
End-User Development
Description
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Content
Designing for End-User Development in the Internet of Things.- Natural Notation for the Domestic Internet of Things.- Engineering the creative co-design of augmented digital experiences with cultural heritage.- A Review of Research Methods in End User Development.- My program, my world: Insights from 1st-person reflective programming in EUD education.- End-User Development in Second Life: Meta-design, Tailoring and Appropriation.- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags.- Building and using home automation systems: a field study.- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies.- Social-QAS: Tailorable Quality Assessment Service for Social Media Content.- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals.- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices.- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones.- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users.- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique.- Face Mashup: Enabling End User Development on Social Networks Data.- Sketch Code an Extensible Code Editor for Crafting Software.- Physical Prototyping of Social Products through End-User Development.- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing.- Towards a Toolkit for the Rapid Creation of Smart Environments.- Making mashups actionable through elastic design principles.- Assisted Composition of Services on Mobile Devices.- Everyday tools used for Avionics User Modifiable Software automatic generation.- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping.- EMA IDEs: A Challenge for End-User Development.- End User Development System for Adaptive Augmented Environments.- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload.- Searching in a Playful Manner.- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces.- Creating Game-Like Content in Android Devices: The Mokap Hackathon.- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study.- Hands-on actionable mashups.- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
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