
Augmented Reality, Virtual Reality, and Computer Graphics
Description
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The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.
* The conference was held virtually due to the COVID-19 pandemic.
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Content
Applications in Cultural Heritage.- Applications in Medicine.- Applications in Education.- Applications in Industry.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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