
Educating Learning Technology Designers
Description
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This cutting-edge guide:
synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology - highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development
offers helpful resources for both faculty and students - including descriptions of a variety of successful courses in learning technology design, examples of student work with commentary by instructors and students, and discussions of "lessons learned" in course development
includes a "To the Student" chapter that speaks in plain language about what is exciting and challenging about creating technology for kids
Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.
Reviews / Votes
'as a summary of the challenges that have been grabbed and addressed by scholars in the USA, the work provides a great resource.' -- John G Hedberg, British Journal of Education Technology, Vol 41, No 2, 2010. "A compilation of well-illustrated chapters, [this book] comes from a Google software engineer with an academic appointment "on the side", a Stanford education professor, and a freelance science writer....as a summary of the challenges that have been grabbed and addressed by scholars in the USA, the work provides a great resource."--British Journal of Educational Technology, Vol. 41: No. 2, 2010More details
Other editions
Additional editions


Persons
Shelley Goldman is Professor (Teaching) at Stanford University.
Michael Chorost is a freelance technology writer and educational consultant.
Content
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano
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