
Autodesk 3ds Max 2014 Essentials
Description
Alles über E-Books | Antworten auf Fragen rund um E-Books, Kopierschutz und Dateiformate finden Sie in unserem Info- & Hilfebereich.
More details
Other editions
Additional editions

Persons
Content
- Autodesk 3ds Max 2014 Essentials
- Introduction
- Chapter 1: The 3ds Max Interface
- The Workspace
- Transforming Objects Using Gizmos
- Graphite Modeling Tools Set
- Command Panel
- Time Slider and Track Bar
- File Management
- Chapter 2: Your First 3ds Max Project
- Setting Up a Project Workflow
- Time to Model a Clock!
- In Splines We Trust
- Bringing It All Together
- Chapter 3: Modeling in 3ds Max: Architectural Model Part I
- Units Setup
- Importing a CAD Drawing
- Creating the Walls
- Creating the Doors
- Creating the Window
- Adding a Floor and Ceiling
- Chapter 4: Modeling in 3ds Max: Architectural Model Part II
- Modeling the Couch
- Modeling the Lounge Chair
- Chapter 5: Introduction to Animation
- Animating the Ball
- Refining the Animation
- Chapter 6: Animation Principles
- Anticipation and Momentum in Knife Throwing
- Chapter 7: Character Poly Modeling: Part I
- Setting Up the Scene
- Beginning the Soldier Model
- Chapter 8: Character Poly Modeling: Part II
- Completing the Main Body
- Creating the Accessories
- Putting on the Boots
- Creating the Hands
- Chapter 9: Character Poly Modeling: Part III
- Creating the Head
- Merging and Attaching the Head's Accessories
- Chapter 10: Introduction to Materials: Interiors and Furniture
- The Slate Material Editor
- Material Types
- mental ray Material Types
- Shaders
- Mapping the Couch and Chair
- Mapping the Window and Doors
- Chapter 11: Textures and UV Workflow: The Soldier
- UV Unwrapping
- Seaming the Rest of the Body
- Applying the Color Map
- Applying the Bump Map
- Applying the Specular Map
- Chapter 12: Character Studio: Rigging
- Character Studio Workflow
- Associating a Biped with the Soldier Model
- Chapter 13: Character Studio: Animation
- Animating the Soldier
- Chapter 14: Introduction to Lighting: Interior Lighting
- Three-Point Lighting
- 3ds Max Lights
- Lighting a Still Life in the Interior Space
- Selecting a Shadow Type
- Atmospheres and Effects
- Light Lister
- Chapter 15: 3ds Max Rendering
- Rendering Setup
- Cameras
- Safe Frames
- Raytraced Reflections and Refractions
- Rendering the Interior and Furniture
- Chapter 16: mental ray
- mental ray Renderer
- Final Gather with mental ray
- mental ray Materials
- Appendix: Autodesk 3ds Max Certification
- Index
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.