Introduction
- 1.1 Notation and Problem Definition
- 1.2 Our Results
- 1.3 Related Work
- 2 MinNum-WCR Problem
- 2.1 Hardness Result
- 2.2 An Efficient Algorithm for Integer Configurations
- 3 MinSum-WCR Problem
- 4 MinMax-WCR Problem
- 5 Conclusion
- References
- Minimum Cost Perfect Matching with Delays for Two Sources
- 1 Introduction
- 1.1 Model
- 1.2 Related Work
- 1.3 Our Contribution
- 2 An Online 2-MPMD Algorithm
- 2.1 Algorithm DM2
- 2.2 Analysis
- 3 A Lower Bound for Deterministic Algorithms
- 4 Memoryless Online Algorithms
- References
- Congestion Games with Complementarities
- 1 Introduction
- 1.1 Related Work
- 1.2 Our Contribution
- 1.3 Model/Preliminaries
- 2 Existence and Efficiency of Pure Nash Equilibria
- 3 Existence of Approximate Pure Nash Equilibria
- 4 Computation of Approximate Equilibria
- 5 General Aggregation Functions in Matroid Games
- 6 Conclusion
- References
- Approximating Bounded Degree Deletion via Matroid Matching
- 1 Introduction
- 1.1 Our Work and Contributions
- 1.2 Notations and Definitions
- 2 Formulation and Submodular Optimization
- 2.1 BDD and Matroid Matching
- 2.2 BDD as Submodular Set Cover
- 3 Analysis
- 3.1 Proof of Lemma 1
- References
- Multi-agent Pathfinding with n Agents on Graphs with n Vertices: Combinatorial Classification and Tight Algorithmic Bounds
- 1 Introduction
- 1.1 Background
- 2 Model
- 2.1 Reformulation of the MAPF Problem
- 3 Necessary and Sufficient Combinatorial Criteria for Solvability
- 3.1 The Combinatorial Conditions in Theorem1 are Necessary
- 3.2 The Combinatorial Conditions in Theorem1 are Sufficient
- 3.3 Solvable Problems on Not Generally Solvable Graphs
- 4 Algorithms, Lower and Upper Bounds
- 4.1 Complexity Measures
- 4.2 The Algorithm
- 4.3 Upper Bound on Number of Operations
- 4.4 Lower Bound on Number of Operations
- 5 Conclusion
- References
- On the Combinatorial Power of the Weisfeiler-Lehman Algorithm
- 1 Introduction
- 1.1 Weisfeiler-Lehman Method
- 1.2 Graph Invariants
- 1.3 The Graph Isomorphism Problem
- 1.4 Summary of Main Results
- 2 Positive Results
- 3 WL[2] Does Not Count 4-Cliques
- 4 Difficult Cycles
- References
- Cost-Sharing in Generalised Selfish Routing
- 1 Introduction
- 1.1 Our Results
- 1.2 Related Work
- 1.3 Preliminaries
- 2 Existence of Pure Nash Equilibria
- 2.1 Alternative Cost-Sharing Based on Commodity Weights
- 3 The POA and POS of Multi-commodity Games
- 4 Splittable Games
- References
- Cache Oblivious Minimum Cut
- 1 Introduction
- 2 A Simple Minimum Cut Algorithm for Dense Graphs
- 3 Simulating Random Access Datastructures
- 3.1 Monotone RAM simulation
- 3.2 Minimum Path
- 4 A Minimum Cut Algorithm for Sparse Graphs
- 5 Conclusion
- References
- Enumeration of Maximal Irredundant Sets for Claw-Free Graphs
- 1 Introduction
- 2 Preliminaries
- 3 Enumeration of Maximal Irredundant Sets for Claw-Free Graphs
- 4 Conclusions
- References
- Approximate Maximin Share Allocations in Matroids
- 1 Introduction
- 2 Set Systems and Maximin Share Fairness
- 2.1 Basic Notions of Matroids
- 2.2 The Matroidal Set System Model
- 3 A 12-Approximation for Any Number of Agents
- 4 A (1-)-Approximation for Two Agents
- 5 A (8/9-)-Approximation for Three Agents
- 6 Conclusion
- References
- Space-Efficient Euler Partition and Bipartite Edge Coloring
- 1 Introduction
- 1.1 Related Work and New Results and Techniques
- 2 The Representation of Input Graphs
- 3 Computing Euler Partitions
- 3.1 Hierholzer's Algorithm
- 3.2 The Trail Structures
- 3.3 Hierholzer's Algorithm with Trail Structures
- 3.4 The Realization of the Trail Structures
- 4 Bipartite Edge Coloring
- 4.1 Recursion on Subgraphs
- 4.2 Reduction to Top Matching
- 4.3 Reduction to Perfect Matching in Regular Bipartite Graphs
- 4.4 Alon's Perfect Matching in Weight-Regular Bipartite Graphs
- References
- Minimum Point-Overlap Labeling
- 1 Introduction
- 1.1 Related Work
- 2 Problem Formulation and a 4-Approximation Algorithm
- 3 A Faster Combinatorial 8-Approximation Algorithm for Unit Square Labels
- 3.1 Algorithm
- 4 Conclusion
- References
- Fine-Grained Parameterized Complexity Analysis of Graph Coloring Problems
- 1 Introduction
- 2 Preliminaries
- 3 Upper Bounds
- 3.1 Small No-Certificates
- 3.2 Bounded Treedepth
- 4 Lower Bounds
- 4.1 No Universal Constant for Independent+kv Graphs
- 4.2 No Nontrivial Runtime Bound for Path+kv Graphs
- 5 A Tighter Treedepth Boundary
- 6 Conclusion
- References
- Structural Parameters for Scheduling with Assignment Restrictions
- 1 Introduction
- 2 Preliminaries
- 3 Treewidth Results
- 4 Rankwidth Results
- References
- On the Exact Complexity of Hamiltonian Cycle and q-Colouring in Disk Graphs
- 1 Introduction
- 2 Algorithm for Hamiltonian Cycle in Bounded-Ratio Disk Graphs
- 3 Lower Bound for Hamiltonian Cycle in Unit Disk Graphs
- 4 Colouring Disk Graphs
- 5 Conclusions
- References
- Tight Inefficiency Bounds for Perception-Parameterized Affine Congestion Games
- 1 Introduction
- 2 Our Model, Applications and Related Work
- 3 Price of Anarchy
- 4 Price of Stability
- References
- Perpetually Dominating Large Grids
- 1 Introduction
- 2 Preliminaries
- 3 Eternally Dominating an Infinite Grid
- 3.1 A First Eternal Domination Strategy
- 3.2 Empty Squares
- 3.3 The Rotate-Square Strategy
- 4 Eternally Dominating Finite Grids
- 5 Conclusions
- References
- Rooted Uniform Monotone Minimum Spanning Trees
- 1 Introduction
- 2 Definitions and Preliminaries
- 3 The Rooted y-Monotone Minimum Spanning Tree (rooted y--MMST) Problem
- 4 Rooted Uniform Monotone Graphs: Minimum Spanning Tree Construction, and Recognition
- 4.1 Building the Rooted UMMST
- 4.2 Recognizing Rooted Uniform Monotone Graphs
- 5 Rooted Uniform 2D-Monotone Graphs: Minimum Spanning Tree Production, and Recognition
- 6 Conclusions and Future Work
- References
- Existence of Evolutionarily Stable Strategies Remains Hard to Decide for a Wide Range of Payoff Values
- 1 Introduction
- 1.1 Concepts of Evolutionary Games and Stable Strategies
- 1.2 Previous Work
- 1.3 Our Results
- 1.4 Definitions and Notation
- 2 Robust Reductions
- 2.1 A Robust Reduction from the Complement of CLIQUE to ESS
- 3 Our Main Result
- 4 Conclusions and Further Work
- References
- Linear Search with Terrain-Dependent Speeds
- 1 Introduction
- 1.1 Our Results
- 1.2 Related Work
- 2 Two-Speed Models of Linear Search
- 2.1 The Tailwind Model
- 2.2 The Beacon Model
- 2.3 The Exploration History Model
- 3 Searching with Constant Acceleration
- 3.1 Constant Acceleration in both Directions
- 3.2 Moving on an Inclined Line
- 3.3 Starting at the Top of a Hill
- 3.4 Starting at the Bottom of a Valley
- 4 Discussion
- References
- Linear-Time Generation of Random Chordal Graphs
- 1 Introduction
- 2 Background, Terminology and Existing Algorithms
- 3 Generating Chordal Graphs Using Subtrees of a Tree
- 4 Experimental Results
- 5 Concluding Remarks and Future Work
- References
- Population Protocols with Faulty Interactions: The Impact of a Leader
- 1 Introduction
- 1.1 Framework
- 1.2 Main Contributions
- 1.3 Related Work
- 2 Model and Terminology
- 2.1 Interacting Entities
- 2.2 Omissions
- 2.3 Simulation of Two-Way Protocols
- 3 Simulation with a Leader in Omissive Models: Impossibility
- 3.1 Impossibility with Finite Memory
- 3.2 Impossibility with Infinite Memory
- 4 Simulation in Omissive Models
- 4.1 Naming Algorithm with Infinite Memory
- 4.2 Naming Algorithms with Knowledge on Omissions
- 5 Simulation for IT
- References
- Paper Dedicated to Stathis Zachos on the Occasion of his 70th Birthday
- Stathis Zachos at 70!
- 1 Introduction
- 2 Playing Games with Generalized Quantifiers (by Martin Fürer)
- 3 On the Power of Counting -- and Friendship (by Christos Papadimitriou)
- 4 An Advisor that Counts (by Aris Pagourtzis)
- 5 Logic, History, Politics and Basketball (by Costas Koutras)
- 6 A Colorful Time (by Christos Nomikos)
- 7 On Art and Increased Visibility (by Euripides Markou)
- 8 Teaching Programming Through Problem Solving (by Nikos Papaspyrou)
- 9 Saving Colors and Memories (by Katerina Potika)
- 10 Combinatory Logic and Graph Coloring (by Panagiotis Cheilaris)
- 11 An Amazing Teacher (by Dimitris Fotakis)
- 12 Completeness, at Last! (by Eleni Bakali)
- 13 Epilogue
- References
- Author Index
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