
Smart Pedagogy of Game-based Learning
Description
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Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning
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Person
Her expertise spans Technology enahnced learning, Smart Pedagogy, Virtual Education, Smart Education, Digital Learning Materials, Educational technologies for learning, Educational robotics, Educational processes and solutions for reducing social exclusion from the educational processes, and Behavioral problems.
Professor Daniela is an author and co-author of more than 80 publications about processes in all dimensions of education. She has been involved in more than 30 research projects.
Content
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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