
Apple Watch App Development
Description
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Key Features
[*]Find out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming language
[*]Discover everything you need to know about the WatchKit platform architecture, its classes, as well its limitations
[*]This book introduces you to the very latest mobile platform with hands-on instructions so you can build your very own Apple Watch apps
Book DescriptionWith the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0. What you will learn
[*] Navigate within the WatchKit interface using page-based, modal, and hierarchical navigation techniques
[*] Work with context menus to interact with the Apple Watch Taptic Engine and respond to their actions by integrating Haptic feedback
[*] Use the MapKit framework to display a map within the WatchKit interface
[*] Build effective user interfaces for the WatchKit platform and integrate HealthKit capabilities to synchronize data between the iOS app and the WatchKit UI
[*] Design your apps for the Apple Watch platform with the UI design guidelines
[*] Reinforce image compression and caching to display animations within the Apple Watch user interface
[*] Explore WatchKit tables to purchase products and pay for them using Apple Pay
[*] Analyze the new layout system to ensure that your Apple Watch apps work with various screen sizes
Who this book is forThis book is intended for developers who are interested in creating amazing apps for the Apple Watch platform. Readers are expected to have some experience using Swift.
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Person
Steven F. Daniel is the CEO and founder of GENIESOFT STUDIOS, a software development company based in Melbourne, Victoria, that focuses primarily on developing games and business applications for the iOS, Android, and Mac OS X platforms. He is an experienced software engineer with more than 17 years' experience and is extremely passionate about making people employable by helping them use their existing skills in iOS, Android, and Xamarin to get the job done. He is a member of the SQL Server Special Interest Group (SQLSIG), CocoaHeads, and the Java Community. He was the co-founder and Chief Technology Officer (CTO) at SoftMpire Pty Ltd., a company focused primarily on developing business applications for the iOS and Android platforms.
Content
Introducing the Swift Programming Language
Understanding the Apple Watch
Exploring Watchkit controls
Understanding WatchKit Layouts
Navigating around in WatchKit
Implementing tables in your app
Adding Menus to your app
Incorporating Glance interface in your app
Adding Notifications to your app
Image caching and animation
Testing, debugging and deploying your app
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.