
Understanding the Brain Function and Emotions
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Content
- Intro
- Preface
- Organization
- Contents - Part I
- Contents - Part II
- Neuroscience Applications
- The Effect of tDCS on EEG-Based Functional Connectivity in Gait Motor Imagery
- 1 Introduction
- 2 Materials and Methods
- 2.1 EEG Acquisition
- 2.2 TDCS Supply
- 2.3 Experimental Procedure
- 2.4 Partial Directed Coherence
- 2.5 EEG Processing and Analysis of Connectivities
- 3 Results
- 4 Conclusions
- References
- Distinguishing Aging Clusters and Mobile Devices by Hand-Wrist Articulation: A Case of Study
- 1 Introduction
- 2 Methods
- 2.1 Objectives
- 2.2 Methodology
- 2.3 Technical Description of Video Game
- 2.4 Framework and Hardware
- 2.5 Statistical Methods
- 3 Materials
- 3.1 Corpora
- 3.2 Control Group
- 3.3 Contrast Group
- 4 Results
- 5 Conclusions
- References
- Hardware and Software for Integrating Brain-Computer Interface with Internet of Things
- 1 Introduction
- 2 System Design and Architecture
- 2.1 EEG Device
- 2.2 Signal Processing and Classification
- 2.3 IoT Environment
- 3 Experimental Results
- 3.1 Off-line Experiments
- 3.2 On-line Experiments
- 4 Conclusions
- References
- How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach
- 1 Introduction
- 2 Spatial and Numerical Cognition
- 2.1 Numerical Cognition
- 2.2 Spatial Cognition
- 2.3 The Connection Between Spatial and Numerical Cognition
- 3 Spatial and Numerical Cognition in Education
- 4 Game-Based Learning to Improve Spatial and Numerical Cognition
- 5 Examples of Technology Enhanced Version of Cards and Building Blocks
- 5.1 Velocicards: An Application to Strenghten Numerical Abilities
- 5.2 Flatlandia Creatures
- 6 Conclusions and Future Directions
- References
- Ontologies for Early Detection of the Alzheimer Disease and Other Neurodegenerative Diseases
- 1 Introduction
- 2 Ontologies and Neurodegenerative Diseases
- 2.1 Ontologies for the Standardization in the Terminology
- 2.2 Ontologies for the Storage and Recovery of the Information
- 2.3 Ontologies as a Diagnosis Support
- 3 Conclusions
- References
- Gaming the Attention with a SSVEP-Based Brain-Computer Interface
- 1 Introduction
- 2 Materials and Methods
- 2.1 Subjects and Recording
- 2.2 Gameplay
- 2.3 Application Design
- 2.4 Stimulation
- 2.5 Attention Detection
- 3 Results
- 4 Discussion
- 5 Conclusions
- References
- Analysis of the Consumption of Household Appliances for the Detection of Anomalies in the Behaviour of Older People
- 1 Introduction
- 2 Problem Statement
- 2.1 Dataset
- 2.2 Data Preprocessing
- 2.3 Autoencoders for Anomaly Detection
- 2.4 Anomalies Classification
- 3 Experimentation
- 4 Conclusions
- References
- Autonomic Modulation During a Cognitive Task Using a Wearable Device
- 1 Introduction
- 2 Materials and Methods
- 3 Results
- 4 Discussion and Conclusions
- References
- The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning
- 1 Introduction
- 1.1 The Importance of Visuospatial Abilities
- 2 Assessment of Visuospatial Cognition
- 3 ETAN: The Assessment of Visuospatial Abilities by Means of a Technology Enhanced Platform
- 3.1 The Baking Tray Task (BTT)
- 3.2 Implementing BTT with ETAN
- 3.3 A Machine Learning Approach in Analyzing BTT Data
- 4 Future Directions and Conclusions
- References
- Midpoint: A Tool to Build Artificial Models of Numerical Cognition
- 1 Introduction
- 2 The Number Interval Position Effect in Children and Adults
- 2.1 The Task
- 2.2 The Model
- 3 The Simulation Software: Midpoint
- 3.1 Materials and Methods
- 3.2 Results and Discussion
- 4 Additional Materials
- References
- Cognitive AI Systems Contribute to Improving Creativity Modeling and Measuring Tools
- 1 Introduction
- 2 The Remote Associates Test and CreaCogs
- 3 Computational Solver for the Compound RAT - comRAT-C
- 4 Computational Generator of Compound RAT Queries - comRAT-G
- 5 Functional RAT and Its Computational Generator - fRAT and comRAT-GF
- 6 Visual Remote Associates Test - vRAT
- 7 Discussion and Perspectives
- References
- Neurolight Alpha: Interfacing Computational Neural Models for Stimulus Modulation in Cortical Visual Neuroprostheses
- 1 Introduction
- 2 System Overview
- 3 Software Interface Design
- 3.1 Modules Organization
- 3.2 Computational Neural Models and Image Preprocessing
- 3.3 Neurostimulator Control and Stimulation Strategy
- 3.4 Hardware Implementation
- 4 Discussion and Future Work
- References
- Bootstrapping Autonomous Skill Learning in the MDB Cognitive Architecture
- 1 Introduction
- 2 MDB Motivational Engine
- 3 Unrewarded Skill Acquisition and Interestingness
- 4 Experiment with Real Robot
- 5 Conclusions
- References
- HAPAN: Support Tool for Practicing Regional Anesthesia in Peripheral Nerves
- 1 Introduction
- 2 Materials and Methods
- 2.1 Database
- 2.2 Software Development
- 2.3 Methodologies
- 2.4 Tools
- 3 Experimental Results and Discussion
- 3.1 System Efficiency
- 3.2 Validation
- 3.3 Practical Results and Discussion
- 4 Conclusions and Future Work
- References
- Group Differences in Time-Frequency Relevant Patterns for User-Independent BCI Applications
- 1 Introduction
- 2 Materials
- 2.1 EEG Database and Preprocessing
- 2.2 Subject-Level Feature Extraction
- 2.3 Group Independent Components Analysis
- 3 Experimental Set-Up and Results
- 4 Discussion and Concluding Remarks
- References
- Affective Computing
- Assessing an Application of Spontaneous Stressed Speech - Emotions Portal
- 1 Introduction
- 2 Previous Works
- 3 Methods and Materials
- 3.1 The Framework
- 3.2 Voice Donation
- 3.3 Stress Validation
- 3.4 Implementation
- 3.5 Corpora
- 4 Results and Discussion
- 5 Conclusions
- References
- Empowering UX of Elderly People with Parkinson's Disease via BCI Touch
- 1 Introduction and Motivation
- 2 Brain-Computer Interface Interaction in BCI Touch
- 3 BCI Touch System Description
- 3.1 Requirements
- 3.2 Structure of the Application
- 4 BCI Touch System Evaluation with Older People with PD
- 4.1 Evaluation Method
- 4.2 Results
- 5 Conclusions and Future Work
- References
- Real-Time Emotional Recognition for Sociable Robotics Based on Deep Neural Networks Ensemble
- 1 Introduction
- 2 Methods
- 2.1 Preprocessing
- 2.2 Ensemble Deep Network
- 3 Experimental Results
- 4 Discussions
- 5 Conclusions
- References
- Advanced Trajectory Generator for Two Carts with RGB-D Sensor on Circular Rail
- 1 Introduction
- 2 Trajectory Generator
- 2.1 Angles of the Cameras
- 2.2 Angular Positions of the Carts
- 2.3 Selection of the Carts' Roles
- 3 Study Case
- 4 Conclusions
- References
- On the Use of Lateralization for Lightweight and Accurate Methodology for EEG Real Time Emotion Estimation Using Gaussian-Process Classifier
- 1 Introduction
- 2 State of the Art
- 3 Methods
- 3.1 DEAP and SEED Databases
- 3.2 Preprocessing
- 3.3 Feature Extraction
- 3.4 Feature Selection
- 3.5 Classification
- 4 Experimental Results
- 5 Discussion
- 6 Conclusions
- References
- Stress Identification from Electrodermal Activity by Support Vector Machines
- 1 Introduction
- 2 Materials for EDA Signals Acquisition and Processing
- 3 Methods and Experiment Design
- 3.1 Participants
- 3.2 E-Prime and IAPS
- 3.3 Experiment Design
- 3.4 Electrodermal Activity Processing and Feature Extraction
- 3.5 Stress Identification by Support Vector Machines
- 4 Results
- 5 Conclusions
- References
- Trajectory Planning of a Quadrotor to Monitor Dependent People
- 1 Introduction
- 2 Quadrotor Dynamics
- 3 Control Algorithm
- 4 Trajectory Planning
- 5 Numerical Simulations
- 6 Conclusions
- References
- Development and Validation of Basic Virtual Human Facial Emotion Expressions
- 1 Introduction
- 2 Virtual Human Facial Expressions
- 2.1 Facial Action Coding System
- 2.2 Facial Expressions from FACS
- 2.3 Creation of Affective Virtual Humans
- 3 Preliminary Validation of Facial Expressions
- 3.1 Participants
- 3.2 Experiment Design
- 4 Results and Discussion
- 5 Conclusions
- References
- Brushstrokes of the Emotional Brain: Cortical Asymmetries for Valence Dimension
- 1 Introduction
- 2 Materials and Methods
- 2.1 Experimental Setup
- 2.2 Asymmetry Index (AI)
- 2.3 Differential Entropy
- 3 Results
- 3.1 Classical Asymmetry Index
- 3.2 DASM and RASM
- 3.3 DCAU
- 4 Discussion
- References
- Multiple-Instance Lasso Regularization via Embedded Instance Selection for Emotion Recognition
- 1 Introduction
- 2 Materials and Methods
- 2.1 DEAP Dataset and Preprocessing
- 2.2 Feature Extraction
- 2.3 Multiple Instance Learning-Based Representation
- 2.4 Classification and Performance Assessment
- 3 Results and Discussion
- 4 Conclusions and Future Work
- References
- Emotion Detection in Aging Adults Through Continuous Monitoring of Electro-Dermal Activity and Heart-Rate Variability
- 1 Introduction
- 2 Method
- 2.1 Participants
- 2.2 Procedure
- 2.3 Physiological Measures
- 2.4 Feature Extraction and Statistical Analysis
- 3 Results
- 4 Conclusions
- References
- Game-Based Human-Robot Interaction Promotes Self-disclosure in People with Visual Impairments and Intellectual Disabilities
- 1 Introduction
- 2 Materials and Methods
- 2.1 Participants
- 2.2 Aim of the Study
- 2.3 Human-Robot Interactions Design Methods
- 2.4 Materials
- 2.5 Procedure and Data Collection
- 3 Implementation
- 4 Results
- 4.1 Interview Questions and Five-Point Smiley Face Scale
- 4.2 Audio Transcription Self-disclosing Statements
- 5 Discussion
- References
- Neuroethology
- A Short Review of Some Aspects of Computational Neuroethology
- 1 Introduction
- 2 Animal and Human Models
- 3 Data Resources
- 4 Computational and Data Capture Systems
- 5 Concluding Remarks
- References
- Deep Learning Prediction of Gait Based on Inertial Measurements
- 1 Introduction
- 2 Gait Characterization
- 3 Human Activity Recognition Using IMUs
- 4 System Description
- 5 Empirical Results
- 6 Conclusions
- References
- Recognizing Cognitive Activities Through Eye Tracking
- 1 Introduction
- 2 Identifying Eye Movements
- 3 Getting Features from Images
- 4 Defining Activities
- 5 Recognizing Activities
- 6 Conclusions and Further Work
- References
- An Approach to Teach Nao Dialogue Skills
- 1 Introduction
- 2 Architectures of Dialogue Systems
- 3 Social Robots and Children with ASD
- 4 On Going Development of Spoken Dialog Interface for the Nao
- 5 Conclusions
- References
- Boosting Object Detection in Cyberphysical Systems
- 1 Introduction
- 2 Multi-class Boosting Algorithm
- 2.1 BAdaCost: Cost-Sensitive Multi-class Boosting Classification
- 2.2 Object Detection Score for BAdaCost
- 3 Bounding Box Aspect Ratio Estimation
- 4 Experiments
- 5 Conclusions
- References
- Fusion of Inertial Motion Sensors and Electroencephalogram for Activity Detection
- 1 Introduction
- 2 Data Capture and Data Processing
- 3 Some Preliminary Results
- 4 Concluding Remarks
- References
- BIOTHINGS: A Pipeline Creation Tool for PAR-CLIP Sequence Analsys
- 1 Introduction
- 1.1 What Is PAR-CLIP?
- 1.2 Contributions in this Paper
- 2 Data Processing General Schema
- 3 Algorithms for Peak Calling
- 3.1 BMix
- 3.2 PARalyzer
- 4 BIOTHINGS
- 5 Conclusions
- References
- Machine Learning in Neuroscience
- Automating Autoencoder Architecture Configuration: An Evolutionary Approach
- 1 Introduction
- 2 Preliminaries
- 2.1 Feature Engineering
- 2.2 Autoencoders
- 2.3 Evolutionary Optimization
- 3 Learning AE Configuration Through Evolution
- 3.1 Coding AE Structure in a Chromosome
- 3.2 Evolutionary Approaches
- 4 Experiments
- 4.1 Small-Scale Case Study
- 4.2 Large-Scale Case Study
- 4.3 Summary of Results
- 5 Final Thoughts
- References
- Periodogram Connectivity of EEG Signals for the Detection of Dyslexia
- 1 Introduction
- 2 Materials and Methods
- 2.1 EEG Dataset
- 2.2 Spectral Estimation
- 2.3 Connectivity Features
- 2.4 Principal Component Analysis
- 2.5 Experimental Setup and Evaluation
- 3 Results and Discussion
- 3.1 Classification Results
- 3.2 Visual Analysis of the Differences
- 4 Conclusions
- References
- Isosurface Modelling of DatSCAN Images for Parkinson Disease Diagnosis
- 1 Introduction
- 2 Related Work
- 3 Materials
- 4 Methods
- 4.1 Feature Extraction Using Isosurfaces
- 4.2 CNNs for Classification
- 5 Results and Discussion
- 6 Conclusions
- References
- An Anomaly Detection Approach for Dyslexia Diagnosis Using EEG Signals
- 1 Introduction
- 2 Materials and Methods
- 2.1 Database
- 3 Methods
- 3.1 Feature Extraction
- 3.2 Feature Selection
- 3.3 Classification
- 4 Results and Discussion
- 5 Conclusions and Future Work
- References
- Comparison Between Affine and Non-affine Transformations Applied to I[123]-FP-CIT SPECT Images Used for Parkinson's Disease Diagnosis
- 1 Introduction
- 2 Methods
- 2.1 Dataset
- 2.2 Spatial Normalization
- 2.3 Evaluation
- 3 Results
- 4 Discusion
- 5 Conclusions
- References
- Deep Learning on Brain Images in Autism: What Do Large Samples Reveal of Its Complexity?
- 1 Introduction
- 2 Methods
- 2.1 Datasets and Preprocessing
- 2.2 Neural Network Model and Training
- 2.3 Set Division
- 2.4 Test Set Evaluation
- 2.5 Experiments
- 3 Results
- 3.1 Gender Comparison
- 3.2 Task vs Rest (No Task)
- 3.3 Autism vs TD Controls
- 4 Discussion
- 5 Conclusion
- References
- Multivariate Pattern Analysis of Electroencephalography Data in a Demand-Selection Task
- 1 Introduction
- 2 Materials and Methods
- 3 Results and Discussion
- 4 Conclusion
- References
- Support Vector Machine Failure in Imbalanced Datasets
- 1 Introduction
- 2 Methods
- 2.1 Support Vector Machines
- 3 SVM Failure
- 3.1 All Support Vectors
- 4 Experiments
- 5 Discussion
- 6 Conclusion
- References
- Machine Learning Methods for Environmental-Enrichment-Related Variations in Behavioral Responses of Laboratory Rats
- 1 Introduction
- 2 Materials and Methods
- 2.1 Experimental Design and Housing Conditions
- 2.2 Image Processing
- 2.3 Clustering and Trajectory Generation
- 2.4 Non-linear Trajectory Analysis-Calculation of the Shannon Entropy
- 2.5 Machine Learning Paradigms
- 3 Results and Discussion
- 4 Conclusions and Future Work
- References
- Correction to: Boosting Object Detection in Cyberphysical Systems
- Correction to: Chapter "Boosting Object Detection in Cyberphysical Systems" in: J. M. Ferrández Vicente et al. (Eds.): Understanding the Brain Function and Emotions, LNCS 11486, https://doi.org/10.1007/978-3-030-19591-5_32
- Author Index
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