
The Routledge Handbook of Language Learning and Technology
Description
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The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes:
historical and conceptual contexts
core issues
interactive and collaborative technologies for language learning
corpora and data driven learning
gaming and language learning
purpose designed language learning resources.
Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.
Reviews / Votes
'This is a superb collection of state of the art chapters covering the full field of technology in language teaching and learning. Anyone interested in gaining an overview of the field would do well by beginning with this collection, as would more experienced readers seeking to update themselves on any given topic.' John Flowerdew, City University of Hong Kong, ChinaMore details
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Persons
Liam Murray currently lectures in French language and culture, Computer-Assisted Language Learning Assessment Methods and Second Language Acquisition in the School of Languages, Literature, Culture and Communication at the University of Limerick, where he is also a member of the Centre for Applied Language Studies. At this same University, he was the Initiator and the Course Director for the successful launch in 2006 of the B.Sc. in Multimedia and Computer Games Development within the Computer Science and Information Systems Department, on which he also lectures.
Content
List of tables
Acknowledgements
Permissions
List of acronyms
List of contributors
Introduction
Fiona Farr and Liam Murray
Part I: Historical and conceptual contexts
Part II: Core issues
Part III: Interactive and collaborative technologies for language learning
Part IV: Corpora and data-driven learning
Part V: Gaming and language learning
Part VI: Purpose designed language learning resources
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