
Getting Started with CNC
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Content
- Intro
- Copyright
- Table of Contents
- Preface
- Why I Wrote This Book
- Who This Book Is For
- How to Use This Book
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. What Is CNC?
- Digital Fabrication
- Why Computer Controlled?
- Accuracy
- Complexity
- Simulation
- Safety
- How Do Computer-Controlled Machines Work?
- Cartesian Coordinate System
- X, Y, and Z for CNC
- What Can I Make?
- Toys and Games
- Signs and Carvings
- Vehicles, Furniture, and Houses
- Molds and Casts
- Metal Creations and Inlays
- Circuit Boards
- Chapter 2. Mechanical Overview
- Gantry
- Carriage
- Spindle
- Spindles Versus Routers
- Table
- Mechanisms for Securing Materials
- Step Clamps
- T-slots
- Threaded Inserts
- Screws
- Tape
- Vacuum Table
- Vises
- Routers Versus Mills
- Machine Configurations
- Chapter 3. End Mills and Cutting
- End Mills
- Drill Bits Versus End Mills
- Common Tool Geometries
- Tip Shapes
- End Mill Anatomy
- End Mill Materials
- Coatings
- Cutting
- Ramping
- Climb Versus Conventional Cuts
- Speeds and Feeds
- Chipload
- Types of Tool Holding
- Chapter 4. CAD: Draw or Model Something
- 2D Raster Images
- 2D Vector Graphics
- Vector Editing Software
- 2D Drawings Versus 3D Models
- 3D Models
- More Software to Try
- V-Carving Text
- Image to G-code
- Single-Line Drawing
- Halftone Images
- Chapter 5. CAM: Make Toolpaths
- 2D/2.5D Toolpaths
- 3D Toolpaths
- 2D/2.5D CAM Operations
- 2D/2.5D Toolpath Parameters
- Overcuts
- Dog Bones
- T-Bones
- Minimum Feature Size
- Basic 3D CAM Operations
- Parallel Finishing
- Contour Finishing
- Chapter 6. CAD/CAM Project: No Machine Necessary!
- Inkscape
- MakerCAM
- Webgcode
- CAMotics
- Wooden Racer Project
- Project Materials and Dimensions
- Step 1: Create the Digital Design
- Body
- Wheels
- Step 2: Configure MakerCAM
- Step 3: Import and Center Racer SVG File
- Step 4: Create Wheel Toolpaths
- Reduce Wheel Thickness by Half
- Screw Head Countersink
- Screw Hole
- Step 5: Create Body Toolpaths
- Body Window
- Wheel Holes
- Body Perimeter
- Step 6: Calculate Toolpaths
- Step 7: Export G-code
- Step 8: Vizualize Toolpaths
- Chapter 7. Creating Motion: Electromechanical Overview
- Mechanical Motion
- Linear Motion
- Slop
- Linear Guide Types
- Power Transmission
- Lead Screws and Lead Nuts
- Belt Drives
- Rack and Pinion
- Backlash
- Motors and Electronic Components
- Stepper Motors
- Motion and Machine Control
- Mach3
- LinuxCNC
- Grbl
- Industrial Cases
- Other Choices
- Parallel Ports
- Chapter 8. G-Code: Speaking CNC
- Drawing a Square: Instructions for Humans
- Square-Drawing Instructions for Machines
- G-code Square Breakdown
- Step 1: Put Pen to Paper (G20 F20 X0 Y0 Z0)
- Step 2: Move the Pen 1 Inch Toward the Top (G1 Y1)
- Step 3: Move the Pen 1 Inch Right (G1 X1)
- Step 4: Move the Pen 1 Inch Toward bottom (G1 Y0)
- Step 5: Move the Pen 1 Inch Left (G1 X0)
- Step 6: Lift the Pen 1 Inch from Paper (G1 Z1)
- G-code Rules
- Feeds, Speeds, and Tools
- Diving Further into G-Codes
- G0 (Rapid Motion)
- G1 (Controlled Motion)
- G2 (Clockwise Motion)
- G3 (Counterclockwise Motion)
- G17/G18/G19 (Working Planes)
- G20/21 (Inches or Millimeters)
- G28 and G28.1 (Referencing Home)
- G90 (Absolute Mode)
- G91 (Incremental Mode)
- M-Codes
- Chapter 9. Practical Machining Tips
- CAM File Orientation Versus Actual Machine Setup
- Setting Machine Zero
- Zeroing the X- and Y-Axes
- Zeroing the Z-Axis
- Homing
- Practical Homing
- Tool Changes
- Machined Material Hold-Down Tips
- Chapter 10. Conclusion
- Appendix A. Resources
- Shapeoko Documentation and Communities
- Invaluable Resources
- MakerSpaces
- Index
- About the Author
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