
Skipper's Cockpit Racing Guide
Description
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Topics are broken down into photo sequences, boxes, flowcharts, hints and tips, and cover:
- setting your goals
- assembling the right boat and gear
- practising and tuning (straight line, tacking, gybing, rounding marks, doing penalties)
- starting (planning, set-up of rig and foils)
- race strategy (beating, reaching, running)
- tactics against the opposition
- crewing skills (trim, weight)
- tides and currents (what affects the flow, using them to your advantage)
- wind (wind shadows, wind bends, forecasts)
- spinnakers (symmetric, asymmetric, hoist, gybe, drop)
- rules (start, beat, reach, run)
A final section on troubleshooting enables readers to rate their performance and identify areas for improvement, handily linking back to those pages in the book.
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Content
- Cover
- Introduction and Goals
- Goal setting
- SMART
- Getting the boat right
- First steps
- Finding the right boat
- Getting the boat up to speed
- Sorting the systems
- Practising solo
- Starting
- Accelerating
- Tacking
- Gybing
- Sailing round a course
- Practising 720s
- Check the rig set-up
- The buddy system
- Increasing speed upwind
- Increasing speed downwind
- Working with your buddy at a regatta
- Going through the gears
- Gears to windward
- Gears downwind
- Starting
- Checking the start line
- Getting a transit
- Starting on a starboard-biased line
- Starting mid-line on an unbiased line
- Starting on a port-biased line
- The beat - strategy
- Tide or current
- Where should you be on the course?
- What about windshifts and wind bends?
- One-sided beats
- Finishing is an art
- The beat - tactics
- Meeting other boats mid-course
- Meeting other boats at the windward mark
- Defending your position against one rival or several
- Two boats meeting near the windward mark
- The reach - strategy and tactics
- Strategy
- Tactics
- The run - strategy and tactics
- Strategy
- Tactics
- Crewing
- The crew's jobs during a race
- How to make the boat go fast
- Centreboard
- Symmetric spinnakers
- Getting speed from the spinnaker
- Hoisting
- End-for-end gybing
- Dip-pole gybing
- Dropping
- Tactics
- Asymmetric spinnakers
- Hoisting
- Gybing
- Lowering
- The gybe drop
- Tactics
- Tides and currents
- Tides
- The effect of topography
- Apparent wind
- The start
- The beat
- The reach
- The run
- The finish
- Wind strategies
- Wind forecasting principles
- Around the course
- The racing rules
- Lining up to start
- Recovering from a bad start
- At the windward mark
- Rounding the windward mark to starboard
- Approaching the gybe mark
- At the leeward mark
- At the finish
- Troubleshooting
- Contents
- Copyright
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Copy-Protection: Adobe-DRM (Digital Rights Management)
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