
Robotic Vision and Virtual Interfacing
Description
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How do past and present technologies affect how we perceive the world and see things?
- Addresses the threats posed by mediated forms of seeing and processing as well as the potential for robotic visions to help reframe our human perspective and experience of the world
- Offers a multidisciplinary approach including contributions written from art historical, design history and critical image theory perspectives through sociological insights
- Includes several case studies including the use of social robots, robotic vision within virtual reality programmes, head-mounted displays and mapping tools such as Google Earth
- Contributes to scholarship on robotics, artificial intelligence and virtual reality technologies from arts, media theory, and science and technology studies perspectives
As the symbiotic relationship between human and machine unfolds, robotic vision facilitates a reshaping and reconstitution of our perception of the world. This edited collection explores ways in which this is taking place and the implictions for these new ways of seeing ethically, politically, culturally and socially from an art and design perspective and through a critical theoretical lens.
The contributors converge on the intersection of New Materialism, Media Studies and Cultural Theory and offer speculative approaches combining creative writing and visual interludes from artists and designers, all of which address the question: are we on the cusp of new ways of seeing?
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Content
- Cover
- Title Page
- Copyright
- Contents
- List of Figures
- List of Contributors
- Series Editors' Preface
- Acknowledgements
- Introduction. Vision Reshaped
- Seeing
- 1. When Robots Ignore Us: The Affective Impact of Robotic Artwork and Development of Drone Art
- 2. Will Robots Daydream?
- 3. Discrete Accidents of Photogrammetry: Re-presenting Pure Surface in Google Earth
- 4. Ophiux
- Sensing
- 5. Blinking Eyes: The Embodied Registers of Military Drone Camera Footage on YouTube
- 6. Embodiment and the Perception of Nonhuman Sentience in Virtual Reality Interactive Art
- 7. On the Meaning of Virtual Environments and the Evolution of Life
- 8. Sweeping Away the Dust: Mars as Reconstructed Image
- 9. The Overview Effect
- Shaping
- 10. Robotic Presences: Encounters with Artificial Social Companionship and Embodied Representation
- 11. The Robotics Division of the Dramaco Instrument Company Introduces the Ensocellorator Reliance Pro 2
- 12. Metalithic Postcards During the Pandemic
- 13. Hi! I'm happy you're here!
- Afterword. Concluding Perception: Seeing and Seeming, Unseeing and Unseeming in the Fog
- Index
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