
Sound Design and Mixing in Reason
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Content
- Intro
- Title Page
- Copyright Page
- Contents
- Chapter 1: Sound Design and the Synthesizer
- What Is a Synthesizer?
- Understanding Sound
- Basic Elements of Sound
- The Basic Components of Synthesis
- Voltage-Controlled Oscillator (VCO)
- Voltage-Controlled Filter (VCF)
- Types of Filters
- Filter Slope
- Filter Controls
- Voltage-Controlled Amplifier (VCA)
- Low-Frequency Oscillator (LFO)
- LFO Controls
- LFO Effects
- Envelope Generator (ADSR)
- Exploring the Subtractor
- Signal Flow
- Dissecting the Subtractor
- Subtractor Oscillators 1 and 2
- Waveforms
- Oscillator Tune Controls
- Noise Generator
- Oscillator Mix
- FM (Frequency Modulation)
- Ring Modulator
- Subtractor Filters
- Filter 1
- Filter Types
- Freq
- Res
- Kbd
- Filter 2
- Level (Amplifier)
- LFO 1
- Waveforms
- LFO 1 Destinations
- Rate
- Sync
- Amount
- LFO 2
- LFO 2 Destinations
- Rate
- Amount
- Delay
- Kbd
- Envelopes Generators
- Amp Env
- Filter Env
- Mod Env
- Velocity
- Pitch Bend and Modulation Wheel
- Bend
- Mod
- Ext. Mod
- Common MIDI Messages
- External Modulation Destinations
- Play Parameters
- Note On
- Legato
- Retrig
- Portamento
- Polyphony
- Low BW
- Programming Custom Patches with the Subtractor
- Standard Effects
- PWM
- Lead
- Bass Drop
- Final Thoughts
- Chapter 2: Reason Instruments
- Thor Polysonic Synthesizer
- The Controller Panel
- Keyboard Modes
- Polyphony
- Polyphony Release
- Mono Legato
- Mono Retrigger
- Portamento
- Trigger Section
- Assignable Controls
- The Programmer
- Voice Section
- Oscillator 1, 2, and 3
- Analog
- Wavetable
- Phase Modulation
- FM Pair
- Multi Oscillator
- Noise
- Filters 1 and 2
- Low-Pass Ladder Filter
- State Variable Filter
- Comb Filter
- Formant Filter
- Shaper
- Amp
- LFO 1
- Envelopes
- Global Section
- The Modulation Routing Section
- The Step Sequencer
- Run Mode
- Direction
- Rate
- Edit
- Steps
- Note Transposing Sequence
- Malstrom Graintable Synthesizer
- Osc A and B
- Index
- Motion
- Shift
- Routing Oscillators
- Filters A and B
- Modulation (Mod A and B)
- Mod A
- Mod B
- Performance Control
- Velocity
- Pitch Bend and Mod Wheel
- Wobble Bass Patch
- Chapter 3: Sampling
- What Is a Sampler?
- A Brief History of the Sampler
- How a Sampler Works
- Sample Editor
- Key Zone
- Key Map
- Root Note
- Multisampling
- Sampling in Reason
- Preparing to Sample
- Setting Up the Recording Formats
- Setting Your Inputs
- Sampling into the Song Sample Tool Window
- Routing the ReDrum
- Open the Song Sample Tab from the Tool Window
- Assigned Samples
- Unassigned Samples
- Self-Contained Samples
- Sampling the ReDrum
- Edit Samples
- NN-19 Digital Sampler
- Loading Patches
- Keyboard Window
- Synth Parameters
- Osc
- Filter
- Filter Envelope
- Amp
- LFO
- Play Parameters
- Portamento
- Polyphony
- Spread
- Legato
- Retrigger
- Controller
- Pitch Bend
- Mod Wheel
- Velocity
- Creating Custom Patches
- Keyboard Display
- Sampling into the NN-19
- NN-XT
- Main Panel
- Remote Editor
- Key Map Display
- Sample Parameters
- Root
- Tune
- Start
- End
- Loop Start
- Loop End
- Play Mode
- Lo Key
- Hi Key
- Lo Vel
- Hi Vel
- Fade In
- Fade Out
- Alt
- Out
- Group Parameters
- Key Poly
- Group Mono
- Legato/Retrig
- LFO 1 Rate
- Portamento
- Synth Parameters
- Modulation
- Velocity
- LFO 1
- LFO 2
- Mod Envelope
- Pitch
- Filter
- Amp Envelope
- Velocity Switching
- Creating a Custom Patch
- Programming Custom High Hats
- Chapter 4: Reason Drum and Percussion Instruments
- Dr. OctoRex
- Dr. OctoRex Instrument Panel
- Global Transpose
- Trig Next Loop
- Show Programmer
- Select Loop and Load Slot
- Synth Parameters
- ReDrum Drum Computer
- Global Section
- High-Quality Interpolation
- Exclusive 8 and 9
- Master Volume
- Drum Sound Parameters
- Common Drum Parameters
- S1 and S2, Stereo, and Pan Controls
- Level, Length, and Decay
- Pitch, Tone, and Sample Start
- Channels 1, 2, and 10
- Channels 3, 4, 5, 8, and 9
- Channels 6 and 7
- The Sequencer
- Sequence Programming
- Using the ReDrum as a Sound Module
- Triggering Sounds
- Triggering Mutes
- Triggering Solos
- Kong Drum Designer
- Triggering Pads
- Loading Sounds
- Drums and FX
- Drum Modules
- FX
- Support Generator Effects
- Drum Module Panel
- Pad Settings
- Mute/Solo
- Pad Groups
- Drum Assignment
- Hit Type
- Quick Edit
- Practical Use of Pad settings
- Beat Juggling with Nurse Rex
- Chapter 5: Advanced Routing
- 14:2 Mixer
- Auto-Panning
- Auto-Leveling
- Complex LFO
- Tunable Feedback
- Sequenced Stutter Vocal Sample
- BV512 Digital Vocoder
- The Side Chain Bass Line
- Analog Drum Sequencer
- Chapter 6: Advanced Sequencing
- Advanced Sequencing
- The Sequence Window
- Block View
- Block Sequencing
- The Rack
- Vocode Bass
- Analog Drum Sequencer DS
- Kik/Snr ReDrum
- Sub Bass
- UG Pulse 1/8
- Banshee
- UG Pitch 1/16
- UG Strype 3/8
- Building the Arrangement
- The Breakdown
- The Outro
- Adding Additional Elements
- Chapter 7: Advanced Mixing Techniques
- Reference Mix
- The Big Meter
- VU Meter
- PPM Meter
- Peak Meter
- Peak Hold
- VU Offset
- Channel Selector
- Clip Indicator
- The Static Mix
- Setting the Mixer
- Wrangling the Low End
- Add Drums and Percussion
- Add the Synthesizers
- Add FX
- The Dynamic Mix
- Adding Automation to Blocks
- Adding Automation to Song View
- Finalizing the Mix
- EQ
- Stereo Imager
- Compressor
- Maximizer
- Chapter 8: Performing Live with Reason
- Building a Live Set Rack
- Locking a Controller to a Device
- Remote Override
- Edit Remote Override
- Programming Remote Overrides
- Keyboard Control
- Keyboard Control Edit Mode
- Additional Overrides
- DJing with Reason
- Chapter 9: ReWire
- Setting Up ReWire
- Audio ReWire
- MIDI ReWire
- Chapter 10: Reason and Record
- The Record Interface
- The Sequencer
- The Rack
- The Mixer
- Input
- Dynamics
- EQ
- Insert
- FX Sends
- Fader
- Master Section
- In Conclusion
- Appendix: The DVD-ROM
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