
Four-Color Communism
Description
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Reviews / Votes
"Eedy's monograph is extremely successful in providing an account of the role of comics in East German state power. It is an accessible and readable work that requires little prior knowledge of the historical content and yet also offers much to those well versed in its themes and debates. Most beneficial beyond comics scholarship are its additions to the existing scholarship on East Germany and communist and totalitarian regimes more broadly. Scholars working on state power in East Germany and beyond will find much of use here." * European Comic Art"Four-Color Communism is a solid work of scholarship on east German media studies, and east German comics in particular. Eedy engages with the broader field of GDR studies, always situating his arguments within broader theoretical and historical contexts. This ensures that the book will be of interest to scholars of the GDR who are unfamiliar with, or not primarily concerned with, comics. While Eedy does not present an exhaustive history of east German comics- nor does he claim to-his work is useful within comics studies for making east German comics more accessible to an English-language audience and bringing seminal publications like Mosaik into the larger conversation on international comics." * The German Quarterly
"This is an excellent book that fills a major gap in scholarship on German-language comics history and provides a useful analysis of the East German state's methods of managing popular culture and leisure time." * Paul M. Malone, University of Waterloo
"Four-Color Communism is a welcome addition to the field of GDR studies, as well as studies on education. It's well-written, very readable, and compelling." * Benita Blessing, Oregon State University
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Person
Content
Acknowledgements
List of Abbreviations and Terms
Introduction: Comics at the Intersection of State Power and Childhood
Chapter 1. Comics and the Crisis of Kultur in the SED State
Chapter 2. State Power and the East German Zeitgeist
Chapter 3. Power, Eigensinn, and the Construction of Space through Comics
Chapter 4. Escape, Escapism, and the Cultural Imperialism of Comic Book Travel in Mosaik and Atze
Chapter 5. Western Influence, Popular Taste, and the Limitations of the FDJ's Publishing Regime
Conclusion
Bibliography
Index
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