
Smart Graphics
Description
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Content
- Title
- Preface
- Organization
- Table of Contents
- View and Camera Control
- Smart Views in Smart Environments
- Introduction
- Background and Related Work
- Principal Approach
- Interactive Generation of View Packages
- Smart Display Mapping
- Basic Approach
- Our Approach
- Smart Realization of View Package Semantics
- Smart View Layout
- Results and Concluding Remarks
- References
- Advanced Composition in Virtual Camera Control
- Introduction
- Background
- Composition Rules
- Rules Rating
- Rendering Approach
- Rating Functions
- Shot Processing
- Evaluation
- Conclusion and Future Work
- References
- Towards Adaptive Virtual Camera Control in Computer Games
- Introduction
- Background
- Camera Profiles
- Gaze Interaction in Games
- The Game
- Experimental Methodology
- Extracted Features from Data
- Camera Behaviour Modelling
- Behaviour Identification
- Behaviour Prediction
- Results and Analysis
- Conclusion
- References
- Three-Dimensional Modeling
- An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels
- Introduction
- Related Work
- Designing a Geometric Shape for Real-World Objects
- Interactive Volume Data Editing
- Large Objects Based on a Sphericon
- Proposed Method
- Conical Voxel Representation
- Geometrical Constraints
- Implemented System
- Results
- Obtained 3D Objects
- Conclusion and Future Work
- References
- A Multi-touch System for 3D Modelling and Animation
- Introduction
- Related Work
- Multi-touch Input for 2D and 3D Manipulation
- Bimanual Interaction
- Performance Animation
- System
- Multi-finger Mappings for Unimanual Control
- Unimanual Object Manipulation
- Manipulating Dynamic Objects
- Unimanual Camera Control
- Unimanual Time Control
- Bimanual Control for View, Space, and Time
- Bimanual Object Manipulation
- Bimanual Camera and Object Control
- Bimanual Object and Time Control
- User Study
- Setup and Procedure
- Results
- Discussion and Future Work
- Conclusion
- References
- Visual Information Encoding
- Illustrative Couinaud Segmentation for Ultrasound Liver Examinations
- Introduction
- Related Work
- Illustrative Couinaud Segmentation of the Liver
- Couinaud Partitioning and Liver Fitting
- Vascular Plane Selection and Model Fitting
- Liver Sculpting
- Illustrative Enhancements of Examination
- Ultrasound Slice Enhancement
- Illustrative Guidance in 3D Space
- Case Study
- Discussion
- Conclusions
- References
- Iconizer: A Framework to Identify and Create Effective Representations for Visual Information Encoding
- Introduction
- Overall Motivation and Philosophy
- Related Work and Background
- Approach
- The I-Bridge Builder
- The VIE-Designer
- Exemplar Finding
- Results and Evaluation
- Conclusions and Future Work
- References
- A Zone-Based Approach for Placing Annotation Labels on Metro Maps
- Introduction
- Related Work
- Zone-Based Segmentation of the Map Domain
- Dilating Metro Lines on the Map Image
- Defining Potential Fields for Image Annotation Labels
- Discretizing the Map Domain into Grid Square Cells
- Genetic-Based Optimization of Label Placement
- Encoding the Order of Label IDs
- Greedy Placement of Textual and Image Annotation Labels
- Definition of an Objective Function
- Results
- Conclusion
- References
- Video Projection
- Using Mobile Projection to Support Guitar Learning
- Introduction
- Related Work
- Music Learning Interfaces
- Mobile Projection Interfaces
- Concept
- Visualization
- Input Techniques
- Prototype
- Initial User Feedback
- Conclusion and Future Work
- References
- Don't Duck Your Head! Notes on Audience Experience in a Participatory Performance
- Introduction
- Artistic Aim
- The Course of Action
- Some Duck The Head. Some Do Not!
- Interactive Media in Parcival XX-XI
- Qualitative Research - Interviewing the Audience
- Fear
- Being the Other - Fun and Frustration
- Watching the Other - Schadenfreude and Frustration
- Conclusion and Future Work
- References
- Short Papers: Information Visualization
- CorpusExplorer: Supporting a Deeper Understanding of Linguistic Corpora
- Introduction
- Word Trees
- Google Ngram Viewer and Associated Data
- CorpusExplorer
- Conclusion
- References
- Glass Onion : Visual Reasoning with Recommendation Systems through 3D Mnemonic Metaphors
- Digitized ''Word of Mouth''
- Disorientation in Information Visualization and Metaphors for Visual Reasoning
- References
- Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop
- Introduction
- Interactive Prototype
- Evaluation
- Conclusion
- References
- Short Papers: Interaction Techniques
- ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse
- Introduction
- Related Work
- ElasticSteer
- User Study
- Conclusion
- References
- Proxy-Based Selection for Occluded and Dynamic Objects
- Introduction
- Related Work
- Proxy-Based Selection
- Proxy Algorithm
- Proxy Properties
- User Study
- Discussion
- Conclusion
- References
- Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces
- Introduction
- Related Work
- Proposed Manipulation Techniques
- Z-Pinch
- Turn and Roll
- PieRotate
- User Study
- Goals
- Participants
- Apparatus
- Task
- Design
- Results
- Task Completion Times
- Manipulation Strategies
- Qualitative Feedback
- Discussion
- Conclusion
- References
- Left and Right Hand Distinction for Multi-touch Displays
- Introduction
- Related Work
- Properties of the Human Hand
- An Empirical Model for Hand Distinction
- Implementation and Results
- Conclusion and Future Work
- References
- Short Papers: Visual Communication
- Visual Communication in Interactive Multimedia
- Motivation
- Exemplary Application
- Future Work
- References
- Communicative Images
- Introduction
- Image Semantics
- Coupling Ontology-Based Semantics with Images
- Granularity and Accuracy of Semantic Information
- Communication with Images
- Starting the Communication
- Transforming Image to be Communicative
- Sharing and Extending the Knowledge Base
- Scalability of Knowledge
- Conclusions and Future Work
- References
- A Survey on Factors Influencing the Use of News Graphics in Iranian Online Media
- Introduction
- Requirements for Preparing and Producing News Graphics and Infographics
- Conclusion
- Suggestions
- References
- Short Papers: Graphics and Audio
- Palliating Visual Artifacts through Audio Rendering
- Introduction
- Implementation of Audio-Graphical Rendering
- Experiment Design
- Statistical Analysis of Experiment
- Analysis for Perception of Visual Artifact in One Modality
- Analysis for Perception of Visual Artifact with Audio-Graphical Effect
- Conclusion and Future Work
- References
- A Phong-Based Concept for 3D-Audio Generation
- Introduction
- Using Intelligent Virtual Objects for Audio Generation
- Phong-Based Sound Rendering
- Conclusion
- References
- System Demonstrations
- pitchMap: A Mobile Interaction Prototype for Exploring Combinations of Maps and Images
- Introduction
- Prototype
- Future Work
- References
- Lg: A Computational Framework for Research in Sketch-Based Interfaces
- Introduction
- Related Work
- The Lg Framework
- Motivation
- Overview
- Lg Core
- Lg Python API
- Assistant Integration and Supervised Learning
- Discussion
- Conclusion
- References
- Elements of Consumption: An Abstract Visualization of Household Consumption
- Introduction
- Background
- System Description
- System Implementation
- Conclusions and Future Work
- References
- Hand Ivy : Hand Feature Detection for an Advanced Interactive Tabletop
- Introduction
- Concept
- Method
- Preceded Process
- Hand Feature Detection
- The Relationship between Users from Hand Features
- Conclusions
- References
- Author Index
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