
Affective Intensities and Evolving Horror Forms
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Content
- Intro
- Half Title
- Title page
- Copyright
- Contents
- List of Figures
- Acknowledgements
- Introduction
- Evolving Forms, Evolving Affects
- Affect and Horror Media
- Horror Media and the 'Lived Body'
- Deleuze, Embodiment, Neuroscience and Horror: A 'Machinic Assemblage'
- The Book
- 1. From the Semantic to the Somatic: Affective Engagement with Horror Cinema
- Cognitivist Frameworks of Spectatorship
- Towards the Somatic
- The Phenomenology of Horror
- 2. From Identification to Embodied Spectatorship in the Found Footage Horror Film
- To Look (or Not to Look)
- Technologies of Perception in Horror Film
- Bleeding Binaries: When a Screen Becomes a Portal
- The Birth and Emergence of 'Found Footage' Horror Cinema
- The Unreal Reality of Found Footage
- Found Footage and the Embodied Spectator
- 3. Camera Supernaturalis
- The Out-of-Frame of Found Footage
- Into the Woods: Willow Creek and The Blair Witch Project
- The 'Empty' Frame of Found Footage Horror
- Cinematic Dread and the Camera of Paranormal Activity
- The Monster as Visual and Aural Intensification
- 4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze's Perception-Image
- How Do We Get 'Inside' a Movie?
- 'Becoming-with' the Film
- Deleuzian 'Spectatorship'
- The Perception-Image
- Found Footage Horror and 'Camera Consciousness'
- Deleuze and Representation
- 5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator
- The Question of Empathy
- Empathic Identification and 'Embodied Simulation Theory'
- Mimetic Innervation
- Foraging through Found Footage: Panksepp's SEEKING Instinct
- 6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital
- The Affect of Apocrypha: Suicidemouse and 11bx1371
- The Soundscapes of Post-Cinematic Horror
- Denson and the 'Horror of Discorrelation'
- 7. The Evolving Screen Forms of New Media Horror
- Always Watching: The Evolving Screen Form of Horror and Marble Hornets
- The Embodied Experience of New Media Artefacts
- The Aesthetics of Distortion: Synaesthetic Qualities of Sound and Image
- New Modalities, New Tensions
- 'Screenlife' Horror and Unfriended
- On the Threshold
- 8. The Embodied Player of Horror Video Games
- Fear in the First Person
- Lo-fi, High Tension: Marginalia and Anatomy
- Deleuze and the Video Game
- Spatial and Temporal Apertures in Alien: Isolation
- 9. The Spectator-Interactor of Virtual Reality Horror
- The Meeting Place of Virtual Reality and Horror Cinema
- Virtual Reality and Presence
- Virtual Reality and Cinema: Strange Bedfellows?
- The Melding of Spectator and Interactor
- The Radical Potential of Virtual Reality
- What Cinema Can Return to VR
- The Future of Cinematic VR
- Conclusion
- Bibliography
- Books, Articles and Websites
- Videos
- Films
- Television
- Games
- Index
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