
How to Cheat in Adobe Animate CC
Description
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How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more.
Key Features
* Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials.
* Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud.
* Work from the problem to the solution to gain the best possible results from Animate.
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Persons
Chris Georgenes spent a very long time as a freelance designer and animator specializing in Adobe Flash and Animate. Before that he worked for a small software company producing animated television shows for networks such as ABC and Cartoon Network. Chris spent a decade in the casual gaming arena designing and animating for Acclaim Games, Playdom, Disney Interactive, and GSN Games. He was also a weekly featured live streamer on the popular Adobe Creative Channel on Twitch. Today Chris is enjoying his position as Head of Interactive Design for a Boston based startup called Patient Discovery. Chris continues to teach animation, write articles for Adobe, evangelize as an Adobe Community Professional (ACP), and pursue his lifelong professional music career behind a set of drums almost every weekend.
Content
Chapter 2 Design Styles
Chapter 3 Transformation and Distortion
Chapter 4 Masking
Chapter 5 Motion Techniques
Chapter 6 Character Animation
Chapter 7 Animation Examples
Chapter 8 Working with Sound
Chapter 9 Output Options
Chapter 10 Interactivity
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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