
Game It Up!
Description
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This A-Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:
badge hunts for staff orientation;a "face of the library" game for patron services;badges for your programs;augmented reality and a catalog Easter egg hunt;interactive fiction for information literacy education; and,top-down video games for library orientation.
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Content
Preface
Acknowledgments
Chapter One: An Introduction to Gamification
Chapter Two: Getting Started with Gamification
Chapter Three: Tools and Applications
Chapter Four: Library Examples and Case Studies
Chapter Five: Step-by-Step Library Projects for Gamification
Chapter Six: Tips and Tricks
Chapter Seven: Future Trends
Chapter Eight: Recommended Reading
Index
About the Author
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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