
Human Aspects of Visualization
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Content
- Title Page
- Preface
- Table of Contents
- Human Aspects of Visualization
- Human Aspects of Visualization
- Introduction
- Goals and Issues
- The Articles in This Book
- The Broker Bob Spence (Keynote)
- Comparing Different Layouts of Tag Clouds: Findings on Visual Perception Stephanie Deutsch, Johann Schrammel, Manfred Tscheligi
- The Personal Equation of Complex Individual Cognition During Visual Interface Interaction Tera Marie Green, Brian Fisher
- Faceted Visual Exploration of Semantic Data Philipp Heim, Jürgen Ziegler
- Fisheye Interfaces - Research Problems and Practical Challenges Mikkel Rønne Jakobsen, Kasper Hornbæk
- Visualization of Workaday Data Clarified by Means of Wine Fingerprints Andreas Kerren
- Staying Focused: Highlighting-on-Demand as Situational Awareness Support for Groups in Multi-display Environments Olga Kulyk, Tijs de Kler, Wim de Leeuw, Gerrit van der Veer, Betsy van Dijk
- Using Gaze Data in Evaluating Interactive Visualizations Harri Siirtola, Kari-Jouko Räihä
- Giga-Scale Multi-resolution Volume Rendering on Distributed Display Clusters Sebastian Thelen, Jörg Meyer, Achim Ebert, Hans Hagen
- Teaching Visual Design as a Holistic Enterprise Gerrit C. van der Veer, Corné Verbruggen
- Summary
- References
- The Broker
- An Example
- Definitions
- Need
- Conclusions
- References
- Comparing Different Layouts of Tag Clouds: Findings on Visual Perception
- Introduction
- Tag Clouds
- The Concept
- Application
- Practical Limitations
- Basics on Visual Perception
- The Eye Tracking Approach
- Perceptual Aspects in Similar Tasks
- Layouts of Tag Cloud Visualizations
- State of the Art
- Empirical Evidence
- From Perceptual to Cognitive Integration
- Conclusion
- References
- The Personal Equation of Complex Individual Cognition during Visual Interface Interaction
- Introduction
- The Challenge of Complex Cognition
- The Sensemaking Loop
- The Absence of Precedent
- Individual Differences
- The Human Cognition Model
- The Personal Equation of Interaction (PEI)
- The Personal Equation of Interaction Defined
- Research in the Personal Equation of Interaction
- Conclusion
- References
- Faceted Visual Exploration of Semantic Data
- Introduction
- Related Work
- A Three-Stage Model for Searching and Exploring Semantic Data
- Visualizing Semantic Data with gFacet
- Extracting Facets and Searching for a Start Concept
- Exploring the Search Space
- Pivot Operation
- User Study
- Results
- Comparison of Tools Based on the Information Seeking Process
- Conclusion and Future Work
- References
- Fisheye Interfaces - Research Problems and Practical Challenges
- Introduction
- Related Work
- Selection of Information
- Presentation of Information
- Design Aims
- Fisheye Interfaces in Programming
- The Fisheye Interface Initially Studied
- The Evolved Fisheye Interface
- Findings from User Studies
- Research Problems and Practical Challenges
- Is a Priori Importance Useful and If So, What for?
- What Does the User Focus on?
- What Interesting Information Should Be Displayed?
- Do Fisheye Views Integrate or Disintegrate?
- Are Fisheye Views Suitable for Large Displays?
- Conclusion
- References
- Visualization of Workaday Data Clarified by Means of Wine Fingerprints
- Introduction
- A Brief Look to Data and Users
- Wine Attributes and Existing Visualization Approaches
- Related Works
- Visualization of Wine Attributes by Using InfoVis Techniques
- Rectangular Wine Fingerprints
- Circular Wine Fingerprints
- User Study and Discussion
- Conclusions
- References
- $Staying Focused$: Highlighting-on-Demand as Situational Awareness Support for Groups in Multidisplay Environments
- Introduction
- Theory Grounding
- Situational Awareness
- Social Psychology of Groups and Technology
- Objectives and Hypotheses
- Setting and Procedure
- Target Group
- Group Task Scenario
- Pilot Test
- Multidisplay Environment Setting
- Measures
- Data Analysis and Results
- Participants
- Questionnaires
- The Use of Large Shared Display
- Interaction with the Highlighting-on-Demand interface
- Individual and Group Decision Making Strategies
- Reflections and Future Work
- Summary
- References
- Using Gaze Data to Evaluate Interactive Visualizations
- Introduction
- Related Work
- Evaluation Method
- Evaluating Parallel Coordinate Explorer
- Heatmap-Based Observations
- Proportion of Time Spent on Areas-of-Interest
- Transitions between Areas-of-Interest
- Discussion
- References
- Giga-Scale Multiresolution Volume Rendering on Distributed Display Clusters
- Introduction
- Related Work
- Data Structures
- Adaptive Octree
- 3D Non-standard Haar Wavelet Decomposition
- System Details
- Cluster Display Wall
- CGLX
- System Design
- Rendering Algorithm
- Progressive Refinement
- Implementation
- Out-of-Core Frustum Clipping
- Assembling the Volume
- Results
- Analysis
- Discussion
- Conclusion
- References
- Teaching Visual Design as a Holistic Enterprise
- Introduction
- Our Focus: Visualization as Factor in Meaning and Experience
- Culture and Context as Factors in Meaning and Experience
- "Visual" is Just a Trigger at the Surface in a Context
- Visual Design in Education - Art and Tradition
- Visualization for Usability
- A Vision on Teaching Visual Design for Information Artifacts
- Teaching Visual Design
- Holistic Visual Design Teaching
- Design in Context
- Teaching Design - The Process
- Learning from Students
- Designing for "Remote" Clients and Users
- Designing for an Arts and Crafts Culture
- Conclusions
- References
- Author Index
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