
Advanced Agent Technology
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Content
- Title Page
- Preface
- Organization
- Table of Contents
- AMPLE Workshop
- Methods
- Leveraging Multiple Mechanisms for Information Propagation
- References
- A Case Study in Model Selection for PolicyEngineering: Simulating Maritime Customs
- Introduction and Motivation
- Background and Problem Analysis
- Case Study: Selecting a Modelling Paradigm
- Step 1: Identify Target System and Simulation Goals
- Step 2: Choose Initial Modelling Paradigm
- Step 3: Data Collection
- Step 4: Re-evaluate Model and Language Choices
- Discussion and Related Work
- Conclusion
- References
- Towards Qualitative Reasoning for Policy Decision Support in Demonstrations
- Introduction
- Related Work
- Qualitative Reasoning and Simulation
- Modeling Violence Level in Demonstration
- Evaluation
- Models Evaluation
- Comparison to the Machine Learning Techniques
- Sensitivity Analysis
- Summary and Future Work
- References
- The Role of MAS as a Decision Support Tool in a Water-Rights Market
- Introduction
- Our Approach
- Modelling the System as an EI
- Persistence Tier: Database Design
- Business Tier: Implementation of Agents
- Presentation Tier: GUI Simulation Tool
- Analysis of the Results
- Conclusions and Future Work
- References
- Culture
- Understanding Compliance Differences between Legal and Social Norms: The Case of Smoking Ban
- Introduction
- Related Work
- Norm Types
- Motivational Case
- Simulation
- Simulation Design and Implementation
- Results
- Model: Norm Type Orders
- Modelling Choices
- Preferences over Norm Types
- Connection to Character and Culture
- Reflecting on the Simulation
- Application to Value Sensitive Design
- Conclusions and Future Work
- References
- Modelling Culture in Multi-agent Organizations
- Introduction: Modelling Organizational Cultures
- Related Work
- A Working Definition of Culture
- Culture as a Complex System
- Seven Dimensions for Cultural Modelling
- Exploring Emergence and Evolution of Culture with Multi-agent Simulation
- Cultural Belief Set
- Influence Calculation
- Updating the Cultural Belief Set
- Simulation Experiments
- Visualizing the Cultural Belief Set
- Experiment 1: Adding Most Influential Agents at the Beginning
- Experiment 2: Adding Most Influential Agents in the Middle
- Experiment 3: Adding Most Influential Agents at the End
- Conclusion
- References
- Substantiating Agent-Based Quality Goals for Understanding Socio-Technical Systems
- Introduction
- Socially-Oriented Requirements Engineering
- Modelling Field Data
- Intergenerational Fun
- Motivation Models
- Modelling with Quality Goals
- Method
- Electronic Magic Box
- Study
- Study Design and Participants
- Data Collected
- Analysis
- Results
- Substantiating the Quality Goals
- Quality Goal Share Fun
- Quality Goal Show Presence
- Quality Goal Show Affection
- New Quality Goal Build Up Confidence
- Discussion
- Conclusion
- References
- Policy Formulation
- An Analysis and Design Framework for Agent-Based Social Simulation
- Introduction
- Background
- The Institutional Analysis and Development Framework
- The OperA Framework
- Theoretical Grounding for Social Simulations: IAD and OperA
- The MAIA Framework
- Example: Consumer Lighting
- MAIA Overview
- The MAIA Framework
- Application of the MAIA Framework
- Conclusion
- References
- The Benefits of Agent-Based Motivation Models in Policy Formulation and Implementation
- Introduction
- An Agent-Based Process of Policy Formulation
- High-Level Goals and Quality Goals
- Roles with Responsibilities and Constraints
- Agents and Activities
- Example (1) Data Management Policy
- Challenges for Research Data Management
- High-Level Motivation Model
- Responsibilities and Constraints
- Agent-Based Activities
- Specific Data Management of One Project
- Feedback and Evaluation
- Example (2) Sustainable Households
- Challenges for Guidelines on Sustainable Domestic Behaviour
- High-Level Motivation Model
- Responsibilities and Constraints
- Agent-Based Activities for {\it Energy Management}
- Specific Energy Management Plan for One Household
- Conclusions
- References
- AOSE Workshop
- AgentStore - A Pragmatic Approach to Agent Reuse
- Introduction
- Concept
- AgentStore Metamodel
- Activities and Policies
- Evaluator
- Social Networking
- Tool Connections
- Agent World Editor (AWE)
- Visual Service Design Tool (VSDT)
- JADLEditor
- Agent Monitor (ASGARD)
- Maven Build System Support
- Local Repository
- Example
- Related Work
- Conclusion
- Future Work
- References
- Dynamically Adapting BDI Agents Based on High-Level User Specifications
- Introduction
- PAS Domain-Specific Model
- Overview
- Ontology Model
- Feature Model
- Preference Definition Model
- User Model
- Dynamically Adapting BDI Agents
- A Generic Mechanism to Support Dynamic Adaptation
- Extending Our Mechanism to the BDI Architecture
- Events.
- Event Categories.
- Adaptation Actions.
- Adaptation Rules.
- A Two-Level Framework for Developing PAS
- Framework Architecture and Details
- Instantiation
- Discussion: A Qualitative Analysis of Our Approach
- Advantages of a Two-Level Architecture
- Benefits of Providing a BDI Agent-Based Design and Implementation
- Software Quality Attributes
- Drawbacks and Limitations
- Related Work
- Conclusions
- References
- Engineering Coordination: Selection of Coordination Mechanisms
- Motivation
- Reuse of Concepts in AOSE: An Overview
- Patterns and Components in AOSE
- Reuse of Coordination Mechanisms
- Classification of Coordination Mechanisms
- The ECo-CoPS Approach
- The ECo Process
- The CoPS Process
- The CoPS Framework
- Applying the ECo-CoPS Approach: A Case Study
- Modeling
- Coordination Requirements
- Selection of Coordination Mechanisms
- Implementation
- Evaluation
- Summary and Outlook
- References
- Augmenting Android with AOSE Principles for Enhanced Functionality Reuse in Mobile Applications
- Introduction
- Android and the Concept of -Agents
- Android Architecture and Application Components
- Comparing Android Application Development Principles with Multi-agent Systems
- The -Agent Concept
- Implementation Aspects of -Agents
- Android Application Components vs. -Agent Artifacts
- -Agents on Android
- Design Aspects
- Application Development and Functionality Reuse with MOA
- -Agents as Event Sources
- Performance Evaluation
- Related Work
- Future Development of MOA
- Conclusion
- References
- ARMS Workshop
- Human-Robot Interaction
- The iCat as a Natural Interaction Partner
- Introduction
- Related Work
- Scenario Design: Playing Go Fish with a Robot
- Robot Design: A Socio-Cognitive and Ego-Reactive iCat
- Choice of Robot Platform: The iCat
- Generating Strategic Game-Playing Behavior
- Generating Intentional Behavior
- Emotion and Mood Model
- Facial Mirroring
- Speech
- Eye Contact and Face Tracking
- Experimental Design: Setup and Results
- Game Play
- Wizard-of-Oz Interface
- Subjects
- iCat Names
- Hypotheses
- Experimental Design
- Results
- Discussion
- Conclusion
- References
- Designing the HRTeam Framework: Lessons Learned from a Rough-and-Ready Human/Multi-Robot Team
- Introduction
- Related Work
- Physical Environment
- Software Framework
- Robot Layer
- Central Server
- Lessons Learned
- Summary
- References
- Flood Disaster Mitigation: A Real-World Challenge Problem for Multi-agent Unmanned Surface Vehicles
- Introduction
- Problem Definition
- Vehicle Design
- Vehicle-Level Intelligence
- Team-Level Intelligence
- Path Planning
- Team Planning
- Task Allocation
- Communications and Coordination
- Situational Awareness
- Autonomy and Human Interface
- Challenges
- Discussion
- Conclusions
- References
- Robot Perception
- AnySURF: Flexible Local Features Computation
- References
- Robot Navigation with Weak Sensors
- Introduction
- Problem Definition, Environment Modeling and Solution Structure
- Robotic Movement Error Model
- Graph Representation and Edge Optimization
- Determining the Optimal Path
- Initial Evaluation
- Ongoing and Future Work
- References
- Robot Exploration
- Individual Localization and Tracking in Multi-robot Settings with Dynamic Landmarks
- Introduction
- Individual Localization in Multi-robot Settings
- Experiments
- References
- Fast Frontier Detection for Robot Exploration
- Introduction
- Related Work
- Frontier-Based Exploration: Definitions and Terms
- Wavefront Frontier Detector (WFD)
- Fast Frontiers Detector
- Sorting
- Contour
- Detecting New Frontiers
- Maintaining Previously Detected Frontiers
- Experimental Results
- Conclusions and Future Work
- References
- Robots in Motion
- Lazy Auctions for Multi-robot Collision Avoidance and Motion Control under Uncertainty
- Introduction
- Related Work
- Problem Formulation
- Mechanism
- Coordinated Path Planning in Graphs
- Distributed Control in a Spatially Continuous World and under Uncertainty
- Preliminaries- Sampling-Based Control and Obstacle Avoidance
- Multi-robot Motion Control under Uncertainty
- Experiments
- Conclusions
- References
- Multi-robot Path Planning with the Spatio-Temporal A* Algorithm and Its Variants
- Introduction
- Related Work
- Problem Description
- Path Planning
- The 3D A* Algorithm
- Spatio-Temporal A*
- S-T Wait-Near-Collision A*
- S-T A* with Adaptive Priority
- Experimental Results
- Performance Comparison of the 3D A* and Variants of the S-T A*Algorithms
- Meeting the Objective Function $T$
- Rotation Speed of Robot $(t_rot)$
- Different Wait Time Insertion Strategies
- Conclusions and Future Work
- References
- Multi-robot Teamwork
- Adaptive Multi-robot Team Reconfiguration Using a Policy-Reuse Reinforcement Learning Approach
- Introduction
- Related Work
- Machine Learning for Improving Coalitional Game-Based Multi-robot Team Formation
- Q-Learning for Updating the qf Parameter
- Policy Reuse for Adapting to Different Environment Features
- Experimental Results
- Parameter Configuration and Simulation Setup
- Performance Evaluation
- Conclusions and Future Work
- References
- Bounded Optimal Constrained Coordination with Delay Penalties and Location Choice
- Introduction
- Problem Definition and Approach
- Experiments and Results
- Discussion and Conclusions
- References
- DOCM3AS Workshop
- Modeling Human Behavior Selection under Environmental Subsidy Policy by Multi-agent Simulation
- Introduction
- Agent Simulation for Modeling Farmers' Behavior and Policy Evaluation
- Policies and Farmer's Behaviors
- Simulation Results
- Evaluation of Simulated Policies
- Sensitivity of Simulations for Parameter Settings
- Discussion
- References
- TaxiSim: A Multiagent Simulation Platform for Evaluating Taxi Fleet Operations
- Reference
- Parallel Agent-Based Simulator for Influenza Pandemic
- Introduction
- Simulation Model
- Design of Simulator and Its Mathematics
- Modelling of City
- Experiments and Results
- Parallelization
- Simulation Test
- Summary
- References
- A Hybrid Macro-Micro Pedestrians Evacuation Model to Speed Up Simulation in Road Networks
- Introduction
- The Approaches Applied in Pedestrian Flow
- Macro Model
- Micro Model
- Overview
- Design Concepts
- Detail
- Hybrid Evacuation Flow Model on Road Networks
- Environment of the Hybrid Models
- Interfacing the Two Models
- Transition from Micro to Macro Models.
- Transition from Macro to Micro Models.
- Implementing the Model
- Simulation of the Micro Model
- Simulation of the Hybrid Model
- Conclusion
- References
- A Unified Agent-Based Model to Analyze Organizational Deviation and Kaizen Activities
- Introduction
- Similarity of Organizational Deviation and Kaizen
- Cases of Japanese Companies: Toyota and a Pastry Company
- A Unified Model of Deviation and Kaizen
- Utility Function Based on NK Fitness Landscape Model
- Choosing Actions of Agents
- The Variation of Reward Distribution
- Organizational Structure
- Simulation Experiment
- Experiment Settings
- Experimental Results of Conflicts among Different Utility Functions
- Experimental Results of Agent Characteristics Heterogeneity
- Experimental Results of Changes in Result-Based Rewards System for Agents
- Conclusion
- References
- ITMAS Workshop
- Agent-Based Simulation Platform Evaluation in the Context of Human Behavior Modeling
- Introduction
- Existing Survey Literature
- Evaluated Features
- Human Behavior Modeling: Exemplary Scenario
- Evaluation through Implementation
- Loading and Representing Environment
- Creating and Representing Agents
- Behavior Implementation
- Movement Implementation
- Visualization
- Parameterization
- Model Check Pointing
- Analytical Tools
- Logging
- Performance
- Standards
- Development Environment
- Discussion and Conclusion
- References
- An Agent Infrastructure for Privacy-Enhancing Agent-Based E-commerce Applications
- Introduction
- Related Work
- Privacy-Enhancing Agent Platforms
- Trust and Reputation
- Magentix2 Agent Communication
- Magentix2 Agent Identity Management
- Magentix2 Secure Agent Communication
- Application Scenario
- Conclusions
- References
- Auto-Adaptation of Open MAS through On-Line Modifications of the Environment
- Introduction
- Incentive Mechanism
- Reference
- Combining Semantic Web and Logic Programming for Agent Reasoning
- Introduction
- Ontological Logic Programming
- Architecture
- Semantic Knowledge and OLP
- Case-Studies
- Resource-Task Matchmaking
- Team Formation
- Related Work and Discussion
- Conclusions
- References
- Cost-Aware Reorganization Service for Multiagent Systems
- Introduction
- Organization Transition Model
- Organization
- Organization Transition
- Cost Computation Organizational Dynamics
- Reorganization Facilitator Service
- Magentix Multiagent Platform
- Reorganization Facilitator Service
- Example
- First Organization Transition
- Second Organization Transition
- Conclusions
- References
- A Distributed Architecture for Enforcing Norms in Open MAS
- Introduction
- Related Work
- The Magentix Platform
- Tracing Service Support
- Organization Management System (OMS)
- Norm-Enforcing Architecture
- Norm Manager
- Norm Enforcer
- Conclusions and Future Works
- References
- Evolving Semantics for Agent-Based Collaborative Search
- Introduction
- Describing Search Interests
- Similarity of Search Concepts
- Interactions of Agents
- Emergence of New Search Concepts
- Discovering Others
- Retrieving Search Results
- Evaluation
- Discussion
- References
- Micro-agents on Android: Interfacing Agents with Mobile Applications
- Introduction
- Android and -Agents
- Android Architecture and Developmental Principles
- The -Agent Concept and Its Implementation
- Comparison of 2 and Android
- -Agents on Android
- Design
- Context-Aware Assistant Application
- Performance
- Potential Application Areas
- Related Work
- Conclusion
- References
- Introduction to Prognostic Normative Reasoning
- Introduction
- Prognostic Normative Reasoning
- Conclusion
- References
- Author Index
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