
Extended Reality
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The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
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Content
.- Virtual Reality .
.- The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction .
.- Virtual Reality in Geoscience: An Overview .
.- Maritime Training through Virtual Reality: System Design and Research Roadmap.
.- Spatial Cognition and Awareness of non-Euclidean Virtual Reality Environments: A pilot study on the Effect of Personality Traits.
.- Leveraging Transfer Learning for Niche Sign System Recognition in VR Training with Limited Data.
.- Navigating Social Biases through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking .
.- Immersive technologies for Cultural Heritage: Bridging History and Technology in Museums.
.- Exploring VR Accessibility Challenges and Solutions through Crowdsourced Insights from Reddit.
.- Study of VR Application in Additive Manufacturing of Customized Orthopedic Products.
.- Empowering Accessible Social Engagement in Virtual Reality: Piloting a preparatory Usability Experience on Neurotypical Individuals.
.- Examining the impact of pilot expertise and task difficulty on visual attention and flight performance in a high visual-fidelity flight simulator.
.- Revolutionizing Agrifood Training: The MetaLAM Virtual Laboratory for Multielement Analysis.
.- Exploring moral dilemmas in Virtual Reality: a literature review.
.- Immersive questionnaire framework for perception research studies.
.- Detecting the Fingers of Adult Braille Readers Using Ultraleap's Virtual Reality Hand Tracking System.
.- Evaluating Usability and Immersion in a Virtual Reality Game for Fear of Flying: A Pilot Study with a Non-Phobic Sample.
.- Integrating Mind-Controlled Navigation into a Virtual Reality Training System.
.- Virtual Reality Meets Finance: How to Enhance Understanding of Risk Diversification.
.- Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy.
.- VR for Specific Phobias: A Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy.
.- Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study.
.- A Vision-Based Fiducial Object Input Device for Intuitive Interaction.
.- Towards optimal shift mapping heuristics for ReSTIR-SSS.
.- Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result.
.- 360 Nature Hub: An open repository of 360° nature videos for research and health interventions.
.- Augmented and Mixed Reality .
.- Enhancing Operator Understanding of Circular Production Facilities through Augmented Reality: A Comparative Study.
.- Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization.
.- Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes.
.- Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies.
.- Adaptive Interface Improving User Focus in Collaborative AR Systems.
.- Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm.
.- Enhancing the atmosphere in Hybrid Restaurants: a Dining Experience Assessment with Mixed Reality.
.- Transforming Industrial Training: A Comparative Study of Volumetric Video in Mixed Reality and Paper-Based Instructions.
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