
Scratch Game Development From Zero To Proficiency (Intermediate)
Description
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Take Your Scratch Programming to the Next Level
Promotional Launch Offer This Week
This book is currently available at a reduced introductory price for a limited time.
Have you already learned the basics of Scratch and want to build more advanced and complete games?
Scratch Programming: From Zero to Proficiency (Intermediate) is your next step in mastering game development with Scratch. This book goes beyond the fundamentals and teaches you how to build structured, dynamic, and more complex games using real game development techniques.
Instead of simple projects, you will now create multiple complete games, each introducing new systems such as enemy behaviour, game states, lists, spawning systems, and structured logic.
Imagine building games like Pacman, a Space Shooter and a Breakout game ? while learning how to organise your code, manage game flow, and create reusable systems. This book helps you move from basic scripting to thinking like a real game developer.
Take the next step and start creating more advanced and engaging games today.
What You Will Learn
After completing this book, you will be able to:
- Design and build multiple complete games using structured approaches.
- Implement game states (start, play, win, game over) to control game flow.
- Create enemy behaviours and simple AI systems.
- Use lists to manage data such as cards, objects, and game elements.
- Build spawning systems and control object creation using timing.
- Develop scoring systems, lives, and progression mechanics.
- Structure your code using custom blocks and reusable systems.
- Combine multiple programming concepts into complete game experiences.
- Debug, test, and improve your games effectively.
Designed for Progression
- Students Who Completed the Beginner Level:This book builds directly on the foundations and helps you move toward more advanced game development.
- Intermediate Learners:Perfect for those who want to move beyond simple scripts and create structured, multi-system games.
- Teachers and Educators: A complete resource for teaching Scratch at an intermediate level, with multiple projects and progressive challenges.
- Aspiring Game Developers: Learn how real games are structured using systems such as AI, spawning, and game states.
- Anyone Ready to Go Further:If you already understand the basics and want to build more complex games, this book is for you.
Topics Included in This Book
- Review of core Scratch concepts
- Building a Pacman-style game (movement, AI, collisions, game states)
- Creating a Space Shooter (enemy spawning, shooting systems, difficulty)
- Designing a Breakout game (movement, interactions, collisions)
- Working with lists for advanced data handling
- Implementing game states and structured game flow
- Creating enemy behaviours and simple AI
- Using timers, cooldowns, and progression systems
- Debugging and improving multi-system games
- Designing your own original Scratch games
Build Real Game Development Skills
This book is designed to help you think like a developer. Instead of just following steps, you will learn how to organise systems, structure logic, and create games that feel complete and interactive.
With step-by-step tutorials, multiple projects, and practical systems, you will gain the confidence to create your own games from scratch.
Ready to go beyond the basics?
Take your Scratch skills to the next level and start building advanced games today.
More details
Person
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
System requirements
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Copy protection: Adobe-DRM (Digital Rights Management)
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