
Android Development with Flash
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Content
- AndroidT Development with Flash®: Your visual blueprintT for developing mobile apps
- How to Use This Visual Blueprint Book
- Table of Contents
- Chapter 1: Getting Started with Android Development
- Introducing Android Devices
- Introducing the Development Tools
- Introducing the Available APIs
- Check What APIs Are Not Available
- Become an Android Developer
- Get the Android SDK
- Get the Android Eclipse Plug-in
- Enable USB Debugging
- Create an Android Virtual Device
- Start the Emulator
- Chapter 2: Getting Started with Flash CS5
- Using the Actions Panel
- Create a Skeleton Custom Class
- Set the Source Path
- Create MovieClips
- Create Buttons
- Edit Properties in Flash
- Add Objects to the Stage with Code
- Remove Objects from the Stage with Code
- Work with Events
- Using the Drawing API
- Using Flash CS5 Help
- Chapter 3: Developing Your First Application
- Create a New Project
- Configure Publish Settings
- Set Your Application Output
- Create a P12 Certificate
- Compile from Flash Professional CS5
- Compile from the Command Line
- Install Your Application on Your Device
- Update Your Version Number
- Set Application Permissions
- Set a Custom Application URI
- Chapter 4: Designing Your Application
- Mobile User Interface Guidelines
- Understanding Screen Resolutions
- Create Full-Screen Applications
- Understanding Screen Orientation
- Create Usable Hit States
- Understanding Layout
- Chapter 5: Handling Interaction
- Create Button States
- Respond to Touch Events
- Track Multiple Touches
- Respond to Zoom Events
- Respond to Rotate Events
- Respond to Pan Events
- Respond to Swipe Events
- Listen for Accelerometer Events
- Determine If the Accelerometer Is Available
- Determine Device Orientation
- Detect Which Way Is Up
- Filter Accelerometer Data
- Chapter 6: Working with Images
- Prepare Your Images
- Import Images
- Display Images
- Bundle Images with Your Application
- Load Images at Runtime
- Create Images Dynamically
- Save Images to the Camera Roll
- Select Images from the Camera Roll
- Display the Camera
- Chapter 7: Working with Sound
- Import Audio into Your Project
- Choose an Audio Codec
- Bundle Sounds with Your Application
- Load Sounds at Runtime
- Play Sounds
- Stop Sounds
- Set the Volume of a Sound
- Visualize the Sound Spectrum
- Access the Microphone
- Chapter 8: Working with Video
- Explore Available Video Formats and Encode a Video File
- Convert Videos
- Embed a Video
- Bundle a Video with Your Application
- Load a Video
- Buffer a Video
- Control a Video
- Set the Volume of a Video
- Chapter 9: Working with Text
- Embed Fonts in Your Application
- Create an Input TextField
- Create a Password TextField
- Using TLF TextFields
- Create a Scrollable TextField
- Chapter 10: Saving State
- Create a Local SharedObject
- Write to a SharedObject
- Load Data from a SharedObject
- Connect to a SQLite Database
- Create a SQLite Table
- Insert Data into a SQLite Table
- Select Data from a SQLite Table
- Update Data in a SQLite Table
- Delete Data from a SQLite Table
- Handle Application Exits
- Save Application States
- Handle Back and Menu Button Presses
- Handle Application Deactivation
- Chapter 11: Working with Files
- Reference Files and Directories
- Write Files
- Read Files
- Update Files
- Append Files
- Handle Files Synchronously
- Copy Files
- Load SWF files
- Chapter 12: Using the Location and WiFi Features
- Retrieve Your Current Location
- Map Your Location with Yahoo!
- Map Your Location with Yahoo!
- Map Your Location with Google
- Map Your Location with Google
- Determine Your Speed
- Check for an Internet Connection
- Set the System Idle Mode
- Display Web Pages
- Chapter 13: Using Special URL Protocols
- Make Phone Calls
- Open the Mail Application
- Open the Maps Application
- Open the Messaging Application
- Play a YouTube Video
- Chapter 14: Integrating with Third-Party Services
- Submit Updates to Twitter
- Display Ads with Smaato
- Track with Google Analytics
- Display Ads with AdMob
- Chapter 15: Optimizing Performance
- Optimize Your Display List
- Manage Mouse Events
- Understanding cacheAsBitmap
- Understanding cacheAsBitmapMatrix
- Chapter 16: Debugging Your Application
- Show Your Trace Statements
- Create Breakpoints
- Using the Flash CS5 Debugger
- Understanding the Debug Console
- Understanding the Variables Panel
- Debug with the Android Eclipse Plug-in
- Chapter 17: Deploying Your Application
- Take Screenshots of Your Application on Your Device
- Create an Application Icon
- Publish Your Application for the Android Market
- Upload Your Application to the Android Market
- Appendix A: ActionScript Class Reference
- INDEX
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