
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
This book presents the outcomes of the 8th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning held in Toledo (Spain) hosted by the University of Castilla-La Mancha from 20 th to 22 nd June 2018. Further expanding the topics of the previous editions, the conference provided an open forum for discussing intelligent systems for technology enhanced learning (TEL) and their roots in novel learning theories, empirical methodologies for their design or evaluation, stand-alone and web-based solutions and maker spaces, and also fostering entrepreneurship and increasing business startup ideas. It brought together researchers and developers from industry, the education field and the academic world to report on the latest scientific research, technical advances and methodologies.
More details
Other editions
Additional editions

Content
- Intro
- Preface
- Organization of MIS4TEL 2018
- General Chair
- Technical Chair
- Paper Co-chairs
- Proceedings Chairs
- Workshop Chair
- Steering Committee
- Local Organization
- Program Committee
- Organization of Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL)
- Organizing Committee
- Program Committee
- Organization of Workshop on TEL in Nursing Education
- Organizing Committee
- Program Committee
- Contents
- Main Track
- Blending Classroom, Collaborative, and Individual Learning Using Backstage 2
- 1 Introduction
- 2 Related Work
- 3 A Novel STEM Seminar Format, Its Promotion, and Its Limitations
- 4 Towards Overcoming the Seminar Format's Limitations
- 5 Evaluation and Findings
- 6 Conclusion and Perspectives
- References
- Predicting Learners' Behaviours to Get It Wrong
- 1 Introduction
- 2 Related Work
- 3 Skipping Predictor
- 4 Examination Fitness Predictor
- 5 Misconception Predictor
- 6 Perspectives for Future Work
- 7 Conclusion
- References
- A Run-Time Detector of Hardworking E-Learners with Underperformance
- 1 Introduction
- 2 Related Work
- 3 Method Description
- 4 Configuration of the Experiments
- 5 Results and Discussion
- 5.1 Comparison of Our Proposed Method with Other Alternatives
- 6 Conclusions and Future Work
- References
- The Use of Gamification as a Teaching Methodology in a MOOC About the Strategic Energy Reform in México
- Abstract
- 1 Introduction
- 2 Theoretical Background
- 2.1 The Use of MOOC in Higher Education Programs
- 2.2 Gamification and MOOCs
- 3 Methodology
- 3.1 Course Design
- 3.2 Sample
- 3.3 Data Collection and Analysis
- 4 Results
- 4.1 Participants' Profile
- 4.2 Gamified Challenge Completion
- 4.3 Participants' Performance (Final Test About the MOOC Contents)
- 5 Discussion and Conclusion
- References
- Real Marks Analysis for Predicting Students' Performance
- 1 Introduction
- 2 Data and Metodology
- 3 Results and Discussion
- 4 Conclusions
- References
- Multisensory Educational Materials: Five Senses to Learn
- 1 Introduction
- 2 From Manipulatives to Digital and Virtual Manipulatives
- 3 STTory: A Tool for Multisensory Storytelling
- 4 Materials and Method
- 4.1 Acceptability Study
- 4.2 Memory Study
- 5 Results
- 6 Qualitative Observations
- 7 Conclusions
- References
- Human Expert Labeling Process: Valence-Arousal Labeling for Students' Affective States
- Abstract
- 1 Introduction
- 2 Data Collection
- 3 Labeling Tool, Labelers, and Training
- 4 Experimental Conditions
- 5 Valence-Arousal Labels
- 6 Analysis of the Labeled Data
- 7 Results
- 8 Conclusions
- References
- A Week of Playing with Code, the Object-Oriented Way
- 1 Introduction
- 2 Background
- 3 Teaching Material and Methodology
- 3.1 Proposed Projects and Frameworks
- 3.2 Objects-Early Approach
- 4 The Space Invaders, in a Week of Code
- 4.1 Students
- 4.2 Opinions
- 4.3 Delivered Works
- 5 Conclusions
- References
- Emojis' Psychophysics: Measuring Emotions in Technology Enhanced Learning Contexts
- Abstract
- 1 Introduction
- 1.1 Definition and Functions of Emojis
- 1.1.1 What Are Emojis and Who Uses Them?
- 1.1.2 Why Do People Use Emojis?
- 1.1.3 Open Issues in the Use of Emojis
- 1.2 Self-report Instruments to Assess Emotions in Technological Contexts: The Potential of Emojis for Measurement
- 1.2.1 Assessment of Emotions in Technological and Learning Contexts
- 1.2.2 Using Emojis as Measurement Tools
- 1.2.3 The Rasch Models
- 1.3 The Present Study
- 2 Method
- 2.1 Participants
- 2.2 Material and Procedure
- 3 Results and Discussion
- 4 Conclusions
- References
- The Usability of Multiple Devices for Assessment in Psychological Research: Salience of Reasons Underlying Usability
- Abstract
- 1 Introduction
- 1.1 The Present Study
- 2 Method
- 2.1 Participants
- 2.2 Material and Procedure
- 2.2.1 Achievement Emotions and Motivation
- 2.2.2 Type of Device
- 2.2.3 Usability
- 2.2.4 Reasons for Usability
- 2.3 Analysis Procedure
- 3 Results and Discussion
- 3.1 Usability and Type of Device
- 3.2 Reasons for Usability
- 4 Conclusions
- References
- Collaborative Language Learning Through Computer-Assisted Translation on a Wiki-Based Platform: Operations and Management
- 1 Introduction
- 2 CAT Tools: The Requirements
- 3 The WALLeT Platform
- 4 Integration in Classroom Activities
- 5 The Use of Surveys
- 6 The Wiki-Based Platform Technology Stack
- 7 Conclusions
- References
- Learning Scientific Concepts with Text Mining Support
- Abstract
- 1 Introduction
- 2 The Text Mining Tool Sobek
- 2.1 Sobek Operation
- 3 Research Methodology
- 4 Discussion of Results and Limitations
- 5 Conclusion
- References
- RETRACTED CHAPTER: Virtual Reality Learning Environments in Materials Engineering: Rockwell Hardness Test
- Abstract
- 1 Introduction
- 2 Proposed Virtual Lab
- 2.1 Development
- 2.2 User Workflow
- 3 Discussion
- 4 Conclusions
- Acknowledgments
- References
- A Teaching Experience on Information Systems Auditing
- Abstract
- 1 Introduction
- 2 International Curricula
- 3 The Teaching Experience
- 3.1 Precedents
- 3.2 Current Methodology and Teaching Goals
- 3.3 Sequence of Activities
- 3.4 Assessment and Comparison of Results
- 4 Lessons Learnt and Improvement Proposals
- 5 Conclusions
- Acknowledgements
- References
- Compliance to eXtreme Apprenticeship in a Programming Course: Performance, Achievement Emotions, and Self-efficacy
- Abstract
- 1 Introduction
- 1.1 Background
- 1.2 Aims and Hypotheses
- 2 Method
- 2.1 Participants
- 2.2 Measures and Procedure
- 2.3 Analysis Procedure
- 3 Results and Discussion
- 3.1 The Effect of XA Compliance on Performance and Achievement Emotions
- 3.2 The Mediation Role of Achievement Emotions
- 4 Conclusions
- References
- Learning Analytics in the Classroom: Comparing Self-assessment, Teacher Assessment and Tests
- Abstract
- 1 Learning Analytics in the Classroom
- 2 Objective vs Subjective Assessment: Lea's Flower Tool
- 3 Field Study
- 3.1 Study Setup
- 3.2 Results
- 4 Conclusions
- Acknowledgements
- References
- Towards a Model of Early Entrepreneurial Education: Appreciation, Facilitation and Evaluation
- Abstract
- 1 Introduction
- 2 The Pedagogy of Making
- 2.1 What Makers Say - Empirical Results from Interviews with Makers
- 2.2 Maker Education in Social Media
- 3 Making in Early Entrepreneurial Education
- 3.1 Objectives of Early Entrepreneurial Education
- 3.2 Facilitation and Evaluation of Early Entrepreneurial Education
- 4 Conclusions and Outlook
- Acknowledgment
- References
- Awareness of School Learning Environments
- Abstract
- 1 Introduction
- 2 A Deep Learning Route to Knowledge Representation and Reasoning
- 3 Case Study
- 3.1 Data Collection
- 3.2 Feature Extraction
- 4 Evolving Systems
- 5 Conclusions and Future Work
- Acknowledgments
- References
- Gamification and Learning Analytics to Improve Engagement in University Courses
- Abstract
- 1 Introduction
- 2 Related Works
- 3 The Gamification Approach for Monitoring Engagement
- 4 A Mobile App for VeeU2.0
- 5 User Testing
- 6 Conclusions
- References
- The Online Self-assessment Mygoalin Supporting Self-regulated Learning: User-Feedback for Optimization
- Abstract
- 1 Introduction
- 1.1 Theoretical Framework: SRL
- 1.2 Practical Support: SRL
- 2 Research Questions
- 3 Methods
- 3.1 The Online Self-assessment Mygoalin
- 3.2 The Procedure for Qualitative Content Analysis in Theory
- 3.3 Description of the Sample and the Procedure in Practice
- 4 Results
- 5 Conclusion
- References
- Design of a Multi-agent Architecture for Implementing Educational Drama Techniques Using Robot Actors
- Abstract
- 1 Introduction
- 2 Drama-Based Activities with Robots
- 3 Requirements of a Platform to Implement Educational Drama with Robots
- 4 Design of DramaBot Architecture
- 5 Characterization of Agents
- 5.1 Script Agent
- 5.2 Director Agent
- 5.3 Actor Agent
- 6 Conclusions
- References
- Predictors of Performance in Programming: The Moderating Role of eXtreme Apprenticeship, Sex and Educational Background
- 1 Introduction
- 1.1 Informatics Education
- 1.2 Antecedents for a Good Performance in Programming
- 1.3 The Case Study
- 2 Method
- 2.1 Participants
- 2.2 Procedure and Measures
- 2.3 Data Analysis
- 3 Results
- 3.1 The Effect of XA, Sex, and Educational Background
- 3.2 The Moderation Role of XA, Sex and Educational Background
- 4 Conclusion
- References
- On the Design and Development of an Assessment System with Adaptive Capabilities
- 1 Introduction
- 2 Background
- 2.1 Online Assessment Systems
- 2.2 IRT and CAT
- 2.3 Systems for Adaptive Testing
- 2.4 Summary
- 3 System Architecture
- 4 Discussion and Conclusions
- References
- Designing a Personalizable ASD-Oriented AAC Tool: An Action Research Experience
- Abstract
- 1 Introduction
- 2 The Methodological Framework
- 3 The Organization Situation and the RC Agreement
- 4 The Cyclical Process
- 5 Conclusion and Future Work
- Acknowledgment
- References
- Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL)
- The Future of Learning Multisensory Experiences: Visual, Audio, Smell and Taste Senses
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Study Design
- 4 Experimental Results
- 5 Conclusions
- References
- Developing Learning Scenarios for Educational Web Radio: A Learning Design Approach
- Abstract
- 1 Introduction
- 2 Learning Design
- 3 Methods
- 4 Results
- 5 Discussion and Conclusion
- Acknowledgements
- References
- Pragmatic Game Authoring Support for an Adaptive Competence-Based Educational System
- Abstract
- 1 Introduction
- 2 Related Work
- 3 DEV System
- 4 Game Authoring Support
- 4.1 Canvas Editor
- 4.2 Forms Editor
- 4.3 Integration with DEV System
- 5 Conclusions
- References
- Generator of Tests for Learning Check in Case of Courses that Use Learning Blocks
- Abstract
- 1 Introduction
- 2 Blocks Used for Assessment Tests
- 3 Model of Generating Tests
- 4 Practical Aspects of the Described Model
- 5 Conclusions
- References
- Workshop on TEL in Nursing Education (NURSING)
- Impact of an Electronic Nursing Documentation System on the Nursing Process Accuracy
- Abstract
- 1 Introduction
- 1.1 Professional Assessment Instrument (PAI)
- 1.2 Aim of the Study
- 2 Methods
- 2.1 Design, Setting, Sample, and Data Collection
- 2.2 Instrument
- 2.3 Data Analysis
- 3 Results
- 4 Discussion
- 5 Conclusions
- Acknowledgements
- References
- Effectiveness of E-Learning Training on Drug - Dosage Calculation Skills of Nursing Students: A Randomized Controlled Trial
- Abstract
- 1 Background
- 2 Aim
- 3 Methods
- 3.1 Study Design
- 3.2 Setting and Participants
- 3.3 Intervention Group
- 3.4 Control Group
- 3.5 Data Collection Tool
- 3.6 Outcome
- 3.7 Data Analysis
- 3.8 Sample Size
- 3.9 Ethical Consideration
- 4 Results
- 5 Discussion
- 6 Conclusion
- Acknowledgement
- References
- Efficacy of High-Fidelity Patient Simulation in Nursing Education: Research Protocol of 'S4NP' Randomized Controlled Trial
- Abstract
- 1 Introduction
- 1.1 Aims and Study Hypothesis
- 2 Methods
- 2.1 Study Design and Population
- 2.2 Setting
- 2.3 Inclusion and Exclusion Criteria
- 2.4 Sample Size
- 2.5 Groups, Intervention, and Follow-up
- 2.6 End-Points and Instruments
- 2.7 Randomization
- 2.8 Blinding
- 2.9 Considerations on Guarantees for Students
- 2.10 Data Management and Statistical Analysis
- 2.11 Ethics
- 2.12 Expected Outcomes of the Study
- References
- High-Fidelity Patient Simulation in Critical Care Area: A Methodological Overview
- Abstract
- 1 Introduction
- 2 Methods
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- The Use of a Dedicated Platform to Evaluate Health-Professions University Courses
- Abstract
- 1 Introduction
- 2 Materials and Methods
- 2.1 Population
- 2.2 Activity of the University Representative
- 2.3 Activity of Supervising Tutor
- 2.4 Student Activity
- 2.5 Satisfaction Questionnaire
- 2.6 Statistics Analysis
- 3 Results
- 4 Discussion
- 5 Conclusion
- A Appendix
- References
- Systems Thinking, Complex Adaptive Systems and Health: An Overview on New Perspectives for Nursing Education
- Abstract
- 1 Introduction
- 2 Background
- 3 Aim
- 4 Data Source
- 5 Results and Discussion
- 6 Conclusion
- References
- Use of High Fidelity Simulation: A Two-Year Training Project Experience for Third Year Students in Nursing Course Degree of Reggio Emilia
- Abstract
- 1 Introduction
- 1.1 Background
- 1.2 Context of the Study
- 1.3 Aim of the Study
- 2 Study Design
- 3 Results
- 3.1 Laboratory Activity on Computer Platform
- 3.2 Laboratory Activity with the Use of a Computerized Manikin
- 4 Discussion
- 5 Conclusions
- References
- Retraction Note to: Virtual Reality Learning Environments in Materials Engineering: Rockwell Hardness Test
- Author Index
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.