
Affective Computing and Intelligent Interaction
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Content
- Title page
- Preface
- Organization
- Table of Contents
- Poster Papers
- Emotion Twenty Questions: Toward a Crowd-Sourced Theory of Emotions
- Introduction
- EMO20Q
- Rules
- Motivation
- Constructing a Theory from EMO20Q
- Results
- Discussion
- Conclusion
- References
- A Pattern-Based Model for Generating Text to Express Emotion
- Introduction
- Our Model to Generate Emotion Sentences
- Data Set
- Parsing and Tokenization
- Pattern Extraction
- Pattern Analysis
- Sentence Planner
- Surface Realization
- Examples and Results
- Conclusion and Future Work
- References
- Interpretations of Artificial Subtle Expressions (ASEs) in Terms of Different Types of Artifact: A Comparison of an on-screen Artifact with A Robot
- Introduction
- Experiment
- Setting
- Utilized ASE
- Procedure
- Results
- ASEs From an on-screen Artifact
- Comparison of an on-screen Artifact with a Robot
- Discussion and Conclusions
- References
- Affective State Recognition in Married Couples' Interactions Using PCA-Based Vocal Entrainment Measures with Multiple Instance Learning
- Introduction
- Research Methodology
- Database
- Multiple Instance Learning
- PCA-Based Signal-Derived Vocal Entrainment Measures
- MIL Classifiers Setup and Selection
- Experiment Setups and Results
- Experiment I Setup
- Experiment I Result
- Experiment II Setup
- Experiment II Result
- Conclusion and Future Work
- References
- A Comparison of Unsupervised Methods to Associate Colors with Words
- Introduction
- Related Work
- Evaluation Framework
- Data
- Evaluation Measures
- Automatic Methods for Associating Colors with Words
- Image Analysis
- Language Models on Web Data
- Similarity between Colors and Words
- Evaluation and Results
- Conclusions and Future Work
- References
- Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior
- Introduction
- Emotions and Rationality in Moral Judgments
- Moral Judgment and Blushing: A Pilot Study
- Social Blushing and Morality
- Experimental Design
- Implementation
- Results
- From Moral Judgment to Moral Actions
- Moral Actions in VE
- Would You Push the Switch to Save Five in VE?
- Discussion
- References
- EmoWisconsin: An Emotional Children Speech Database in Mexican Spanish
- Introduction
- Database Design
- Wisconsin Card Sorting Test
- Emotional Wisconsin Card Sorting Test
- Recording
- Segmentation
- Annotation
- Inter-evaluator Agreement
- Classification and Regression Experiments
- Conclusions
- References
- ``Should I Teach or Should I Learn?" - Group Learning Based on the Influence of Mood
- Introduction
- Assimilation versus Accommodation
- Problem and Approach
- A Testing Scenario: ``Doors and Keys''
- Conclusions
- References
- How Low Level Observations Can Help to Reveal the User's State in HCI
- Introduction
- The PIT Corpus of German Multi-party Dialogs
- Evaluation and Discussion
- Conclusions and Future Directions
- References
- Investigating Acoustic Cues in Automatic Detection of Learners' Emotion from Auto Tutor
- Introduction
- Data
- Features
- Methodology
- Result
- Discussion and Conclusion
- References
- The Affective Triad: Stimuli, Questionnaires, and Measurements
- Introduction
- The Working Hypothesis
- The Emotion and the Affective Triad
- A Formal Definition
- Applying the Model: A Case Study on Videogame
- Methods
- Results
- References
- Relevance Vector Machine Based Speech Emotion Recognition
- Introduction
- Classifiers
- Support Vector Machine
- Relevance Vector Machine
- Multi-class Classification
- Feature Extraction
- Experimental Results and Analysis
- Speech Database
- Feature Selection
- Results and Analysis
- Conclusion
- References
- A Regression Approach to Affective Rating of Chinese Words from ANEW
- Introduction
- Method
- A SUMO-Based Clustering Algorithm
- Affective Norms Linear Regression
- Experiment
- Experiment Design
- Experiment Results
- Conclusion
- References
- Active Class Selection for Arousal Classification
- Introduction
- Active Class Selection (ACS)
- Experiment
- Data Acquisition
- Comparative Study
- Conclusions and Future Research
- References
- Inductive Transfer Learning for Handling Individual Differences in Affective Computing
- Introduction
- Transfer Learning
- Experiment
- Method
- Results
- Conclusions and Future Research Directions
- References
- The Machine Knows What You Are Hiding: An Automatic Micro-expression Recognition System
- Introduction
- An Algorithm for Facial Expression Recognition
- Dataset, Face Detection, and Preprocessing
- Feature Extraction
- Improved Gentleboost
- GentleSVM
- An Automatic Micro-expression Recognition System
- A New Training Set, the Test Set, and the Extra Preprocessing Procedure
- Experimental Results and Discussions
- Conclusions
- References
- EMOGIB: Emotional Gibberish Speech Database for Affective Human-Robot Interaction
- Introduction
- EMOGIB-Emotional Gibberish Speech Database
- Speaker Selection
- Text Corpus
- Actual Recordings
- Evaluations
- Experiments
- Results
- Conclusions and Further Work
- References
- Context-Sensitive Affect Sensing and Metaphor Identification in Virtual Drama
- Introduction
- Related Work
- Metaphorical Affect Detection
- Exploitation in Contextual Affect Sensing
- Evaluations
- References
- Doctoral Consortium
- An Android Head for Social-Emotional Intervention for Children with Autism Spectrum Conditions
- Introduction
- Background
- Autism Spectrum Conditions
- Human-Robot Interaction
- Affective Computing
- Methodology
- Playback and Imitation of the Mind Reading Videos
- Social Interaction during a Card Game
- Evaluation of Intervention
- Conclusion
- References
- Automatic Emotion Recognition from Speech A PhD Research Proposal
- Problem
- Confusion Sources
- Objectives
- Emotions and Related Works
- Theoretical Models of Emotion
- Types of Emotional Speech
- Related Work
- Methodology
- Data Description
- Modeling
- The Main Contribution
- References
- Multimodal Affect Recognition in Intelligent Tutoring Systems
- Introduction
- Background
- Affect-Sensitive Intelligent Tutors
- Intervention Strategies
- Evaluating Intelligent Tutoring Systems
- Related Work
- Work to Date
- Data
- Facial Expression Analysis
- Audio Analysis
- Multimodal Fusion
- Future Work
- Ethnography Study and Data Collection
- Multimodal Recognition for Natural Data
- Intervention Strategies
- Evaluation
- References
- Candidacy of Physiological Measurements for Implicit Control of Emotional Speech Synthesis
- Introduction
- Paralinguistic Information and Speech Synthesis
- Open Questions for Affective Speech Synthesis
- Production of Emotional Speech Synthesis
- Relationship between ANS Measures and Speech Acoustics
- Research Scope
- Work to Date
- Methodology
- Preliminary Results of Doctoral Studies
- Work in Progress
- Listener Judgments
- Planned Analyses
- Planned Future Work
- References
- Toward a Computational Approach for Natural Language Description of Emotions
- Background and Motivation
- Thesis and Approach
- Methodology and Experimental Results
- Conclusion
- References
- Expressive Gesture Model for Humanoid Robot
- Objectives
- Methodology
- State of the Art
- System Overview
- Gestural Lexicon
- Behavior Realizer
- Synchronization of Gestures with Speech
- Animation Computation
- Animation Production
- Conclusion and Future Work
- References
- Emotion Generation Integration into Cognitive Architecture
- Introduction
- Problem Statement
- Aims and Objectives
- Research Method
- Proposed Approach
- Progress to Date
- Contributions to Affective Computing
- References
- Emotion Recognition Using Hidden Markov Models from Facial Temperature Sequence
- Introduction
- Methodology
- Data Preprocessing and Feature Extraction
- Feature Selection Strategy
- Emotion Recognition Using HMMs
- Experiments and Results
- Experimental Conditions
- Results and Analysis
- Conclusion and Future Work
- References
- Interpreting Hand-Over-Face Gestures
- Introduction
- Why Hands?
- Hand-Over-Face Gestures in Natural Expressions
- Coding of Hand Gestures
- Hand Detection Using 3D Data
- Conclusion and Future Work
- Analysis of More Hand-Over-Face Gestures
- Automatic Detection of Hand Cues
- Automatic Coding of Hand Gestures
- Multimodal Inference System
- References
- Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation
- Introduction
- Related Work
- Research Objectives
- Current Progress
- Surprise Model
- Suspense Model
- Future Work
- Knowledge Engineering
- Evaluation of Models
- Applying Affective Models to Story Generation
- References
- Recognizing Bodily Expression of Affect in User Tests
- Introduction
- Background
- Assessing User Experience
- Bodily Expression of Affect
- Research Aims and Approach
- Contribution and Relevance
- Conclusions
- References
- An Integrative Computational Model of Emotions
- Introduction
- Related Work
- ProposedModel
- Fundamentals for an Integrative Framework
- Design of the CME
- Conclusions and Future Work
- References
- Affective Support in Narrative-Centered Learning Environments
- Introduction
- Research Questions
- Methodology
- Initial Results
- Future Directions
- Conclusions
- References
- Automatic Understanding of Affective and Social Signals by Multimodal Mimicry Recognition
- Introduction
- Related Work/Background
- Aims and Objectives
- Methodology
- Automatic Recognition of Nonverbal Mimicry
- Use of Mimicry Information to Understand Affective and Social Behavior
- Mimicry in Embodied Conversational Agents
- Contribution
- References
- Using Facial Emotional Signals for Communication between Emotionally Expressive Avatars in Virtual Worlds
- Introduction
- Aim and Objective
- Facial Expression Analysis
- Eye Movements
- Research Objectives
- Methodology
- System Design
- Experiment Design
- Data Analysis
- Conclusion
- References
- Interactive Event (Demo Papers)
- Building Rapport with a 3D Conversational Agent
- Introduction
- Anita, the Reactive Conversational Agent
- References
- Siento: An Experimental Platform for Behavior and Psychophysiology in HCI
- Introduction
- Siento
- Web Presentation
- References
- A Gesture-Based Interface and Active Cinema
- Introduction
- Our Approach
- Appendix
- OperationARIES!: Aliens, Spies and Research Methods
- References
- EMO20Q Questioner Agent
- Proposed System
- Technical Content
- Evaluation
- Resources
- Reference
- A Game Prototype with Emotional Contagion
- Description of the System
- Technical Content
- Links
- References
- A Smartphone Interface for a Wireless EEG Headset with Real-Time 3D Reconstruction
- Introduction
- System Architecture
- Evaluation
- References
- Prediction of Affective States through Non-invasive Thermal Camera and EMG Recordings
- Introduction
- Setup and Results
- References
- The First Audio/Visual Emotion Challenge and Workshop
- The First Audio/Visual Emotion Challenge and Workshop - An Introduction
- Dimensionality Reduction and Classification Analysis on the Audio Section of the SEMAINE Database
- Introduction
- Literature Review
- Methodology
- Analysis and Results
- Conclusions
- References
- Speech Emotion Recognition System Based on L1 Regularized Linear Regression and Decision Fusion
- Introduction
- Feature Selection
- Hybrid Classification Scheme
- Base Classifiers
- Decision Fusion
- Evaluation Results
- Conclusions
- References
- A Psychologically-Inspired Match-Score Fusion Model for Video-Based Facial Expression Recognition
- Introduction
- Vision and Attention Theory Inspiration
- Technical Approach
- Face Detection and Registration
- Feature Extraction
- Psychologically-Inspired Dynamic Temporal Volumes
- Results
- Conclusion
- References
- Continuous Emotion Recognition Using Gabor Energy Filters
- Introduction
- Overview of the Database
- Overview of the Baseline Method
- Challenge Baselines
- Technical Approach
- Gabor Filtering
- Gabor Energy Filter
- Data Processing
- The Experimental Protocols
- Conclusions
- References
- Multiple Classifier Systems for the Classification of Audio-Visual Emotional States
- Introduction
- Features
- Audio Features
- Visual Features
- Classifier Architectures
- Audio Sub-Challenge
- Video Sub-Challenge
- Audio-Visual Sub-Challenge
- Discussion
- References
- Investigating the Use of Formant Based Features for Detection of Affective Dimensions in Speech
- Introduction
- Feature Extraction
- Formant Based Features
- Feature Selection
- Maximal Relevance
- Minimal-Redundancy-Maximal-Relevance
- Maximum Average Recall
- Sequential Forward Selection
- Evaluation
- Evaluation on Formant Based Features
- Detection on Development Set
- Conclusion
- References
- Naturalistic Affective Expression Classification by a Multi-stage Approach Based on Hidden Markov Models
- Introduction
- Related Work
- A Multi-stage Affective Dimension Level Classification System
- System Overview
- First Stage Classification
- Hidden Markov Model
- HMM Design
- HMMs in the Second Stage Classification
- HMM in the Third Stage Classification
- HMM Implementation
- Experimental Results
- Dataset and Features
- Results
- Discussion and Conclusion
- References
- The CASIA Audio Emotion Recognition Method for Audio/Visual Emotion Challenge 2011
- Introduction
- SVM and AdaBoost
- Feature Set
- Experiment
- Experiment on the Baseline Feature Set
- Experiment on the Dimension Reduced Feature Set
- Summarization of the Experiment
- Conclusion
- References
- Modeling Latent Discriminative Dynamic of Multi-dimensional Affective Signals
- Introduction
- Previous Work
- Approach
- Experimental Setup
- Dataset
- Visual Features
- Audio Features
- Audio-Visual Features
- Baseline Models
- Methodology
- Results and Discussion
- Visual Data
- Audio Data
- Audio-Visual Data
- Conclusion
- References
- Audio-Based Emotion Recognition from Natural Conversations Based on Co-Occurrence Matrix and Frequency Domain Energy Distribution Features
- Introduction
- Feature Extraction
- Co-Occurrence Matrix Features
- Frequency Domain Energy Distribution Features
- Classification
- SVM
- K-NN
- Experimental Results and Discussion
- Conclusion
- References
- AVEC 2011-The First International Audio/Visual Emotion Challenge
- Introduction
- SEMAINE Database
- Challenge Labels
- Baseline Features
- Audio Features
- Video Features
- Challenge Baselines
- Conclusion
- References
- Investigating Glottal Parameters and Teager Energy Operators in Emotion Recognition
- Introduction
- Data and Feature
- Methodology
- Result
- Conclusion
- References
- Affective Brain-Computer Interfaces Workshop (aBCI 2011)
- Affective Brain-Computer Interfaces (aBCI 2011)
- Online Recognition of Facial Actions for Natural EEG-Based BCI Applications
- Introduction
- Related Work
- Data Acquisition
- Facial Actions
- Experiment Design
- Spectral Data Analysis
- Recognition System
- Evaluation and Results
- Conclusion
- References
- What You Expect Is What You Get? Potential Use of Contingent Negative Variation for Passive BCI Systems in Gaze-Based HCI
- Introduction
- Methods
- Participants
- Experimental Set-Up
- Stimuli
- Task
- Structure and Design
- Data Analysis
- Results
- Discussion
- References
- EEG Correlates of Different Emotional States Elicited during Watching Music Videos
- Introduction
- Materials and Methods
- Dataset
- PSD Estimation
- Complexity
- Correlation Analysis
- Results and Discussion
- Subjective Analysis
- Subject Independent Analysis
- Conclusions
- References
- Classifying High-Noise EEG in Complex Environments for Brain-Computer Interaction Technologies
- Introduction
- Related Work
- Experimental Methodology
- Subjects
- Design and Procedure
- Auditory Stimuli
- Experimental Setup
- Feature Extraction and Classification
- BCILab Procedure
- LibSVM Procedure
- Results
- Discussion
- Conclusion
- References
- Neural Correlates of Mindfulness Practice for Naive Meditators
- Introduction
- Methods
- Subjects
- Experimental Paradigm
- EEG Data Acquisition
- EEG Data Preprocessing
- Eye Blink Removal
- Frequency Decomposition
- Mixed ANOVA
- Results
- Behavioral Results
- EEG Results
- Discussion
- Conclusion
- References
- First Demonstration of a Musical Emotion BCI
- Introduction
- Methods
- Results
- Discussion
- Conclusion
- References
- Emotion in Games Workshop
- Emotion in Games
- Improvisation, Emotion, Video Game
- Introduction
- Collaboration History
- Common Sense Psychology
- Manipulation and Constraint
- Tracking Emotions
- Experiments with Natural Language and Performance
- Adding Improv to the Toolset
- Conclusion
- References
- Outline of an Empirical Study on the Effects of Emotions on Strategic Behavior in Virtual Emergencies
- Introduction
- Related Work
- Outline of the Research Project
- Research Goal
- Hardware Setup
- Software Setup
- Design of the Empirical Study
- Overall Design
- The VR Experiment
- Preliminary Results and Conclusions
- References
- Assessing Performance Competence in Training Games
- Introduction
- The Validity of Game-Based Simulator Training
- Learning Goals and Performance Evaluation in Game-Based Simulator Training
- The Proposed Formula for the Assessment of Performance Competence
- The Empirical Validation of the Proposed Method
- Data Collection
- Data Analysis
- Results
- Discussion and Conclusion
- References
- Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment
- Introduction
- The TORCS Experiment
- Videogame Choice
- Task Choice
- Self Report Preference Questionnaire
- Participants to the Experiment
- Motivating Participants
- Classification of Participants
- Data Acquisition
- Conclusion
- References
- Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect
- Introduction
- Related Work
- Data Recording
- Method
- Genetic Feature Selection
- Neuroevolutionary Preference Learning
- Experiments
- Conclusions
- References
- A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
- Introduction
- Testbed Platform Game
- Dataset Design
- Recorded Variables
- Controllable Features
- Gameplay Events
- Player Experience
- Demographics
- Experiments
- Correlating Player Movements with Self Reported Data
- Analysis of Self Reported Data
- Conclusions and Future Work
- References
- Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters
- Introduction
- Articulation and the Expression of Emotion
- Articulation of Speech in Video Games
- Method
- Participants
- Procedure
- Results
- Discussion
- References
- Machine Learning for Affective Computing Workshop
- Machine Learning for Affective Computing
- Large Scale Personality Classification of Bloggers
- Introduction
- Background
- Method
- Data Preparation
- Feature Selection
- Classification Results and Discussion
- Bigrams Characteristic of Personality
- Conclusion
- References
- Smartphones Get Emotional: Mind Reading Images and Reconstructing the Neural Sources
- Motivation
- Materials and Methods
- Mobile EEG System
- Experimental Setup
- Source Reconstruction
- ICA Data Analysis
- Results
- Discussion
- References
- Generalizing Models of Student Affect in Game-Based Learning Environments
- Introduction
- Background
- Method
- Results
- Predictive Modeling
- Bayesian Networks
- Validation
- Comparing Populations
- Generalization to New Populations
- Conclusion
- References
- A Spatio-Temporal Probabilistic Framework for Dividing and Predicting Facial Action Units
- Introduction
- Proposed Approach
- How Is It Different?
- Analysis of AU Relations
- Identify Strong AU Relations
- Strong Relations vs. Weak Relations
- FSAUs
- Temporal Relationships among AUs
- Experimental Results
- Utility of Scoring Algorithm in Logical Division of AUs
- IWAUs Predictions
- Performance Analysis with Perturbation
- Conclusions
- References
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