
Applications of Evolutionary Computation
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Content
- Title
- Preface
- Organization
- Table of Contents
- EvoCOMNET Contributions
- Investigation of Hyper-Heuristics for Designing Survivable Virtual Topologies in Optical WDM Networks
- Introduction
- Survivable Virtual Topology Design Problem
- Formal Problem Definition
- Proposed Solution to the Survivable Virtual Topology Design Problem
- Evolutionary Algorithms as a HH
- Ant Colony Optimization and Adaptive Iterated Constructive Search as HHs
- Simulated Annealing as a HH
- Experimental Results
- Conclusion
- References
- On Improving the Capacity of Solving Large-scale Wireless Network Design Problems by Genetic Algorithms
- Introduction
- The Wireless Network Design Problem
- Contribution of This Work and Review of Related Literature
- A Genetic Algorithm for the PFMAP
- Characterization of the Population
- Evolution of the Population
- Computational Experience
- Conclusion and Future Work
- References
- Dynamic Routing Exponent Strategies for Ant-Based Protocols
- Introduction
- Preliminaries of Ant-Based Routing
- Dynamic Routing Exponents
- 5-Node Network
- 50-Node Network
- Experimental Comparison and Impact of
- Conclusions
- References
- Ant-Based Multipath Routing for Wireless Mesh Networks
- Introduction
- Data Forwarding Based on Pheromone Trails
- Random Proportional Forwarding (RP)
- Highest Pheromone Trail Value Forwarding (HP)
- Exploiting Multiple Paths in Wireless Mesh Networks
- Existing Forwarding Policies
- Random Proportional Forwarding Using Selected Trails (RS)
- Convergence Time and Stability
- Concluding Remarks
- References
- A Multiobjective Gravitational Search Algorithm Applied to the Static Routing and Wavelength Assignment Problem
- Introduction
- Static RWA Problem Formulation
- Multiobjective Gravitational Search Algorithm
- Representation of the Individuals
- Description for MO-GSA
- Empirical Results
- Conclusions and Future Work
- References
- A Population Based Incremental Learning for Delay Constrained Network Coding Resource Minimization
- Introduction
- Problem Description
- The Proposed PBIL
- The New Probability Vector Update Scheme
- The Use of All-One Vector
- The Structure of the Proposed PBIL
- Numerical Experiments and Discussions
- Conclusions
- References
- Extremal Optimization Applied to Task Scheduling of Distributed Java Programs
- Introduction
- Program Representation and System Environment
- Extremal Optimization Algorithm Principles
- Extremal Optimization Applied to Java Program Optimization
- Experimental Results
- Conclusions
- References
- Data-Centered Scheduling for Addressing Performance Metrics on WSN
- Introduction
- Proposed Performance Metrics
- Data-Centred Scheduling
- Experiments and Results
- Settings and Results of the First Scenario
- Settings and Results of the Second Test Scenario
- Conclusions and Future Work
- References
- EvoFIN Contributions
- Using Evolutionary Neural Networks to Test the Influence of the Choice of Numeraire on Financial Time Series Modeling
- Introduction
- Problem Description
- The Neuro Genetic Algorithm
- Evolutionary Process
- Experiments and Results
- Results
- Discussion
- Conclusion and Future Work
- References
- Market Microstructure: Can Dinosaurs Return? A Self-Organizing Map Approach under an Evolutionary Framework
- Introduction
- Model
- Genetic Programming as a Rule-Inference Engine
- Self Organizing Maps for Clustering
- GP Algorithm
- Experimental Designs
- Testing Methodology
- Results
- Conclusion
- References
- Macro-economic Time Series Modeling and Interaction Networks
- Motivation
- Modeling Approach
- Comprehensive Symbolic Regression
- Variable Relevance Metrics for Symbolic Regression
- Frequency-Based Variable Relevance Metric
- Experiments
- Data Collection and Preparation
- Experiment Configuration
- Results
- Variable Interaction Network
- Detailed Models
- Conclusion
- References
- Learning and Predicting Financial Time Series by Combining Natural Computation and Agent Simulation
- Introduction
- The Simple Financial Agent Based Simulator
- The Complete Learning Simulator: Combining Simulated Annealing with S-FABS
- Empirical Evaluation of L-FABS
- Experimental Comparison of L-FABS to Other Systems
- Conclusions
- References
- A Preliminary Investigation of Overfitting in Evolutionary Driven Model Induction: Implications for Financial Modelling
- Introduction
- Model Induction
- Background
- Model Generalisation
- Model Overtraining Avoidance through Early Stopping
- Grammatical Evolution: A Brief Introduction
- Experimental Setup
- Symbolic Regression
- The Case of a Financial Dataset
- Results and Discussion
- Symbolic Regression
- Financial Dataset
- Conclusions and Future Work
- References
- On the Performance and Convergence Properties of Hybrid Intelligent Schemes: Application on Portfolio Optimization Domain
- Introduction
- Literature Review
- Methodology
- Application Domain
- Computational Study
- Conclusions
- References
- EvoHOT Contributions
- Genetic Defect Based March Test Generation for SRAM
- Introduction
- Generation Framework Architecture
- Genetic March Test Generator
- Chromosome Encoding
- Population Validation
- Fitness Function
- Evolution
- Coverage Conditions
- Experimental Results
- Conclusion
- References
- Improving ESOP-Based Synthesis of Reversible Logic Using Evolutionary Algorithms
- Introduction
- Background
- Reversible Circuits
- Exclusive Sum of Products and Pseudo Kronecker Expressions
- ESOP-Based Synthesis
- EA-Based Optimization
- General Flow
- Individual Representation
- Operators
- Termination Criterions
- Parameter Settings
- Overall Algorithm and Fitness Function
- Experimental Evaluation
- Conclusions
- References
- Evolution of Test Programs Exploiting a FSM Processor Model
- Introduction
- Background
- SBST
- EAs on SBST
- Proposed Approach
- $\mu$GP$^3$
- FSM Extractor
- Case Study and Experimental Results
- Conclusions
- References
- Enhanced Reverse Engineering Using Genetic-Algorithms-Based Experimental Parallel Workflow for Optimum Design
- Introduction
- Digitizing and Representation of Shape, Parameterization
- Shape Optimization, Development of Optimum Design Workflow
- Test Example
- Conclusion
- References
- Fault-Tolerance Simulation of Brushless Motor Control Circuits
- Introduction
- Fault Tolerant Platform
- Evolutionary Circuit Design
- Chromosome Representation
- Fitness Evaluation
- Adaptation Strategy for EA Parameters
- Fault-Tolerance Experiments
- None Fault Experiment
- Single Logic Unit Fault
- Multi-logic Unit Fault
- Conclusion
- References
- EvoMUSART Contributions
- Parallel Evolutionary Optimization of Digital Sound Synthesis Parameters
- Introduction
- Related Works
- Architecture
- GA Optimization
- Fitness Evaluation
- Parallelization
- Experiments
- Percussion Synthesizer (PS)
- Multiple Modulator Frequency Modulation (Parallel MM-FM)
- Discussion
- Conclusion
- References
- Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design
- Introduction
- Previous Work
- Conceptual Evolutionary Design
- Evolutionary Structural Design
- Interactive Evolutionary Computation
- Experimental Setup
- Grammatical Evolution
- Design Grammar
- Structural Analysis
- Multi-Objective Fitness Function
- Optimising Designs Using Structural Analysis
- Optimisation Results
- Categorising Designs Using Structural Analysis
- Categorisation Results
- Conclusion and Future Work
- References
- Music Translation of Tertiary Protein Structure: Auditory Patterns of the Protein Folding
- Introduction
- Method
- Results
- Distance Matrix: Musical Chords
- Note Intensity: Musical Dynamics
- Angle Distribution: Musical Rhythm
- Output: Musical Score/Notation
- Discussion
- Conclusions
- References
- Ludic Considerations of Tablet-Based Evo-Art
- Introduction
- A Tablet-Based Interface Design
- Efficient Image Rendering
- Generation of Appropriate Images
- Conclusions and Future Work
- References
- Evolving Art Using Multiple Aesthetic Measures
- Introduction
- Research Questions
- Evolutionary Art
- The Use of MOEA in Evolutionary Art
- Aesthetic Measures
- Arabitat: The Art Habitat
- Experiments
- Close-Ups of Pareto Fronts
- Conclusions and Future Work
- References
- A Genetic Algorithm for Dodecaphonic Compositions
- Introduction
- Music Background
- The Algorithm
- Rhythmic Patterns and Seed Series Transformations
- Chromosomes and Genes Representation
- Genotype-Phenotype Mapping
- Initial Population
- Fitness Measure
- Evolution Operators
- Selection and Stopping Criteria
- Test Results
- Conclusions
- References
- A Customizable Recognizer for Orchestral Conducting Gestures Based on Neural Networks
- Introduction
- Background
- Wiimote
- Feed-Forward Neural Networks Classifier
- Discrete vs. Continuous Recognition
- Turning Points
- The Recognizer
- Data Representations
- Continuous Recognition
- Training, Validation and Test Results
- Conclusions and Future Work
- References
- Generative Art Inspired by Nature, Using NodeBox
- NodeBox
- Computer Graphics and User Interfaces
- Generative Art
- Evolutionary Computation in NodeBox
- Genetic Algorithms and Swarming
- City in a Bottle - A Computer Game on Evolution by Natural Selection
- Examples of Generative Art Created with NodeBox
- Computational Creativity
- Memory-Based Shallow Parser
- Semantic Network of Commonsense
- Future Work
- References
- Evolving Four-Part Harmony Using Genetic Algorithms
- Introduction
- Related Work
- Genetic Algorithm
- Genome Representation
- Operators
- Fitness Function
- Results
- Conclusion and Future Work
- References
- A Sonic Eco-System of Self-Organising Musical Agents
- Introduction
- Eco-Systems versus Evolution
- Related Work
- Musical Agents
- A-Life Models for Sound Synthesis
- Description
- Audio Analysis
- Agents
- Agent Interaction: Social Networks
- Conclusions and Future Work
- References
- Creating Choreography with Interactive Evolutionary Algorithms
- Introduction
- Foundations
- Our Method
- Agent Navigation
- Interactive Evolutionary Algorithm
- User Interface Concerns
- Results
- Future Work
- Conclusion
- References
- Modelling Human Preference in Evolutionary Art
- Introduction
- Aesthetic Measures
- Aesthetic Measure R
- Aesthetic Measure MC
- Aesthetic Measure BZ
- Aesthetic Measure S
- The Underlying Evolutionary Art System
- Simple Numerical Analysis
- Aesthetic Measures to Model Human Selection
- Conclusion
- References
- Evolution of Architectural Floor Plans
- Introduction
- Background Information
- Floor Planning
- Evolutionary Design
- Multi-Objective Analysis
- System Design
- Chromosome Representation
- Procedural Activity Assignment
- Fitness Objectives and Evaluation
- GA Parameters
- Results
- Analysis of Multi-Objective Algorithms
- Polygonal Layout
- 2-Story Office Building
- Grocery Store
- Conclusion
- References
- Path of Patches: Implementing an Evolutionary Soundscape Art Installation
- Introduction
- PA: Processual Artwork Defined
- From PAs to Soundscapes
- Soundscape and ESSynth
- A Plumbing Project
- Evolutionary Synthesized Soundscapes
- Sonic Results, Sound Conclusions
- References
- Weighted Markov Chain Model for Musical Composer Identification
- Introduction
- Monophonic Melodies as Markov Chains
- Weighted Markov Chain Model
- Weighted Markov Chain Model for Composer Identification
- Experimental Results and Concluding Remarks
- Conclusions
- References
- SANTIAGO - A Real-Time Biological Neural Network Environment for Generative Music Creation
- Introduction
- SANTIAGO Description
- Overview
- Implementation
- Architecture
- Network Activity
- Conclusions
- References
- Neurogranular Synthesis: Granular Synthesis Controlled by a Pulse-Coupled Network of Spiking Neurons
- Introduction
- Granular Synthesis
- Research Background
- Why Izhikevich Spiking Neurons?
- The Izhikevich Neuron Model
- Networks of Izhikevich Neurons
- Propagation Delays, STDP and Spike Coding Schema
- Research Objectives
- Building a Neurogranular Synthesiser
- The Grain Generator Object
- The Izhikevich Network Object
- Discussion
- Conclusion
- References
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture
- Introduction
- Related Work
- The IBS Installation
- The User's Agent
- The Rooms
- The Swarm Agents
- Swarm Agents' Life Cycle.
- Altering Local Environments.
- Observed Phenomenon.
- Design Results
- Future Work
- References
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation
- Introduction
- Grammatical Evolution
- Example Mapping Process
- Cayley Graphs
- Jenn3d
- Experiments
- Setup
- Results
- Conclusions
- References
- Evolving Textures from High Level Descriptions: Gray with an Accent Color
- Introduction
- Related Work
- Implementation
- Fitness Function for a Graphical Style
- Results
- Conclusions and Future Work
- References
- Aesthetic Classification and Sorting Based on Image Compression
- Introduction
- Complexity and Aesthetics
- Proposed Features
- Experiments
- Dataset
- Aesthetic Classification
- Image Ranking
- Conclusions and Future Work
- References
- iSoundScape: Adaptive Walk on a Fitness Soundscape
- Introduction
- iSoundScape
- Genotypes for Creating a Soundscape
- Operations for Adaptive Walk on a Fitness Soundscape
- Basic Evaluations
- iSoundScape_BIRD
- Preliminary Evaluations
- Conclusion
- References
- The T. albipennis Sand Painting Artists
- Introduction
- Wall Building in TEMNOTHORAX albipennis
- The T. albipennis Artists
- The Black Sand Painting Reticular Canvas
- Colonies of T. albipennis Artists
- T. albipennis Artist Attributes, Perception Abilities and Behavior
- Grain Colors and Distribution
- T. albipennis Art: Pointillistic Circular Walls
- Future Work
- References
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation
- Introduction
- Interactive Genetic Algorithm
- Presentation of the Experiments
- L-Systems Generating an Architectural Façade
- Combination with a Genetic Algorithm for Lighting Optimization
- Conversion into an Interactive Genetic Algorithm
- The Weighted Mutation Principle
- Future Work
- Conclusions
- References
- EvoSTIM Contributions
- Nature-Inspired Optimization for Biped Robot Locomotion and Gait Planning
- Introduction
- Motion Model
- Motions in Coronal Plane
- Side Walk
- Diagonal Walk
- Optimization Methods
- Optimization of Motion Models
- Experimental Results
- Conclusions
- References
- Experimental Comparison of Selection Hyper-heuristics for the Short-Term Electrical Power Generation Scheduling Problem
- Introduction
- Short-Term Electrical Power Generation Scheduling Problem
- Application of Hyper-heuristics to the SEPGS
- Experiments
- Experimental Setup
- Experimental Results
- Conclusion
- References
- A Genetic Algorithm for Radiotherapy Pre-treatment Scheduling
- Introduction
- Problem Statement
- Genetic Algorithm
- Experimental Results
- Conclusion and Future Work
- References
- Planning and Optimising Organisational Travel Plans Using an Evolutionary Algorithm
- Introduction and Motivation
- Previous Work
- Problem Description
- The Planning Algorithm
- Experimental Method and Results
- Conclusions and Future Work
- References
- EvoTRANSLOG Contributions
- A PSO-Based Memetic Algorithm for the Team Orienteering Problem
- Formulation of the Problem
- PSO-Based Memetic Algorithm
- Position Representation and Improvement of Positions
- Genetic Crossover Operator to Update Position
- Swarm Local Best Update
- Global PSO Algorithm
- Parameter Configuration and Numerical Results
- Parameter Tuning
- Numerical Comparisons with Existing Methods
- Conclusion
- References
- Heuristics for a Real-World Mail Delivery Problem
- Motivation and Introduction
- Problem Description
- Solution Approach
- Step One: Clustering and Routing
- Step Two: Route Selection
- Case Study
- Summary and Conclusion
- References
- Integrated Generation of Working Time Models and Staff Schedules in Workforce Management
- Introduction
- Description of the Real-World Case Study from a Retailer
- Related Work
- Constructive Approach
- Evolution Strategy
- Results and Discussion
- Conclusions
- References
- Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows
- Introduction
- Self-Adaptation Evolution Strategy
- Noisy Sphere
- Presentation
- Experiments
- Application
- Traveling Salesman Problem with Time Windows
- Adaptation of the Nested Monte-Carlo Algorithm for the Traveling Salesman Problem with Time Windows
- Experiments
- Conclusion
- References
- Author Index
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