
Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence
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The two volume set LNCS 13258 and 13259 constitutes the proceedings of the International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2022, held in Puerto de la Cruz, Tenerife, Spain in May - June 2022.
The total of 121 contributions was carefully reviewed and selected from 203 submissions. The papers are organized in two volumes, with the following topical sub-headings:
Part II: Affective Computing in Ambient Intelligence; Bioinspired Computing Approaches; Machine Learning in Computer Vision and Robot; Deep Learning; Artificial Intelligence Applications.
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Content
- Intro
- Preface
- Organization
- Contents - Part II
- Contents - Part I
- Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest
- 1 Introduction
- 2 Eye Tracking with Camera-on-Rail Systems
- 3 Pilot Study: Materials and Methods
- 3.1 Experiment Procedure
- 4 Evaluation of Experimental Results
- 4.1 Example of Research Based on Quasi-static AoI: Common Strategies of Observation
- 4.2 Example of Research Based on Quasi-static AoI: The Importance of Incidental Objects and Landmarks
- 5 Conclusions and Future Works
- References
- A Physical Cognitive Assistant for Monitoring Hand Gestures Exercises
- 1 Introduction
- 2 Desktop Robot Description
- 2.1 Hardware Description
- 2.2 Software Description
- 2.3 Hand Gesture Detection for Basics Therapy
- 2.4 Emotion Classification
- 3 Conclusions and Future Work
- References
- Automation of Social Media Interactions
- 1 Introduction
- 2 Theoretical Modeling
- 3 Computational Model
- 4 Results and Discussion
- 5 Conclusion
- References
- Visualization Methods for Exploratory Subgroup Discovery on Time Series Data
- 1 Introduction
- 2 Method
- 3 Case Study: Application to Team Interaction Data
- 4 Discussion and Conclusions
- References
- Real-Life Validation of Emotion Detection System with Wearables
- 1 Introduction
- 2 Related Work
- 3 Experimental Setup
- 3.1 Emognition System
- 3.2 Datasets
- 3.3 Procedure
- 3.4 Results
- 4 Discussion and Conclusions
- References
- Real-Life Validation of Emotion Detection System with Wearables
- 1 Introduction
- 2 Related Work
- 3 Experimental Setup
- 3.1 Emognition System
- 3.2 Datasets
- 3.3 Procedure
- 3.4 Results
- 4 Discussion and Conclusions
- References
- Sentiment Analysis Based on Smart Human Mobility: A Comparative Study of ML Models
- 1 Introduction
- 2 State of the Art
- 2.1 Smart Cities and Internet of Things
- 2.2 Developed Studies
- 3 Experimental Study Case
- 3.1 Exploratory Data Analysis
- 3.2 Data Preprocessing
- 3.3 Developed Models
- 4 Results and Discussion
- 5 Conclusion
- References
- Evaluation of Selected APIs for Emotion Recognition from Facial Expressions
- 1 Introduction and Motivation
- 2 Emotion Recognition from Facial Expressions
- 2.1 Microsoft Face API
- 2.2 Kairos Emotion Analysis API
- 3 Datasets
- 4 APIs' Evaluation
- 5 Summary and Future Work
- References
- Bioinspired Computing Approaches
- Robust Makespan Optimization via Genetic Algorithms on the Scientific Workflow Scheduling Problem
- 1 Introduction
- 2 The Scientific Workflow Scheduling Model
- 2.1 Schedule Evaluation Models
- 2.2 Definition of the Workflow Scheduling Problem
- 3 Genetic Algorithm
- 4 Experimental Study
- 5 Conclusions
- References
- Compiling Single Round QCCP-X Quantum Circuits by Genetic Algorithm
- 1 Introduction
- 2 QAOA and MaxCut
- 2.1 MaxCut Problem
- 3 Definition of the Quantum Circuit Compilation Problem
- 4 The Genetic Algorithm
- 5 Experimental Study
- 6 Conclusions
- References
- Elite Artificial Bee Colony for Makespan Optimisation in Job Shop with Interval Uncertainty
- 1 Introduction
- 2 The Job Shop Problem with Interval Durations
- 2.1 Interval Uncertainty
- 2.2 Robustness on Interval JSP
- 3 An Artificial Bee Colony Algorithm
- 3.1 Employed Bee Phase
- 3.2 Onlooker Bee Phase
- 3.3 Scout Bee Phase
- 4 Experimental Results
- 5 Conclusions
- References
- Energy Minimization vs. Deep Learning Approaches for Protein Structure Prediction
- 1 Introduction
- 2 Methods
- 2.1 Rosetta Ab Initio Protocol
- 2.2 HybridDE and CrowdingDE PSP Approaches
- 2.3 AlphaFold and RoseTTAFold
- 3 Results
- 3.1 Setup of the PSP Approaches
- 3.2 Examples with PDB Proteins
- 4 Discussion and Conclusions
- References
- Constructing Ensembles of Dispatching Rules for Multi-objective Problems
- 1 Introduction
- 2 Literature Review
- 3 Background
- 3.1 Unrelated Machines Environment
- 3.2 Automatic Design of DRs with GP
- 4 Designing Ensembles for MO Problems
- 4.1 Ensemble Construction
- 4.2 Ensemble Combination
- 5 Experimental Analysis
- 5.1 Setup
- 5.2 Optimising the R|rj|Cmax, Cw, Twt Problem
- 6 Conclusion
- References
- Building Heuristics and Ensembles for the Travel Salesman Problem
- 1 Introduction
- 2 The Travel Salesman Problem and Solving Method
- 3 Building Heuristics and Ensembles
- 3.1 Genetic Programming
- 3.2 The Genetic Algorithm
- 3.3 The GP and GA Fitness Functions
- 4 Experimental Study
- 4.1 Preliminaries
- 4.2 Results
- 5 Conclusions and Future Work
- References
- Reducing Energy Consumption in Fuzzy Flexible Job Shops Using Memetic Search
- 1 Introduction
- 2 Problem Formulation
- 3 Memetic Algorithm
- 4 Experimental Results
- 5 Conclusions
- References
- Machine Learning in Computer Vision and Robotics
- Enhanced Image Segmentation by a Novel Test Time Augmentation and Super-Resolution
- 1 Introduction
- 2 Methodology
- 3 Results
- 4 Conclusions
- References
- Encoding Generative Adversarial Networks for Defense Against Image Classification Attacks
- 1 Introduction
- 2 Methodology
- 3 Experimental Results
- 3.1 Methods
- 3.2 Dataset
- 3.3 Architecture and Parameter Selection
- 3.4 Results
- 4 Conclusions
- References
- Anomalous Trajectory Detection for Automated Traffic Video Surveillance
- 1 Introduction
- 2 Methodology
- 3 Experimental Results
- 3.1 Methods
- 3.2 Dataset
- 3.3 Results
- 4 Conclusions
- References
- Defining High Risk Landslide Areas Using Machine Learning
- 1 Introduction
- 2 Description of the Study Area
- 3 Methodology
- 4 Experimentation
- 5 Results and Discussion
- 6 Conclusions and Future Work
- References
- Landslide Prediction with Machine Learning and Time Windows
- 1 Introduction
- 2 Methodology
- 3 Experimentation and Results
- 4 Conclusions and Future Work
- References
- Live TV Streaming Latency Measurement Using YOLO
- 1 Introduction
- 2 Related Work
- 3 System Architecture
- 4 Results
- 5 Conclusions
- References
- Analysis of Functional Connectome Pipelines for the Diagnosis of Autism Spectrum Disorders
- 1 Introduction
- 2 Methodology
- 2.1 Dataset
- 2.2 Functional Preprocessing Pipelines
- 2.3 Machine Learning Methods
- 3 Experimental Results
- 4 Conclusions
- References
- A Novel Continual Learning Approach for Competitive Neural Networks
- 1 Introduction
- 2 The Model
- 3 Experimental Results
- 3.1 Dataset
- 3.2 Results
- 4 Conclusions
- References
- SCASA: From Synthetic to Real Computer-Aided Sperm Analysis
- 1 Introduction
- 2 Related Work
- 3 Our Proposal
- 4 Experiments
- 5 Conclusions
- References
- Inter-session Transfer Learning in MI Based BCI for Controlling a Lower-Limb Exoskeleton
- 1 Introduction
- 2 Material and Methods
- 2.1 Subjects
- 2.2 Equipment
- 2.3 Experimental Setup
- 2.4 BCI
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- Autonomous Knowledge Representation for Efficient Skill Learning in Cognitive Robots
- 1 Introduction
- 2 e-MDB Cognitive Architecture
- 3 SRL in the e-MDB
- 3.1 State Representation Learning
- 3.2 World and Utility Model Learning
- 3.3 Policy Learning
- 3.4 Decision Processes
- 4 Real Robot Experiment
- 5 Conclusions
- References
- Autonomous Robot Navigation by Area Centroid Algorithm Using Depth Cameras
- 1 Introduction
- 2 Problem Statement
- 3 Methodology
- 3.1 Depth Map Camera
- 3.2 Images Under Study
- 3.3 Conclusions of the Imaging Study
- 3.4 Advance Polygon Generation
- 4 Experiments Results
- 5 Conclusions and Future Work
- 5.1 Conclusions
- 5.2 Future Work
- References
- Deep Learning
- Data Augmentation Techniques for Speech Emotion Recognition and Deep Learning
- 1 Introduction
- 2 Data Augmentation Techniques
- 2.1 Tempo Perturbation
- 2.2 Vocal Tract Length Perturbation
- 2.3 Speed Perturbation
- 2.4 Additive White Gaussian Noise
- 3 Deep Neural Network Architecture
- 4 Design of Experiments and Dataset
- 5 Experimental Results
- 6 Conclusions and Further Work
- References
- Deep Learning Artwork Style Prediction and Similarity Detection
- 1 Introduction
- 2 Related Work
- 3 Methods and Materials
- 3.1 Dataset
- 3.2 Models
- 4 Experiments
- 4.1 Style Prediction Results
- 4.2 Style Similarity Relations from the Confusion Matrix
- 5 Conclusions and Future Work
- References
- Handwritten Word Recognition on the Fundación-Osborne Dataset
- 1 Introduction
- 2 Related Works
- 3 Material and Methods
- 3.1 Network Architecture
- 3.2 Datasets
- 3.3 Data Preprocessing
- 4 Experiments and Results
- 4.1 Implementation Details
- 4.2 Training Process
- 4.3 Analysis of Results
- 5 Conclusions
- References
- Automatic Annotation for Weakly Supervised Pedestrian Detection
- 1 Introduction
- 2 Related Work
- 3 Experimental Setup
- 3.1 Dataset
- 3.2 Neural Network Architecture
- 3.3 Proposed Method
- 4 Experimental Analysis
- 4.1 Dataset Variations
- 4.2 Detection Network Comparison
- 4.3 Detection Filtering Comparison
- 5 Conclusions and Future Work
- References
- Explaining CNN Classifications by Propositional Rules Generated from DCT Feature Maps
- 1 Introduction
- 2 Models
- 2.1 CNN Architecture
- 2.2 Discrete Cosine Transform (DCT)
- 2.3 DIMLP Networks
- 3 Experiments
- 3.1 First Series of Experiments
- 3.2 Second Series of Experiments
- 4 Conclusion
- References
- Non-analytical Reasoning Assisted Deep Reinforcement Learning
- 1 Introduction
- 2 Non-analytical Reasoning
- 2.1 Intuition
- 2.2 Insight
- 3 Solving Montezuma's Revenge Using Pixel Context Based Heuristics
- 3.1 Environmental Setup
- 3.2 Deep Reinforcement Learning with Reward Shaping
- 3.3 Image to Reward Conversion
- 4 Experiments
- 4.1 Testing
- 4.2 Skull Jump with Pixel Based Rewards
- 4.3 Key-Grab with Pixel Based Rewards
- 5 Conclusion
- References
- Double-Layer Stacked Denoising Autoencoders for Regression
- 1 Introduction
- 2 Method
- 3 Experiments and Their Results
- 3.1 Datasets
- 3.2 Dataset Preprocessing
- 3.3 Machine Design Processes
- 4 Discussion of the Experimental Results
- 5 Conclusions
- References
- Deep Layout Extraction Applied to Historical Postcards
- 1 Introduction
- 2 Layout Extraction Applied Historical Document Images
- 3 Historical Postcard Dataset
- 4 Semantic Segmentation Architecture
- 5 Experimental Results
- 6 Conclusion
- References
- Detection of Unknown Defects in Semiconductor Materials from a Hybrid Deep and Machine Learning Approach
- 1 Introduction
- 2 Materials and Methods
- 2.1 Data
- 2.2 ResNet50
- 2.3 GMM
- 3 Results and Discussion
- 4 Conclusions and Future Work
- References
- Using Temporal Information in Deep Learning Architectures to Improve Lane Detection Under Adverse Situations
- 1 Introduction
- 2 Methodology
- 3 Training
- 3.1 Dataset
- 3.2 Data Augmentation
- 3.3 Loss and Optimizer
- 4 Results
- 4.1 Metrics
- 4.2 Performance
- 5 Conclusions
- References
- Improvement of Fixation Elements Detection in Aircraft Manufacturing
- 1 Introduction
- 2 Materials and Methods
- 2.1 Dataset
- 2.2 Proposed Approach
- 2.3 Experimental Setup
- 3 Results
- 4 Discussion and Conclusions
- References
- A New Artificial Intelligence Approach for the Radiographic Classification of Sacroiliitis
- 1 Introduction
- 2 Methods
- 2.1 Imaging Pre-processing
- 2.2 Model Training
- 2.3 Model Architecture
- 3 Results
- 4 Discussion
- 5 Conclusions and Future Development
- References
- Deep Reinforcement Learning in Agents' Training: Unity ML-Agents
- 1 Introduction
- 2 AI and Games
- 3 Game Scenario as Environment for Reinforcement Learning
- 3.1 Enemy Training Using the PPO Algorithm Implementation of ML-Agents
- 3.2 Enemy Training Using a Custom Algorithm
- 4 Conclusions and Future Work
- References
- Artificial Intelligence Applications
- Basic Arithmetic Calculations Through Virus-Based Machines
- 1 Introduction
- 2 Virus Machines
- 3 Arithmetic Operation Modules
- 3.1 Add Module
- 3.2 Sub Module
- 3.3 Mul Module
- 3.4 Quotient Module
- 3.5 Remainder Module
- 4 Conclusions and Future Work
- References
- An Efficient and Rotation Invariant Fourier-Based Metric for Assessing the Quality of Images Created by Generative Models
- 1 Introduction
- 2 Methods
- 3 Experimental Setup
- 4 Evaluation
- 4.1 Response to Image Distortions
- 4.2 Behaviour During Training
- 4.3 Performance Analysis
- 5 Conclusions and Future Work
- References
- A First-in-Class Block-Based Programming Language Distance Calculation
- 1 Introduction
- 2 Materials and Methods
- 2.1 Research Context and Technological Choices
- 2.2 User Experience with Scratch
- 2.3 Distance Calculation for Block-Based Programming Languages
- 3 Results
- 4 Discussion
- References
- An Approach to Emotions Through Lexical Availability
- 1 Introduction
- 2 The Model
- 3 Scope of the Work
- 4 Results
- 4.1 Primary Exploration of ML over the Problem
- 4.2 Use of AutoML over the Problem
- 4.3 MLP Vs AutoML Comparison
- 5 Conclusions and Future Work
- References
- A Bacteria-Based Metaheuristic as a Tool for Group Formation
- 1 Introduction
- 2 The Problem
- 2.1 Collaborative Groups Based on Specific Tests
- 2.2 Collaborative Groups Based on Lexical Availability
- 3 The Model
- 4 Bacteria Algorithm
- 5 Results
- 6 Conclusions
- References
- KANT: A Tool for Grounding and Knowledge Management
- 1 Introduction
- 2 Related Work
- 3 Knowledge Management Engine
- 3.1 PDDL Abstractions in KANT
- 3.2 Implementation Overview
- 4 Evaluation Procedure
- 4.1 Results
- 5 Discussion
- 6 Conclusions
- References
- Clustering of COVID-19 Time Series Incidence Intensity in Andalusia, Spain
- 1 Introduction
- 2 Data Description and Processing
- 3 Clustering
- 4 Experimental Settings and Results
- 4.1 Experimental Settings
- 4.2 Results
- 4.3 Discussion
- 5 Conclusions
- References
- Triage Prediction of a Real Dataset of COVID-19 Patients in Alava
- 1 Introduction
- 2 Related Work
- 3 Methods
- 3.1 Ethical Approval and Patient Consent
- 3.2 Normalization of the Age Dependent Variables
- 3.3 Class Balancing
- 4 Experimental Design
- 4.1 Classifiers
- 4.2 Process
- 5 Results
- 6 Conclusions
- References
- Vision-Based Human Posture Detection from a Virtual Home-Care Unmanned Aerial Vehicle
- 1 Introduction
- 2 Monitoring Dependent People at Home from UAVs
- 3 Computer Vision Algorithms
- 3.1 MediaPipe
- 3.2 Human Detection
- 3.3 Posture Detection
- 4 Preliminary Results
- 5 Conclusions
- References
- Development and Validation of a Novel Technology for Postural Analysis and Human Kinematics
- 1 Introduction
- 2 Materials and Methods
- 2.1 Manual Goniometry
- 2.2 Automatic Measurements
- 2.3 Data Collection
- 2.4 Statistical Analysis
- 3 Results
- 3.1 Software Joint Position Stability
- 4 Discussion
- 4.1 Validation Method
- 4.2 Advantages and Applications
- References
- Multi-agent LoRaWAN Network for End-of-Life Management of Electric Vehicle Batteries
- 1 Introduction
- 2 Multi-agent LoRaWAN Network Management
- 2.1 LoRa and LoRaWAN
- 2.2 Architecture and Components
- 2.3 Resource-Allocation Algorithm
- 3 EoL Management of Electric Vehicle Batteries
- 3.1 System Setup and Results
- 4 Conclusions
- References
- Spatial Frames of Reference and Action: A Study with Evolved Neuro-agents
- 1 Introduction
- 2 Material and Method
- 2.1 The Task
- 2.2 The Evolutionary Algorithm
- 2.3 The Autoencoder
- 3 Results
- 4 Conclusions and Future Directions
- References
- Multi-Agent Systems in Support of Digital Twins: A Survey
- 1 Introduction
- 2 Related Works
- 3 Methodology
- 4 Discussion
- 5 Conclusion and Future Work
- References
- Automatic Selection of Financial Ratios by Means of Differential Evolution and for Predicting Business Insolvency
- 1 Introduction
- 2 Methods
- 2.1 Differential Evolution
- 2.2 Financial Ratios and Dataset of Companies
- 3 Results
- 3.1 Setup of the Experiments
- 3.2 Classification Accuracies in the Different Test Variants
- 3.3 Accuracies with an ANN Model and the Selected Ratios
- 4 Discussion and Conclusions
- References
- Feature Ranking for Feature Sorting and Feature Selection: FR4(FS)2
- 1 Introduction
- 2 Attribute Selection
- 3 The Proposed Methodology
- 4 Experimental Results
- 5 Conclusions
- References
- A Computational Drug Repositioning Method for Rare Diseases
- 1 Introduction
- 2 Methods
- 2.1 Data Acquisition and Integration
- 2.2 Methodological Analysis
- 2.3 Pathways for Disease Selection
- 2.4 Drug Repositioning
- 3 Results and Discussion
- 3.1 Computational Drug Repositioning
- 3.2 Validation of Results in Clinical Trials
- 4 Conclusions
- References
- Doughnut Computing in City Planning for Achieving Human and Planetary Rights
- 1 Motivation
- 2 Main Goals
- 2.1 Doughnut Economics
- 3 Proof of Concept
- 3.1 Process
- 4 Computational Methodology and Tools
- 4.1 Planning Example
- 5 Conclusion
- References
- Temperature Control and Monitoring System for Electrical Power Transformers Using Thermal Imaging
- 1 Introduction
- 2 Materials and Methods
- 2.1 Thermal Camera-Based Monitoring System
- 2.2 Image Processing
- 3 Experiments and Results
- 4 Discussion
- 5 Conclusions
- References
- Visual Parking Space Estimation Using Detection Networks and Rule-Based Systems
- 1 Introduction
- 2 Proposed Method
- 2.1 First Stage: Vehicle Detections
- 2.2 Second Stage: Rule-Based Decisions
- 3 Experiments
- 3.1 Dataset
- 3.2 Metrics
- 3.3 Comparison of Object Detection Networks
- 3.4 Comparison of Different Strategies
- 4 Conclusions
- References
- Correction to: Real-Life Validation of Emotion Detection System with Wearables
- Correction to: Chapter "Real-Life Validation of Emotion Detection System with Wearables" in: J. M. Ferrández Vicente et al. (Eds.): Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, LNCS 13259, https://doi.org/10.1007/978-3-031-06527-9_5
- Author Index
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