
Halos and Avatars
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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.
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Content
- Intro
- Title Page
- Copyright
- Dedication
- Contents
- Introduction
- Section 1: Playing Games with God
- 1. From Tekken to Kill Bill: The Future of Narrative Storytelling?
- 2. Ultima IV: Simulating the Religious Quest
- 3. The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christ
- 4. Islamogaming: Digital Dignity via Alternative Storytellers
- 5. Wii Are Inspirited: The Transformation of Home Video Consoles (and Us)
- Section 2: Halos
- 6. Myst and Halo: A Conversation with Rand Miller and Marty O'Donnell
- 7. Madden Rules: Sports and the Future of Competitive Video Games
- 8. Poets, Posers, and Guitar Heroes: Virtual Art for a Virtual Age
- 9. BioShock to the System: Smart Choices in Video Games
- Section 3: Avatars
- 10. 'Til Disconnection Do We Part: The Initiation and Wedding Rite in Second Life
- 11. Role Playing: Toward a Theology for Gamers
- 12. Cybersociality: Connecting Fun to the Play of God
- Conclusion
- Appendix: Beyond: "Turn that Thing Off!"
- Notes
- Contributors
- Index
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- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePUB works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
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