
Distributed Computing and Artificial Intelligence, 15th International Conference
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This symposium is organized by the University of Castilla-La Mancha, the Osaka Institute of Technology and the University of Salamanca. The present edition was held in Toledo, Spain, from 20 th - 22 nd June, 2018.
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Content
- Intro
- Preface
- Organization
- Honorary Chairman
- Program Committee Chairs
- Local Committee Chair
- Scientific Committee
- Contents
- Effects of Switching Costs in Distributed Problem-Solving Systems
- 1 Introduction
- 2 Outline of the Simulation Model
- 2.1 Organizational Structure and Overall Task of the DPSS
- 2.2 Agents' Options and Switching Costs
- 2.3 Agents' Objectives and Information
- 3 Simulation Experiments
- 4 Results and Discussion
- 4.1 Analysis of Baseline Scenarios
- 4.2 Sensitivity to the Level of Switching Costs
- 5 Conclusion
- References
- Fire Detection Using DCNN for Assisting Visually Impaired People in IoT Service Environment
- Abstract
- 1 Introduction
- 2 Related Work
- 2.1 Traditional Approach
- 2.2 Deep Learning Approach
- 3 Methodology
- 3.1 Model Architecture
- 4 Experiments
- 4.1 Dataset Collection Phase
- 4.2 Training Phase
- 5 Results
- 5.1 Applications of IoT Service
- 6 Conclusion and Future Work
- Acknowledgment
- References
- Development of Agent Predicting Werewolf with Deep Learning
- 1 Introduction
- 2 Werewolf
- 2.1 Role
- 2.2 Setting
- 3 Proposed Learning Method
- 3.1 Outline
- 3.2 Learning Process
- 4 Experiments
- 4.1 Exp.1: Voting Destination Prediction
- 4.2 Exp.2: Werewolf Prediction
- 4.3 Application to Agent
- 5 Analysis
- 5.1 Analysis of Agent
- 5.2 Analysis of Game
- 6 Consideration
- 7 Conclusion
- References
- A Comparative Study of Transfer Functions in Binary Evolutionary Algorithms for Single Objective Optimization
- 1 Introduction
- 2 Binary Evolutionary Algorithms
- 2.1 Gravitational Search Algorithm
- 2.2 Bat Algorithm
- 2.3 Dragonfly Algorithm
- 3 Transfer Functions for Binary Evolutionary Algorithms
- 4 Experiment Settings and Results
- 4.1 Benchmark Functions and Evaluation Metrics
- 4.2 Experiment Setting
- 4.3 Results and Discussion
- 5 Conclusion
- References
- Ontology-Based Advertisement Recommendation in Social Networks
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Ontology-Based Advertisement Recommendation in Social Networks
- 3.1 Proposed Framework
- 3.2 Interests Ontology
- 3.3 Ad Profile Generator
- 3.4 User Profile Generator
- 3.5 Ads Recommender
- 4 Validation
- 5 Conclusions and Future Work
- Acknowledgements
- References
- Hand Gesture Detection with Convolutional Neural Networks
- 1 Introduction
- 2 Method
- 3 Experiments
- 3.1 Dataset
- 3.2 Evaluation Metrics
- 3.3 Results
- 4 Conclusions
- References
- A Genetic Algorithm Model for Slot Allocation Optimization to Brazilian CTOP Approach
- 1 Introduction
- 2 Related Works
- 2.1 Greedy Two-Step Optimization Approach
- 2.2 Game Theory to Suggest Trajectories in CTOP
- 2.3 Departure Management Using Genetic Algorithms
- 3 CTOP Approach Using GA to Brazilian Scenario
- 4 Case Study
- 4.1 Scenarios Environment
- 4.2 Analysis of Results
- 5 Conclusions
- References
- AllergyLESS. An Intelligent Recommender System to Reduce Exposition Time to Allergens in Smart-Cities
- Abstract
- 1 Introduction
- 2 System Architecture
- 2.1 Overall Design
- 2.2 Information Gathering Module
- 2.3 Processing Module
- 2.4 User Interface
- 3 Evaluation
- 4 Conclusions and Future Work
- Acknowlegements
- References
- Guided Evolutionary Search for Boolean Networks in the Density Classification Problem
- 1 Introduction
- 2 Background Knowledge
- 2.1 Small-World Networks
- 2.2 Density Classification Task
- 2.3 Evolutionary Search
- 3 Methodology
- 4 Experiments and Results
- 4.1 Topology Evolutionary Search in Specific Value Ranges
- 4.2 Rule Evolutionary Search
- 4.3 DCT Stress Test for the Best Individuals
- 5 Conclusions
- References
- Peculiarity Classification of Flat Finishing Motion Based on Tool Trajectory by Using Self-organizing Maps
- 1 Introduction
- 2 Motion Measuring System for Flat Finishing Skill Training
- 3 New Feature Extraction Based on Y-Z Trajectory of Tool
- 4 Peculiarity Classification by Torus Type SOM
- 4.1 Structure of SOM
- 4.2 Torus Type SOM
- 5 Clustering Torus SOM Result
- 6 Classification Experiment
- 7 Conclusion
- References
- Classification of Human Body Smell by Learning Vector Quantization
- 1 Introduction
- 2 Smell Sensors and Sensing System
- 3 Neuron Model and Neural Network
- 4 Measurement of Smell Data
- 5 Learning Algorithm of LVQ
- 6 Smell Classification of Body
- 7 Training for Classification of Smells
- 8 Smell Classification Results
- 9 Hardware System
- 10 Conclusions
- References
- A Multi-objective Evolutionary Proposal for Matching Students to Supervisors
- 1 Introduction
- 2 Related Work
- 3 Problem Formalization
- 3.1 Eliciting Preferences
- 3.2 Interest Matching Quality
- 3.3 Supervisors' Workload
- 3.4 Allocation Quality
- 4 Genetic Algorithm Design
- 5 Experiments
- 5.1 Experiment Design
- 5.2 Results
- 6 Conclusions
- References
- Real-Time Conditional Commitment Logic and Duration Communication Interpreted Systems
- 1 Introduction
- 2 Duration Communication Interpreted System
- 3 The Real-Time Conditional Commitment Logic
- 4 Conclusion
- References
- Moodsically. Personal Music Management Tool with Automatic Classification of Emotions
- Abstract
- 1 Introduction
- 2 Music and Emotional Model
- 2.1 Musical Characteristics and Measure of Emotion
- 2.2 Web Applications with Support for the Emotional Filter in Music Selection
- 3 Moodsically
- 3.1 Extraction of Emotion in Music into the Tool
- 4 Conclusions and Future Work
- Acknowledgments
- References
- Arrhythmia Detection Using Convolutional Neural Models
- Abstract
- 1 Introduction
- 2 Methodology
- 3 First Experiment
- 4 Test for MLP with Two Hidden Layers
- 5 Second Experiment
- 6 Conclusions and Future Work
- Acknowledgements
- References
- A Novel Sentence Vector Generation Method Based on Autoencoder and Bi-directional LSTM
- 1 Introduction
- 2 Related Work
- 2.1 Word2Vec
- 2.2 Doc2Vec
- 3 Proposed Method
- 3.1 Encoder and Decoder
- 3.2 Data Form of Input and Output
- 3.3 Learning and Generation of Sentence Vector
- 4 Experiments
- 4.1 Advance Preparation
- 4.2 Experimental Procedures
- 4.3 Experimental Conditions
- 4.4 Experimental Results
- 5 Conclusion
- References
- Recognizing the Order of Four-Scene Comics by Evolutionary Deep Learning
- 1 Introduction
- 2 Related Works
- 3 Four-Scene Comics
- 4 Deep Convolutional Neural Network
- 4.1 Three-Path DCNN
- 5 Evolutionary Deep Learning
- 5.1 Representation
- 5.2 Fitness Function
- 6 Experiments
- 6.1 Target Problem and evoDL Setting
- 6.2 Experimental Conditions
- 6.3 Results and Discussion
- 7 Conclusion
- References
- A Big Data Platform for Industrial Enterprise Asset Value Enablers
- Abstract
- 1 Introduction
- 2 The InValue Platform
- 3 Big Data Architecture
- 4 Batch Data Ingestion
- 5 Conclusions
- Acknowledgments
- References
- Estimating the Purpose of Discard in Mahjong to Support Learning for Beginners
- 1 Introduction
- 2 Basic Concept
- 2.1 Basic Mahjong Rule for Our Research
- 2.2 Preliminary Experiment
- 3 Constructing Hints for the Sets System
- 3.1 Setting up the System
- 3.2 Algorithm
- 3.3 Experiment 1
- 4 Estimation of Suitable Purpose for Player's Discard in the Present State
- 4.1 Defining the Purpose of Player's Discard
- 4.2 Target Data Construction
- 4.3 Two Types of Purpose for Estimation
- 5 Experiment 2
- 5.1 Feature Vectors
- 5.2 Experimental Settings and Result
- 6 Conclusion
- References
- A Web-Based Micro-service Architecture for Comparing Parallel Implementations of Dissimilarity Measures
- 1 Introduction
- 2 Micro-service Architecture and Application Deployment
- 3 Experiments and Results
- 4 Conclusions
- References
- A Parallel Application of Matheuristics in Data Envelopment Analysis
- 1 Introduction
- 2 Data Envelopment Analysis and the Problem to Be Solved
- 3 Parallel Algorithm
- 4 Experimental Results
- 5 Conclusions and Future Works
- References
- Prediction Market Index by Combining Financial Time-Series Forecasting and Sentiment Analysis Using Soft Computing
- Abstract
- 1 Introduction
- 2 Proposed Framework
- 3 Structuring Your Paper
- 4 Length of Papers
- 5 Forecasting Time Series Using Artificial Neural Networks
- 6 Results
- 7 Conclusion
- References
- Relaxation Method of Convolutional Neural Networks for Natural Language Processing
- 1 Introduction
- 2 Related Work
- 3 Proposed Method
- 4 Experimental Setup
- 4.1 Dataset
- 4.2 Model
- 5 Experimental Results
- 6 Conclusion
- References
- Simple and Linear Bids in Multi-agent Daily Electricity Markets: A Preliminary Report
- 1 Introduction
- 2 The MATREM System: An Overview
- 2.1 The Day-Ahead Market
- 3 The Case-Study
- 3.1 System Marginal Pricing: Simple Offers
- 3.2 Locational Marginal Pricing: Linear Offers
- 4 Conclusion
- References
- Fault Tolerance in DisCSPs: Several Failures Case
- 1 Introduction
- 2 DisCSP and Fault Tolerance
- 3 Proposed Approach
- 3.1 Failure Detection
- 3.2 Failure Handling Algorithm
- 3.3 Replication Process
- 3.4 Merging Process
- 4 Hypothesis and Experiments
- 4.1 Hypothesis
- 4.2 Experiments and Results
- 5 Conclusion
- References
- Computer Vision and the Internet of Things Ecosystem in the Connected Home
- Abstract
- 1 Introduction
- 2 Methodology
- 3 Results
- 4 Conclusion
- Acknowledgments
- References
- Distributed System Integration Driven by Tests
- Abstract
- 1 Introduction
- 2 Integration Method
- 2.1 Overall Perspective
- 2.2 Quality Triggers
- 3 Case Study
- 3.1 System Used to be Integrated
- 3.2 Component Communication
- 3.3 TDI Schema to be Used
- 4 Quality of the Integration
- 4.1 Variables to Measure
- 4.2 Quality Parameters
- 5 Conclusions
- Acknowledgments
- References
- Coordination Platform for a Swarm of Mobile Robots
- 1 Introduction
- 2 Platform Architecture
- 2.1 Description Format
- 2.2 Swarm Simulation
- 3 Computational Platform Deployment
- 4 Conclusions and Future Work
- References
- Distributed Group Analytical Hierarchical Process by Consensus
- 1 Introduction
- 2 Related Technologies
- 3 Decentralized AHP Using Consensus in Multiplex Networks
- 3.1 Consensus and Gradient Combination
- 3.2 Utility Function
- 4 Maximizing Utility of GAHP by Consensus
- 4.1 Experiment 1: Joint Solution
- 4.2 Experiment 2: Breaking in Separated Agreements
- 5 Comparing with Other Approaches
- 6 Conclusions
- References
- Intelligent Flight in Indoor Drones
- Abstract
- 1 Introduction
- 2 Distributed System Architecture
- 3 Flight Modes
- 4 Security vs Flight Modes
- 5 Flight Mode State Machine
- 6 Conclusions
- Acknowledgements
- References
- Privacy Preserving Expectation Maximization (EM) Clustering Construction
- 1 Introduction
- 2 Related Work
- 3 Preliminary Notations
- 3.1 Expectation Maximization Clustering
- 3.2 Secure Sum Protocol
- 4 System Model
- 4.1 Privacy Preserving EM Clustering
- 4.2 Stopping Criterion
- 4.3 Privacy Preserving EM Clustering over Horizontally Partitioned Data
- 4.4 Privacy Preserving EM Clustering over Vertically Partitioned Data
- 5 Conclusion and Future Directions
- References
- A Framework for Group Decision-Making: Including Cognitive and Affective Aspects in a MCDA Method for Alternatives Rejection
- Abstract
- 1 Introduction
- 2 Method
- 2.1 Step 1: Multi-criteria Problem Definition
- 2.2 Step 2: Definition of Alternatives and Criteria Weights
- 2.3 Step 3: Adjustment of Alternatives Weights Using Credibility and Expertise of Decision-Makers
- 2.4 Step 4: Alternatives Classification
- 2.5 Step 5: Alternatives Selection
- 2.6 Step 6: Alternatives Weighting Consistency
- 3 Conclusions and Future Work
- Acknowledgments
- References
- Domain Identification Through Sentiment Analysis
- 1 Introduction
- 2 Basic Emotions
- 3 Related Work
- 4 Data Analysis
- 4.1 Data Preprocessing
- 4.2 Emotional Analysis
- 4.3 Looking Closer
- 4.4 Machine Learning Analysis
- 5 Conclusion
- References
- Automatic Music Generation by Deep Learning
- 1 Introduction
- 2 Related Works
- 3 Methodology
- 3.1 Data Understanding
- 3.2 Data Preparation
- 3.3 Modeling
- 3.4 Evaluation
- 4 Results
- 5 Discussion
- 6 A Deep Learning Based Web Application to Support Musical Composition
- 7 Conclusion and Future Works
- References
- A Novel Hybrid Multi-criteria Decision-Making Model to Solve UA-FLP
- Abstract
- 1 Introduction
- 2 Suggested Approach
- 2.1 Proposed Methodology
- 3 Test Example
- 3.1 Methodology
- 3.2 Results
- 4 Conclusions
- Acknowledgements
- References
- Robust Noisy Speech Recognition Using Deep Neural Support Vector Machines
- 1 Introduction
- 2 Related Works
- 3 Deep Neural SVM
- 4 Experimental Analysis
- 4.1 Noisy Speech System Description
- 4.2 Results and Discussion
- 5 Conclusion and Future Works
- References
- Preliminary Study of Mobile Device-Based Speech Enhancement System Using Lip-Reading
- Abstract
- 1 Introduction
- 2 Speech Enhancement System
- 3 Vowel Recognition
- 3.1 Block Diagram of Vowel Recognition System
- 3.2 Experiments Using Multilayer Perceptron
- 3.3 Experiments Using Convolutional Neural Network
- 3.4 Experiments Using MobileNets
- 3.5 Evaluation of Accuracy and Computing Speed
- 4 Discussion
- 5 Conclusions
- Acknowledgment
- References
- Social Services Diagnosis by Deep Learning
- 1 Introduction
- 2 Related Works
- 3 Methodology
- 3.1 Selection and Preprocessing
- 3.2 Transformation
- 3.3 Data Mining
- 3.4 Evaluation
- 4 Results
- 5 Discussion
- 6 Conclusion and Future Works
- References
- Combining Image and Non-image Clinical Data: An Infrastructure that Allows Machine Learning Studies in a Hospital Environment
- Abstract
- 1 Introduction
- 1.1 Extensible Neuroimaging Archive Toolkit (XNAT)
- 1.2 Advanced Image Viewing and Processing
- 1.3 Containerization Platform
- 2 Infrastructure Development
- 2.1 Extending XNAT Data Types
- 3 Combining Image and Non-image Data for Brain Tumor Segmentation
- 4 Conclusions
- Acknowledgements
- References
- RETRACTED CHAPTER: GarbMAS: Simulation of the Application of Gamification Techniques to Increase the Amount of Recycled Waste Through a Multi-agent System
- Abstract
- 1 Introduction
- 2 Background
- 2.1 European Union Recycling Methods
- 2.2 Change in User Behaviour by Means of Gamification Techniques
- 2.3 Multi-agent Systems
- 3 Proposed System
- 3.1 Infrastructure Needed for Multi-agent System Management
- 3.2 GarbMAS Architecture
- 4 Case-Study
- 4.1 Smart City Experimental Set-Up
- 4.2 Results
- 5 Conclusions
- Acknowledgements
- References
- A Computational Analysis of Psychopathy Based on a Network-Oriented Modeling Approach
- Abstract
- 1 Introduction
- 2 Background on Psychopathy
- 3 Modeling Psychopathy
- 4 Simulation Experiments
- 5 Discussion
- References
- An Adaptive Temporal-Causal Network for Representing Changing Opinions on Music Releases
- Abstract
- 1 Introduction
- 2 The Network-Oriented Modeling Approach Used
- 3 The Temporal-Causal Network Model
- 4 Simulation Results
- 5 Verification of the Network Model by Mathematical Analysis
- 6 Validation Using Empirical Data and Parameter Tuning
- 7 Discussion
- References
- Retraction Note to: GarbMAS: Simulation of the Application of Gamification Techniques to Increase the Amount of Recycled Waste Through a Multi-agent System
- Retraction Note to: Chapter 40 in: F. De La Prieta et al. (Eds.): Distributed Computing and Artificial Intelligence, 15th International Conference, AISC 800, https://doi.org/10.1007/978-3-319-94649-8_40
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