
Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection
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The 11 revised full papers, 11 short papers, and 17 Demo papers were carefully reviewed and selected from 63 submissions. The papers report on the application and validation of agent-based models, methods, and technologies in a number of key application areas, including day life and real world, energy and networks, human and trust, markets and bids, models and tools, negotiation and conversation, scalability and resources.
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Content
- Intro
- Preface
- Organization
- Contents
- Invited Speaker
- Context-Aware Decision Support in Socio-Cyberphysical Systems: From Smart Space-Based Applications to Human-Computer Cloud Services
- Abstract
- 1 Introduction
- 2 Context-Aware Decision Support
- 2.1 Smart Space-Based Decision Support Methodology
- 2.2 TAIS as Mobile Smart Space-Based Application
- 3 Human-Computer Cloud Approach to Decision Support
- 3.1 Human-Computer Cloud for Decision Support in e-Tourism
- 3.2 Application Scenario
- 4 Conclusion
- Acknowledgements
- References
- Regular Papers
- Concept of a Multi-agent Based Decentralized Production System for the Automotive Industry
- 1 Introduction
- 2 Algorithmic Background
- 2.1 Overview of Dynamic Task Assignment Algorithms
- 2.2 Overview of Dynamic Route Planning Algorithms
- 3 System Overview
- 3.1 Agent Interaction Concept
- 4 Agent Model
- 4.1 Logical Agents
- 4.2 Physical Agents
- 5 Routing Algorithm
- 6 Decision Making
- 7 Evaluation
- 7.1 Live System
- 7.2 Simulation Model
- 7.3 Simulation Results
- 8 Conclusion and Outlook
- References
- Addressing the Challenges of Conservative Event Synchronization for the SARL Agent-Programming Language
- 1 Introduction
- 2 Related Work
- 3 SARL: An Agent-Oriented Programming Language
- 4 Event Synchronization Model for SARL
- 4.1 General Architecture
- 4.2 Conservative Event Synchronization Mechanism
- 5 Performance
- 6 Conclusion and Perspectives
- References
- Agent-Based Integration of Complex and Heterogeneous Distributed Energy Resources in Virtual Power Plants
- 1 Introduction
- 2 Agent Model
- 2.1 Issue Model
- 2.2 Concern Model
- 2.3 Inter-agent Negotiation
- 3 VPP Model
- 3.1 VPP Agent Model
- 3.2 DER Agent Models
- 4 Experiments
- 4.1 VPP with Generator DER and Flexible Consumer DER
- 4.2 Complex, Heterogeneous Virtual Power Plant
- 5 Conclusion
- References
- Interactions Among Information Sources in Weather Scenarios: The Role of the Subjective Impulsivity
- Abstract
- 1 Introduction
- 2 The Trust Model
- 2.1 Feedback on Trust
- 3 The Platform
- 3.1 Information Sources
- 3.2 Agents' Description
- 3.3 The Authority
- 3.4 Citizens' Impulsivity
- 3.5 Platform Inputs
- 3.6 Workflow
- 4 Simulations
- 4.1 First Simulation
- 4.2 Second Simulation
- 4.3 Trust Analysis
- 5 Conclusions
- Acknowledgments
- References
- TRIoT: A Proposal for Deploying Teleo-Reactive Nodes for IoT Systems
- Abstract
- 1 Introduction
- 2 Overview of the Architecture and Nodes Implementation
- 3 A Case-Study for Validating the Approach
- 4 Benefits of the Approach
- 5 Related Work
- 6 Conclusion and Future Work
- Acknowledgements
- References
- Practical Reasoning About Complex Activities
- 1 Introduction
- 2 Preliminaries
- 2.1 Dynamic Activities
- 2.2 Underlying Logical Language
- 3 Deliberation on Activities
- 3.1 Deliberation in the Operative Level
- 3.2 Deliberation in the Objective Level
- 3.3 Deliberation in the Intentional Level
- 4 A Tool for Argument-Based Deliberation on Complex Activities
- 5 Discussion
- 6 Conclusions
- References
- Integrating Decentralized Coordination and Reactivity in MAS for Repair-Task Allocations
- 1 Introduction
- 2 Related Work
- 3 MAS Architecture and Problem Description
- 4 Algorithms
- 5 Simulation Settings
- 5.1 The Number of Agents and Resources in Unit MASs
- 5.2 Performances of Sensing Agents and Action-Execution Agents
- 5.3 Delay Times
- 5.4 Occurrence Patterns of Disasters and Agent Failures
- 6 Simulation Results
- 7 Conclusions
- References
- Coordination of Mobile Mules via Facility Location Strategies
- 1 Introduction
- 1.1 Related Work
- 1.2 Problem Definition
- 2 Algorithms
- 2.1 Facility Location Strategies
- 2.2 Proposed Algorithms
- 3 Experimental Evaluation
- 3.1 Comparing Cooperative vs. Non-Cooperative Algorithms
- 3.2 Comparison of Cooperative Algorithms
- 3.3 Non Uniform Failure Distribution
- 4 Conclusion
- References
- OPC UA Based ERP Agents: Enabling Scalable Communication Solutions in Heterogeneous Automation Environments
- 1 Introduction
- 2 State of the Art
- 2.1 Communication in Modern Manufacturing Environments
- 2.2 OPC UA -- Scalable Interface Standard for Automated Systems
- 2.3 Enabling Cyber-Physical Systems in Production Through MAS
- 3 Agent OPC UA -- A Scalable Approach for Integrating Multi-agent Systems into Real Production Sites
- 3.1 Information Modeling for CPS
- 3.2 Semantic Integration of Intelligent Software Agents
- 4 OPC UA Based ERP Agents
- 4.1 ERP System Connectivity Through OPC UA Based Messages
- 4.2 The ERP Interface Agent
- 5 Conclusion and Outlook
- References
- Agent-Based Modelling for Security Risk Assessment
- 1 Introduction
- 2 An Overview of Agent-Based Security Risk Assessment
- 3 Illustrative Case Study
- 3.1 Human Agent
- 3.2 Environment
- 4 Experiment and Results
- 4.1 Implementation and Setup
- 4.2 Interarrival Time Experiment
- 4.3 Bag Complexity Experiment
- 5 Conclusions and Discussion
- References
- Scheduling Access to Shared Space in Multi-robot Systems
- 1 Introduction
- 2 Related Work
- 3 Time-Space Planning Algorithm
- 4 Results
- 4.1 Validation Case Studies
- 4.2 Effect of Time Planning
- 4.3 Scalability on Number of Tasks
- 5 Conclusions
- References
- Multi-Agent System for Distributed Cache Maintenance
- 1 Introduction
- 2 Background
- 3 System Overview
- 3.1 Architecture
- 3.2 Coordination Strategies in Multi-Agent Systems
- 3.3 Interaction Among Agents for Data Placement
- 4 Evaluation
- 5 Conclusion and Future Work
- References
- Personalised Persuasive Coaching to Increase Older Adults' Physical and Social Activities: A Motivational Model
- 1 Introduction
- 2 Theoretical Foundation for Adaptation
- 3 Platform for Development and Interaction Design
- 4 Outline of the Adaptation Functionality
- 5 The User Model
- 6 The Motivational Model
- 7 Selecting Motivational Messages
- 8 Discussion and Future Work
- References
- Agent Negotiation Techniques for Improving Quality-Attribute Architectural Tradeoffs
- 1 Introduction
- 2 DesignBots Overview
- 2.1 Main Concepts
- 2.2 Search of architectural solutions
- 3 Proposed Negotiation Approach
- 3.1 Strategy #1: Sequential Deep Search and Negotiation
- 3.2 Strategy #2: Intertwined Search and Negotiation
- 4 Evaluation
- 4.1 Analysis of Results
- 5 Related Work
- 6 Concluding Remarks
- References
- An Agent-Based, Multilevel Welfare Assessment Model for Encompassing Assignment and Matching Problems
- 1 Introduction
- 2 Literature and Contribution
- 2.1 Centralised Approaches
- 2.2 Distributed Approaches
- 2.3 Contribution
- 3 Proposed Model
- 3.1 Multilevel Formalism
- 3.2 Multilevel Welfare Model
- 4 Applications
- 5 Solving Method
- 5.1 Principles
- 5.2 A Bilateral Protocol
- 5.3 Primitives and Experiments
- 6 Discussion and Future Work
- 7 Conclusion and Perspectives
- References
- A Multi-Level Multi-Agent Simulation Framework in Animal Epidemiology
- 1 Introduction
- 2 An Overview of Epidemiological Modelling Paradigms
- 2.1 Classical Methods: Equations and Compartments
- 2.2 The Rise of Individual and Agent-Based Models
- 2.3 The Emergence of Multi-level Simulation
- 3 A Multi-level Modelling Method and Framework
- 3.1 Structural Modularity: Multi-level Modelling
- 3.2 Functional Modularity: Knowledge Engineering
- 3.3 Architecture of the EMuLSion Framework
- 3.4 Usage Patterns
- 4 Application to Q fever in cattle
- 4.1 Q fever model
- 4.2 Implementation, Tests, and Future Work
- 5 Conclusion and Perspectives
- References
- Replication-Based Self-healing of Mobile Agents Exploring Complex Networks
- 1 Introduction
- 2 Data Replication Problem
- 2.1 Agent Exploration Strategy
- 3 Agent Replication Approach
- 4 Experiments and Results
- 4.1 Experiments Without Agent Movement Delays
- 4.2 Experiments with Agent Movement Delay
- 4.3 Results in Terms of Round Number
- 4.4 Results in Terms of Memory Consumption
- 5 Conclusions and Future Work
- References
- Soil: An Agent-Based Social Simulator in Python for Modelling and Simulation of Social Networks
- 1 Introduction
- 2 Review of ABSS Platforms for Modelling SNs
- 3 ABSS Requirements for Social Networks
- 4 Soil Platform
- 4.1 Design Decisions
- 4.2 Simulation Model for Social Networks
- 4.3 Simulation Workflow
- 5 Test Cases
- 6 Conclusions and Outlook
- References
- Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay
- 1 Introduction
- 2 Related Work
- 3 The Mana World
- 4 System Architecture
- 4.1 Modeling Tool
- 4.2 Application Template Generator
- 4.3 High-Level Interface
- 4.4 Knowledge Base and Planning System
- 4.5 Low-Level Interface
- 5 Example Model
- 6 Conclusions and Future Work
- References
- Improvement of Robustness to Environmental Changes by Autonomous Divisional Cooperation in Multi-agent Cooperative Patrol Problem
- 1 Introduction
- 2 Model
- 2.1 Environment
- 2.2 Agent
- 2.3 Planning in Agents
- 3 Proposed Method
- 3.1 Learning Importance and Responsible Node
- 3.2 Negotiation Between Agents
- 4 Experiments and Discussion
- 5 Conclusion
- References
- Multi-Agent Parking Place Simulation
- 1 Introduction
- 2 Context and Data Generation
- 3 Model Implementation
- 3.1 Driver Agents
- 3.2 Parking Agents
- 3.3 Pricing Scheme
- 4 Simulation Results
- 4.1 Experiment 1: Dynamic Pricing vs. Static Pricing
- 4.2 Experiment 2: Competition vs. Monopoly
- 4.3 Experiment 3: High Amount vs. Normal Amount of Drivers
- 5 Conclusion
- References
- KRISTINA: A Knowledge-Based Virtual Conversation Agent
- 1 Introduction
- 2 Architecture of the KRISTINA Agent
- 3 The Knowledge Model of the KRISTINA Agent
- 3.1 Knowledge Representation, Integration and Interpretation
- 3.2 Dialogue Act Representation
- 4 Multimodal Interaction
- 4.1 Dialogue Management
- 4.2 Multimodal Communication Analysis
- 4.3 Multimodal Communication Generation
- 5 Conclusions
- References
- Demo Papers
- Demonstration of MAGPIE: An Agent Platform for Monitoring Chronic Diseases on Android
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Message Analysis Between Agents for Detection of Emerging Behaviors in Open Environments
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Managing Disruptions with a Multi-Agent System for Airline Operations Control
- 1 Introduction
- 2 Multi-Agent System for Disruption Management
- 3 Demo
- 4 Conclusions
- References
- ESL: An Actor-Based Platform for Developing Emergent Behaviour Organisation Simulations
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 3.1 ESL
- 3.2 Conceptual Approach
- 3.3 Case Study
- 4 Conclusion
- References
- Heráclito: Learning Environment to Teach Logic
- Abstract
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Computational Platform for Household Simulation and Emulation to Test and Validate Energy Management ...
- Abstract
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Learning Styles Multi-agents Simulation
- Abstract
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions and Future Work
- References
- Hardware Integration and Real-Time Control in an Agent-Based Distribution Grid Simulation
- 1 Introduction
- 2 Theoretical Foundations
- 3 Demonstration
- 4 Conclusions and Outlook
- References
- Electric Vehicle Urban Exploration by Anti-pheromone Swarm Based Algorithms
- Abstract
- 1 Introduction
- 2 Aim
- 3 Demonstration
- 3.1 Robot Swarm City Exploration
- 3.2 Anti-pheromone Algorithm
- 4 Conclusions
- References
- Modeling Social Influence in Social Networks with SOIL, a Python Agent-Based Social Simulator
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Prototyping Ubiquitous Multi-Agent Systems: A Generic Domain Approach with Jason
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Training Emotional Robots Using EJaCalIVE
- 1 Introduction
- 2 EJaCalIVE (Emotional Jason Cartago Implemented Intelligent Virtual Environment)
- 3 Emotional Robot Simulation
- 4 Conclusions and Future Work
- References
- Towards a Self-healing Multi-agent Platform for Distributed Data Management
- 1 Introduction
- 2 Platform Purpose and Implementation
- 3 Demonstration
- 4 Conclusions and Future Work
- References
- AGADE-TRAFFIC
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusion
- References
- Automated MMORPG Testing -- An Agent-Based Approach
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 4 Conclusions
- References
- Demonstration: Multi-agent System for Distributed Cache Maintenance
- 1 Introduction
- 2 Coordination Strategies Among Multiple Agents
- 3 Demonstration
- 4 Conclusion
- References
- Using Geo-Tagged Sentiment to Better Understand Social Interactions
- 1 Introduction
- 2 Main Purpose
- 3 Demonstration
- 3.1 Geo-Located Sentiment Analysis
- 3.2 Structural Social Network
- 4 Conclusions
- References
- Author Index
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