
Applications of Evolutionary Computation
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Content
- Title
- Preface
- Organization
- Table of Contents
- EvoCOMPLEX Contributions
- Evolving L-Systems as an Intelligent Design Approach to Find Classes of Difficult-to-Solve Traveling Salesman Problem Instances
- Introduction
- Related Work
- Problem Statement
- Method and Algorithm
- Instance Generator (L-Systems)
- Fitness Function for an L-System
- Modifying L-Systems
- Algorithm Overview
- Simulation Results
- Discussion and Analysis
- Conclusions
- References
- A Design Framework for Ultra-Large-Scale Autonomic Systems
- Introduction
- Related Work
- Modeling ULS Autonomic Systems
- Implementation of the Adaptive Evolutionary Framework for ULS Systems
- Simulation Experiments
- Conclusion
- References
- Stochastic Local Search to Automatically Design Boolean Networks with Maximally Distant Attractors
- Introduction
- Overview of Boolean Networks
- Objective and Motivations
- Related Work
- Formulation of the Design Problem
- Experimental Analysis
- Conclusions and Future Work
- References
- A Study on the Mutation Rates of a Genetic Algorithm Interacting with a Sandpile
- Introduction
- State-of-the-Art
- The Sandpile and the Mutation Operator
- Test Set and Results
- Conclusions and Future Work
- References
- On the Design of Boolean Network Robots
- Introduction
- Boolean Networks
- Boolean Network Robotics
- Design Methodology
- Test Case: Phototaxis and Antiphototaxis
- BN Setup
- Design of BN Robot
- Conclusion and Future Work
- References
- EvoGAMES Contributions
- Multiple Tree for Partially Observable Monte-Carlo Tree Search
- Introduction
- The EXP3 Algorithm
- Our Algorithm: Multiple Monte-Carlo Tree Search with EXP3 as a Bandit Tool
- Experimental Results
- Conclusion
- References
- Evolving Interesting Maps for a First Person Shooter
- Introduction
- Cube 2
- Evolving Maps for an FPS Game
- Fitness Function
- Map Representations
- Experiments
- Conclusions and Future Work
- References
- Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo
- Introduction
- A Brief Overview of Monte-Carlo Tree Search (MCTS)
- Improvements over the Initial MCTS Algorithm
- Rapid Action Value Estimates
- Rate of Node Creation
- Efficiency of the Playouts and Decisive Moves
- Upper Confidence Trees
- A Generic Monte-Carlo Algorithm for Normal Form Games
- Scalability Analysis
- Conclusion
- References
- Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot
- Introduction
- Diplomacy Primer
- Diplomacy Complexity
- Total Positions on the Map
- Unit Moves
- Evolutionary Algorithm-Based Move Planning
- Planning vs. Non-planning Stragotiator
- Summary and Conclusions
- References
- Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
- Introduction
- The Strategy Game Description Language
- Overall Structure
- Evolving Complementary Unit Types
- Method
- Results
- Analysis of Evolved Unit Type Sets
- Discussion
- References
- Improving and Scaling Evolutionary Approaches to the MasterMind Problem
- Introduction
- Background
- Introducing endgames
- Experimental Results
- Conclusions and Future Work
- References
- Training Neural Networks to Play Backgammon Variants Using Reinforcement Learning
- Introduction
- Background
- TD($\lambda$) Algorithm
- Neural Network Function Approximation
- The Games Plakoto and Fevga
- Plakoto
- Fevga
- Implementation
- Learning Architecture
- Determining the Learning Parameters
- Empirical Evaluation
- Experiments in Fevga
- Experiments in Plakoto
- Conclusion
- References
- Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution
- Introduction
- Relevant Literature
- Grammatical Evolution
- Example Mapping Process
- The Mario AI Benchmark
- Environment Information
- Mario Effectors
- Behaviour Trees
- Introduction
- Behaviour Trees for Mario
- Incorporation into GE
- Experiments
- Setup
- Results
- Conclusions
- References
- Learning Chasing Behaviours of Non-Player Characters in Games Using SARSA
- Background
- Learning Chasing and Evading Behaviours Using SARSA
- Problem Formulation
- Experimental Design
- Designing the Environment and Agents' Behaviours
- Designing Reward and Penalty Signals
- Evaluation Criteria
- Results and Discussion
- Discussion on the Approach and Design Choice
- Conclusion
- References
- Driving Faster Than a Human Player
- Introduction
- Learning Target Speeds
- The Possible Speed is a Function of Curvature
- Experimental Results of the Offline Learning Process
- Online Adaption of the Learned Behaviour
- Experimental Comparison
- How Does This Compare to Learning on the Track We Are Racing on?
- Summary and Conclusions
- References
- Upper Confidence Trees with Short Term Partial Information
- Introduction
- Frameworks
- Bounded Horizon Hidden Information Games (BHHIG)
- Games with Simultaneous Actions (GSA)
- Representing BHHIG as GSA and GSA as BHHIG
- Complexity of Games with Simultaneous Actions
- Upper Confidence Trees for Games with Simultaneous Actions
- The Upper Confidence Tree Algorithm
- Adapting UCT to the GSA Acyclic Case
- Experiments
- The EXP3 Algorithm
- Scalability
- Games against Humans
- Conclusion
- References
- EvoIASP Contributions
- Segmentation of Ultrasound Breast Images: Optimization of Algorithm Parameters
- Introduction
- Segmentation of Breast Ultrasounds Images
- Unspeckle Filtering
- GrowCut Algorithm
- Method
- Preprocessing
- Detail Segmentation
- Parameter Selection
- Experiments and Results
- Conclusions
- References
- A Hybrid Particle Swarm Optimisation with Differential Evolution Approach to Image Segmentation
- Introduction
- Background
- A Hybrid PSO-DE Method for Image Segmentation
- Experimental Design
- Results and Discussion
- Conclusions
- References
- Transparent, Online Image Pattern Classification Using a Learning Classifier System
- Introduction
- Classification with LCS
- Approaches to Image Pattern Classification
- Naïve Pixel-Based Conditions
- Haar-Like Feature Conditions
- Experimental Results
- Datasets
- Experimental Setup
- Results
- Discussion and Future Work
- Conclusions
- References
- Tracking Multiple Targets with Adaptive Swarm Optimization
- Introduction
- The Key Subproblems of Target Tracking
- Objective Function of Target Identification
- The Mathematical Model of Tracking the Target
- Tracking Two Conflicting Targets in the Adjacent Area
- Tracking Multiple Targets by Swarm Optimization
- Experiments
- Conclusions
- References
- Advanced Metaheuristic Approaches and Population Doping for a Novel Modeling-Based Method of Positron Emission Tomography Data Analysis
- Introduction
- Problem Description
- Metaheutistic Approaches
- Differential Evolution with Self-Adaptive Control Parameters
- Multiple Trajectory Search
- Comprehensive Learning Particle Swarm Optimizer
- Intelligent Sampling for Metaheuristics
- Numerical Results
- Conclusion
- References
- Evolutionary Synthesis of a Trajectory Integrator for an Analogue Brain-Computer Interface Mouse
- Introduction
- BCI Mouse
- GP System and Parameter Settings
- Experimental Results
- Conclusions
- References
- Automatic Selection of Pareto-Optimal Topologies of Hidden Markov Models Using Multicriteria Evolutionary Algorithms
- Introduction
- Background
- Hidden Markov Models
- Multi-Objective Optimization and Pareto Optimality
- Pareto Optimal HMMs (POHMM) Topologies
- Experiments
- Bird Species Corpus
- PPPC Corpus
- Results
- Research Scenarios
- Miscellaneous Evolutionary Issues
- Discussion, Conclusions and Future Work
- References
- EvoINTELLIGENCE Contributions
- When Novelty Is Not Enough
- Introduction
- Novelty Search
- Experiments
- The Deceptive Tartarus Problem
- Setup
- Results
- Discussion
- References
- A Part-Of-Speech Lexicographic Encoding for an Evolutionary Word Sense Disambiguation Approach
- Introduction
- Problem Description
- The Evolutionary Approach
- Context Encoding
- Experiments and Results
- Conclusion and Future Work
- References
- Migrating Birds Optimization: A New Meta-heuristic Approach and Its Application to the Quadratic Assignment Problem
- Introduction
- Migration of Birds
- The Migrating Birds Optimization Algorithm
- Application
- Summary, Conclusions and Future Work
- References
- EvoNUM Contributions
- Opposition-Based Learning in Compact Differential Evolution
- Introduction
- Compact Opposition-Based Differential Evolution
- Numerical Results
- Conclusion
- References
- Data Mining Using Unguided Symbolic Regression on a Blast Furnace Dataset
- Introduction
- Variable Relevance Metrics for GP
- Extension of Frequency-Based Variable Relevance for GP
- Experiments
- Blast Furnace Dataset
- Algorithmic Settings
- Results
- Variable Interaction Network
- Detailed Results
- Conclusion
- References
- DISPAR-Tournament: A Parallel Population Reduction Operator That Behaves Like a Tournament
- Introduction
- Tournament Selection Variants
- Tournament "With Replacement"
- Tournament "Without Replacement"
- Disjoint Set Parallel (DISPAR) Tournament
- Comparing DISPAR-Tournament with Standard Tournament
- Metrics and Setup of Experimental Comparisons
- Effect of Population Size on Tournament
- Implementation
- Conclusion and Future Work
- References
- Global Characterization of the CEC 2005 Fitness Landscapes Using Fitness-Distance Analysis
- Introduction
- Landscape Topologies and Their Impact on Continuous Black-Box Search Heuristics
- Fitness-Distance Analysis
- Fitness-Distance Analysis for Continuous Black-Box Landscapes
- Characterization of the CEC 2005 Benchmark Test Suite
- Fitness-Distance Plots and Distance Distributions
- The Fitness-Distance Correlation Coefficients
- Conclusions and Future Work
- References
- A Framework for Multi-model EDAs with Model Recombination
- Introduction
- Related Work
- The Framework
- The Multi-model EDA
- The Real-Valued Multi-Model EDA (RVMMEDA)
- A Framework Unifying EAs and EDAs
- Experiments and Results
- Experimental Settings
- Experimental Results
- Conclusions and Future Work
- References
- EvoSTOC Contributions
- An Investigation of Selection Hyper-heuristics in Dynamic Environments
- Introduction
- Dynamic Environments
- Computational Experiments
- Experimental Design
- Results and Discussion
- Conclusion and Future Work
- References
- Memory-Based Immigrants for Ant Colony Optimization in Changing Environments
- Introduction
- DTSP with Cyclic Traffic Jams
- ACO for the DTSP
- Standard ACO
- Population-Based ACO
- Memory-Based Immigrants ACO for the DTSP
- Simulation Experiments
- Experimental Setup
- Experimental Results and Analysis
- Conclusions
- References
- Solving Dynamic Constrained Optimization Problems with Asynchronous Change Pattern
- Introduction
- Dynamic Fitness Landscapes and Dynamic Constraints
- NumericalExperiments
- Consider Schemes
- The Benchmark and Its Properties
- Recording Performance
- Concluding Remarks
- References
- Flexible Variable Neighborhood Search in Dynamic Vehicle Routing
- Introduction
- Background
- Problem Description
- Static VRP
- VRP with Dynamic Requests
- FlexibleVNSforVRPDR
- Algorithm Description
- Flexible Management of Constraints
- Experimental Study
- Numerical Results
- Alpha Parameter
- Flexibility vs. Multi-populations
- Conclusion
- References
- CHC-Based Algorithms for the Dynamic Traveling Salesman Problem
- Introduction
- The Dynamic Traveling Salesman Problem
- The CHC Algorithms
- Experimental Design
- Dynamic TSP
- Parameters Setting
- Results
- Conclusions and Future Work
- References
- Author Index
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