
The Transdisciplinary Reach of Design Science Research
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This book constitutes the thoroughly refereed proceedings of the 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, held in Tampa, FL, USA, in June 2022.
The 37 revised full research papers, included in the volume were carefully reviewed and selected from 103 submissions. They are organized in the following topical sections: Transdisciplinary Research & DSR (theme Track); Blockchain Information Systems; Intelligent Systems and Human Interaction; Healthcare Systems and Quality of Life; Innovation and Entrepreneurship; Sustainability and Responsible Design (Environmental Issues, Human Values and ethical Design); Human Safety and Cybersecurity; Emerging DSR Methods and Processes; Designers and Collaborative DSR; and Education and DSR.
Chapter(s) "Chapter 13." is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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Content
- Intro
- Preface
- Organization
- Contents
- Transdisciplinary Research and DSR (Theme Track)
- List of Reviewers
- An Information Systems Design Theory for Digital Broker Platforms
- 1 Introduction
- 2 Theoretical Background
- 2.1 Digital Platforms and Brokerage
- 2.2 Design Theory and Theorizing
- 3 Conceptual Approach
- 4 IS Design Theory for Digital Broker Platforms
- 5 Expository Instantiation
- 6 Discussion and Conclusion
- References
- Morphological Analysis for Design Science Research: The Case of Human-Drone Collaboration in Emergencies
- 1 Introduction
- 2 Background
- 2.1 Human-Drone Collaboration
- 2.2 A Sociotechnical View of Human-Drone Collaboration
- 3 Methodology
- 3.1 Morphological Analysis for Sociotechnical Systems (MASS)
- 3.2 Applying MASS to Human-Drone Collaboration
- 4 Results
- 5 Discussion
- 5.1 Design Science Research for Human-Drone Collaboration
- 5.2 MASS in Design Science Research
- 6 Conclusion
- References
- A Personalized Conversational Agent to Treat Depression in Youth and Young Adults - A Transdisciplinary Design Science Research Project
- 1 Introduction
- 2 Related Work
- 2.1 Conversational Agents for Mental Health
- 2.2 Personalization
- 3 Methodology
- 4 Design Science Research Project
- 4.1 Problem Awareness
- 4.2 Suggestion
- 4.3 Development
- 4.4 Evaluation
- 5 Results and Discussion
- 6 Conclusion
- References
- Design Principles for Boundary Spanning in Transdisciplinary Design Science Research
- 1 Introduction
- 2 Research Background
- 2.1 Boundary Object and Boundary Spanning
- 2.2 Design Principles-in-Use and Design Principles-in-Formulation
- 3 Design Principles for Boundary Spanning
- 3.1 Design Principles as a Boundary Object
- 3.2 Design Principles-in-Formulation as Boundary Spanning
- 3.3 Design Principles-in-Use as Boundary Spanning
- 4 Illustration: The Use Case of Data Spaces
- 4.1 Case Description
- 4.2 Formulating and Using Design Principles for Boundary Spanning
- 5 Contributions, Limitations, and Outlook
- References
- Toward an Information Systems Ontology
- 1 Introduction
- 2 Taxonomies and Ontologies in IS and CS
- 3 Ontology Development
- 3.1 Development and Population of a Top-Level Structure
- 3.2 Development and Population of Lower Hierarchy Levels
- 3.3 Refinement with IS Articles
- 3.4 Refinement with Wild Card Patterns
- 3.5 Refinement with Extracted Scientific Key Terminology
- 3.6 Refinement with IS Classification Schema
- 4 The Information Systems Ontology
- 5 Evaluation and Discussion
- 6 Conclusion
- References
- Supporting Product Development by a Trend Analysis Tool Applying Aspect-Based Sentiment Detection
- 1 Motivation
- 2 Foundations and Related Work
- 2.1 Conceptual Background
- 2.2 Design Requirements and Available Tools on the Market
- 3 Research Procedure
- 4 Design and Development
- 5 Demonstration and Discussion of the Artifact
- 5.1 Demonstration of the Artifact
- 5.2 Discussion of the Demonstration
- 6 Conclusion, Contribution and Outlook
- References
- Blockchain Information Systems
- Transient Random Number Seeds in Permissionless Blockchain Systems
- 1 Introduction
- 2 Related Work
- 3 Preliminaries
- 4 Proposed Approach
- 4.1 TRNS Recipient Protocol
- 4.2 TRNS Sender Protocol
- 4.3 TRNS Retrieval Protocol
- 4.4 TRNS Verification Protocol
- 4.5 Using the TRNS for Consensus
- 5 Conclusion
- References
- Blockchain-Enabled Secure and Smart Healthcare System
- 1 Introduction
- 1.1 Objective
- 1.2 Our Contribution
- 1.3 Organization
- 2 Related Work
- 3 Preliminaries
- 3.1 Basic Cryptographic Primitives
- 3.2 Other Building Blocks
- 4 High-Level View of the System
- 4.1 System Model
- 4.2 Assumptions
- 4.3 Communication Protocol Between Patient and Hospital
- 5 Security Analysis
- 5.1 Fairness
- 5.2 Privacy
- 6 Result and Discussion
- 7 Conclusion
- References
- Intelligent Systems and Human Interaction
- Can Artificial Intelligence Help Used-Car Dealers Survive in a Data-Driven Used-Car Market?
- 1 Introduction
- 2 Background and Related Work
- 3 Methodology
- 4 Problem Definition
- 5 Solution Objectives and Design Requirements
- 6 Secondary Problems
- 7 Discussion
- 8 Conclusion
- References
- Assessing the Reusability of Design Principles in the Realm of Conversational Agents
- 1 Introduction
- 2 Conceptual Background
- 2.1 Conversational Agents
- 2.2 DPs as Generalizable Design Knowledge
- 3 Research Approach
- 3.1 Paper Selection Process
- 3.2 Paper Analysis
- 4 Results
- 5 Discussion and Concluding Remarks
- References
- Let's Team Up with AI! Toward a Hybrid Intelligence System for Online Customer Service
- 1 Introduction
- 2 Conceptual Background
- 3 Research Approach
- 4 Design and Development
- 4.1 Theory-Derived Meta Requirements
- 4.2 Design Principles, Design Features, and Instantiation
- 5 Evaluation
- 6 Discussion and Conclusion
- References
- Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design
- 1 Introduction
- 2 Foundations: Gamification of Expert Annotation Tasks
- 3 Research Design
- 4 Meta-Requirements for Gamified Expert Annotation Systems
- 5 A Tentative Design for a Gamified Expert Annotation System
- 6 Discussion and Conclusion
- References
- Healthcare Systems and Quality of Life
- Reviewers
- Guiding Refugees Through European Bureaucracy: Designing a Trustworthy Mobile App for Document Management
- 1 Introduction
- 2 Background
- 2.1 The Role of ICT for Refugees
- 2.2 Antecedents of Institution-Based Trust
- 3 Research Method
- 4 Design and Development
- 4.1 Design Requirements
- 4.2 Design Features and Instantiation
- 5 Evaluation
- 6 Discussion
- 7 Conclusion
- References
- Just What the Doctor Ordered - Towards Design Principles for NLP-Based Systems in Healthcare
- 1 Introduction
- 2 Natural Language Processing in Healthcare
- 3 Research Design
- 3.1 First Iteration
- 3.2 Second Iteration
- 4 Understanding the Design of NLP-Based Systems in Healthcare
- 4.1 Meta Requirements and Design Principles
- 4.2 Evaluation of Findings
- 5 Discussion and Conclusion
- References
- A Digitization Pipeline for Mixed-Typed Documents Using Machine Learning and Optical Character Recognition
- 1 Introduction
- 2 Research Background
- 3 Research Approach
- 4 Objectives of a Solution
- 5 Results
- 5.1 Preprocessing
- 5.2 Recognition
- 5.3 Postprocessing
- 5.4 Evaluation
- 6 Discussion and Conclusion
- References
- Fathers with Postpartum Depression: A Problem Space Exploration
- 1 Introduction
- 2 Background: New Fathers with PPD
- 3 Research Approach
- 4 Fathers with PPD: Problem Space Exploration
- 4.1 Iteration 1 - Discovering Pain Points of New Fathers
- 4.2 Iteration 2 - Developing Prototypical Personas
- 4.3 Integrating Across Iterations - Identifying Meta-requirements
- 4.4 Validating the Findings
- 5 Discussion and Next Steps
- References
- A Design Science Approach to Blood Donation Apps
- 1 Introduction
- 2 Existing Blood Donation Apps
- 3 Behavioural Change Models Regarding Blood Donation
- 4 Design Science Research Project
- 5 Designing Smartphone Applications for Blood Donors
- 6 Conceptual Model
- 7 Evaluation
- 8 Conclusion
- References
- Innovation and Entrepreneurship
- Reviewers
- Developing an Innovation Accounting System for a Professional Service Firm: A Design Science Research Project
- 1 Introduction
- 2 Problem Definition and Diagnosis
- 2.1 Research Question
- 2.2 What Stakeholders Need: Analysis of Needs of Relevant User Groups
- 2.3 What Can be Built: Existing Innovation Accounting Approaches in Literature
- 3 Solution Design
- 3.1 Design Requirements
- 3.2 Object Design
- 4 Evaluation
- 5 Learning
- 6 Conclusion
- References
- Market of Makers - How to Promote Corporate Entrepreneurship with an Effectuation Intervention
- 1 Introduction
- 2 Objectives of a Solution
- 3 Design and Development
- 3.1 Designing the Market of Makers
- 3.2 Designing the Speedboat Regatta
- 4 Demonstration
- 4.1 Applying the Market of Makers
- 4.2 Applying the Speedboat Regatta
- 5 Evaluation
- 6 Discussion and Conclusion
- References
- How to Make Smart Collaboration Work in Multidisciplinary Teams
- 1 Introduction
- 2 Problem Definition
- 3 Problem Analysis
- 4 Solution Design
- 4.1 Design Requirements
- 4.2 Object Design
- 5 Evaluation
- 6 Learnings
- 7 Conclusion
- References
- The Chimera of the Simple Organization: What is the Relevant Design Knowledge Needed to Guide Small Business Digital Transformation?
- 1 Introduction
- 2 Research Approach
- 3 Characteristics of Small Businesses
- 4 Designing for Small Businesses
- 5 Discussion and Conclusion
- References
- Models of Impact: A Methodology and a Toolkit to Generate Sustainable Business Models
- 1 Introduction
- 2 Related Work and Literature Review
- 2.1 Business Models and Social Impact
- 2.2 Social Entrepreneurship Education
- 2.3 Revenue and Impact Models
- 3 Research Methodology
- 3.1 Kernel Theory - Game-Based Learning
- 3.2 The Artifact Design: Models of Impact Game and Toolkit
- 4 Evaluation - User Case Studies
- 4.1 Use in Education
- 4.2 Use in a Large Non-profit Organization
- 4.3 Use in Community Events
- 5 Some Reflections and Limitations
- 6 Conclusions and Future Work
- References
- Sustainability and Responsible Design (Environmental Issues, Human Values and Ethical Design)
- Towards Designing Smart Home Energy Applications for Effective Use
- 1 Introduction
- 2 Related Work and Theoretical Foundations
- 3 Research Methodology
- 4 Designing a Smart Home Energy Application
- 5 Conclusion and Outlook on Expected Contribution
- References
- Human Safety and Cybersecurity
- Designing Information Security Culture Artifacts to Improve Security Behavior: An Evaluation in SMEs
- 1 Introduction
- 2 Background
- 2.1 Organizational Culture
- 2.2 IS Security Culture
- 2.3 Security-Related Behaviors
- 2.4 Relationship Between IS Security Culture and Security-Related Behavior
- 3 Methodology
- 4 Data Collection
- 5 Case Study: Evaluation in SMEs
- 6 Discussion
- 7 Conclusion and Further Work
- References
- Emerging DSR Methods and Processes
- Reviewers for the Emerging DSR Methods and Processes Track
- Toward a Method for Reviewing Software Artifacts from Practice
- 1 Introduction
- 2 Conceptual and Methodological Foundations
- 2.1 Software Artifacts in Research and Practice
- 2.2 Literature Review Process
- 3 A Method for Reviewing Software Artifacts from Practice
- 4 Demonstrating the Applicability of the Method
- 5 Discussion and Outlook
- References
- SeniorDT: A Design Thinking-Based Approach to Requirements Engineering Involving Elderly Users
- 1 Introduction
- 2 Literature Review
- 3 Methodological Approach
- 4 Project Background
- 5 SeniorDT - Design and Development
- 5.1 Demonstration and Evaluation of the Initial Version
- 5.2 Refinement of SeniorDT
- 5.3 Evaluation of the Refined Version of SeniorDT
- 6 Discussion: Reflection and Learning
- 6.1 Limitations and Further Research
- References
- A Granular View of Knowledge Development in Design Science Research
- 1 Introduction
- 2 Literature Review
- 3 Design Knowledge Types and Operations
- 3.1 Design Knowledge Types
- 3.2 Operations
- 3.3 From Knowledge Types to Knowledge Types Through Operations
- 4 Triplets to Progress Projectability, Fitness, and Confidence
- 5 Conclusion
- References
- Towards a Scheme for Contribution in Action Design Research
- 1 Introduction
- 2 Background
- 2.1 Action-Oriented Design Science Research
- 2.2 Theoretical Contribution
- 2.3 DSR Contributions
- 3 Empirical Grounding: Reflections on Ongoing ADR Research
- 4 A Conceptual Scheme for ADR Contributions
- 4.1 Application for Research Design
- 5 Discussion
- 6 Conclusion
- References
- Designers and Collaborative DSR
- Action Design Research - Models for Researcher-Practitioner Collaboration
- 1 Introduction
- 2 Literature Review
- 3 The RPC Project and the ADR Project
- 4 Research Method
- 5 Main Challenges
- 5.1 Challenge 1: Researcher Intervention in Practitioner Contexts
- 5.2 Challenge 2: Reciprocal Shaping Between Artifacts and Design Principles Emerged from Theory and Practice
- 5.3 Challenge 3: Researcher and Practitioner Learning
- 6 Theoretical Models
- 7 Discussion
- 8 Conclusion
- References
- Are Journals and Repositories Enough? Design Knowledge Accumulation as a Diffusion of Innovation Practice
- 1 Introduction
- 2 DK Accumulation as a Problematic Phenomenon
- 3 DK Accumulation as a Communication Endeavor
- 4 Diffusion of Innovation
- 5 Instantiating DoI for DK Accumulation
- 5.1 The Innovation
- 5.2 The Agents
- 5.3 The Communication Channels
- 6 Conclusion
- References
- Analyzing Design Knowledge Representation in Design Science Research and Deriving Recommendations to Support Design Knowledge Codification
- 1 Introduction
- 2 Theoretical Background
- 2.1 Design Science Research and the Importance of Design Knowledge
- 2.2 Design Knowledge Accumulation to Facilitate Reuse
- 3 Identifying and Classifying Design Knowledge Representation Forms
- 3.1 Systematic Literature Review
- 3.2 Coding Frame
- 4 Results: Status Quo of Design Knowledge Representation in Design Science Research
- 5 Critical Discussion of the Status Quo and Recommendations
- 6 Conclusion and Future Research Directions
- References
- Education and DSR
- Designing Virtual Toolboxes to Guide Educators in Creating Online Learning
- 1 Introduction
- 2 Foundations and Related Work
- 3 Overview of the Design Science Research Project
- 4 Designing Virtual Toolboxes to Support Educators in Online Learning
- 4.1 Design Requirements for Virtual Toolboxes
- 4.2 Design Principles for Virtual Toolboxes
- 4.3 Instantiation
- 5 Evaluation
- 6 Discussion
- 6.1 Implications for Research and Practice
- 6.2 Limitations and Future Research
- 7 Conclusion
- References
- DSR Teaching Support: A Checklist for Better DSR Research Design Presentations
- 1 Introduction
- 2 Background Knowledge
- 2.1 Context of the Research Problem and Need for a Solution
- 2.2 Knowledge that Informs the Artefact Design
- 3 Methodology
- 3.1 Reference Approach
- 3.2 Procedures
- 4 Artefact Presentation
- 5 Evaluation Results
- 6 Conclusion
- References
- System Design Principles for Intergenerational Knowledge Sharing
- 1 Introduction and Problem Awareness
- 2 Research Methodology
- 3 Result
- 3.1 Elaboration on Meta-requirement
- 3.2 Demonstration of Meta-design
- 3.3 Reflection and Formalization of Proposed Design Principles
- 4 Discussion
- References
- User Experience Requirements of Digital Moderation Systems in South Africa: Using Participatory Design Within Design Science Research
- 1 Introduction
- 2 Literature Review
- 3 Methodology
- 3.1 Introduction
- 3.2 Data Collection
- 3.3 Results
- 4 Findings
- 5 Conclusion
- References
- "Designing" Design Science Research - A Taxonomy for Supporting Study Design Decisions
- 1 Introduction
- 2 Design Science Research
- 3 Taxonomy Development Approach
- 4 Research Method
- 5 Results: Taxonomy for Design Science Research Studies
- 6 Using the Proposed Taxonomy to Identify Patterns of DSR Studies
- 6.1 Example Studies
- 6.2 DSR Research Patterns
- 7 Conclusion
- References
- Correction to: The Transdisciplinary Reach of Design Science Research
- Correction to: Guiding Refugees ThroughEuropean Bureaucracy: Designinga Trustworthy Mobile App for DocumentManagement
- Author Index
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