
Narrative Bypasses
Sequence Breaking and How Speedrunners Shred the Illusion of Linear Storytelling
Ian Foster(Author)
epubli (Publisher)
1st Edition
Published on 9. March 2026
140 pages
978-3-565-30555-1 (ISBN)
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for ePUB without DRM
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Description
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Video games are carefully orchestrated experiences, designed to guide the player from point A to point B in a logical, narrative sequence. But what happens when a player finds a way to clip through a wall and fight the final boss in the first five minutes? This is sequence breaking, the dark art of speedrunning that completely shatters a game's intended progression.
This exploration into the speedrunning community uncovers the intense technical dedication required to break a digital world. The book explains the complex memory manipulation, out-of-bounds exploits, and item-swapping glitches that allow runners to bypass hours of content. It examines the psychological clash between developers who want to tell a story and players who only care about the timer.
Uncover the anarchic joy of playing games incorrectly. Learn how understanding the fragile architecture of game code allows a dedicated few to rewrite the rules of the simulation, turning epic adventures into fragmented, high-speed mathematical puzzles.
More details
Edition
1. Auflage
Language
English
File size
0,92 MB
ISBN-13
978-3-565-30555-1 (9783565305551)
Schweitzer Classification
Person
Author
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File format: ePUB
Copy protection: without DRM (Digital Rights Management)
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