
The Ultimate RPG Guide Boxed Set
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Content
- Intro
- The Ultimate RPG Character Backstory Guide
- Title Page
- Introduction
- What Can We Accomplish?
- For Player Characters: Levels 1-7: Humble Beginnings
- Chapter 1: Idioms
- Chapter 2: Save the Cat
- Chapter 3: Holidays
- Chapter 4: What Gets Left Behind
- Chapter 5: Beanstalk
- Chapter 6: Five Lessons
- Chapter 7: Ventur
- Chapter 8: My Associates
- Chapter 9: Across a Crowded Tavern
- Chapter 10: Orphan Details
- Chapter 11: What Can You Do for Me?
- Chapter 12: A Matter of Status
- Chapter 13: What Drives You Forward?
- Chapter 14: Where I'm From
- Chapter 15: Finders Keepers
- Chapter 16: Well Worn
- Chapter 17: Five Things You Packed but Shouldn't Have
- Chapter 18: Of the Cloth
- Chapter 19: Five Fears
- Chapter 20: What Does It Mean to Be . . . ?
- Chapter 21: Private Mysteries
- Chapter 22: Prophecy Half-Remembered
- Chapter 23: On the Line
- Chapter 24: Red Flags
- Chapter 25: Damn Merlinials
- Chapter 26: Rival
- Chapter 27: The Taming of the Wolverine
- Chapter 28: My Grimoire
- Chapter 29: Familiar, but Not Too Familiar
- Chapter 30: A Touch of Home
- Chapter 31: Vision of the Future
- Chapter 32: Mentor
- Chapter 33: Magic Mirrors
- Chapter 34: Visualizing Intellect
- For Player Characters: Levels 8-14: Veteran Heroes
- Chapter 35: Five Scars
- Chapter 36: Wed, Bed, or Behead
- Chapter 37: The One That Got Away
- Chapter 38: Never Have I Ever . . .
- Chapter 39: Last Will
- Chapter 40: My Friends
- Chapter 41: I Know You from Somewhere
- Chapter 42: Five Things You Can't Throw Away
- Chapter 43: These Things Rarely Work Out
- Chapter 44: A Traveler's Taste
- Chapter 45: I've Heard Stories about These
- Chapter 46: Cursed
- Chapter 47: We Clean Up Well
- Chapter 48: Song of Folly
- Chapter 49: Old Haunts
- Chapter 50: Atonement
- Chapter 51: Wanted
- Chapter 52: It's More Than Personal
- Chapter 53: Movements of a Master
- Chapter 54: Campfire
- Chapter 55: Hero's Best Friend
- Chapter 56: Unheard Confession
- Chapter 57: A Taste of Death
- Chapter 58: Conquered Fear
- Chapter 59: Getting to Know You
- Chapter 60: A Show of Force
- Chapter 61: Five Times Your Name Was Cursed
- Chapter 62: Mountains and Molehills
- Chapter 63: Life Goes On
- Chapter 64: In the Eye of My Enemy
- Chapter 65: Irrational Taste
- Chapter 66: Fish Story
- Chapter 67: You Have No Idea
- Chapter 68: The Gauntlet
- Chapter 69: Honey Pot
- Chapter 70: Trusty Steed
- For Player Characters: Levels 15-20: Myths and Legends
- Chapter 71: Towers of Terror
- Chapter 72: Monuments
- Chapter 73: Classifying Villains
- Chapter 74: Home Heraldry
- Chapter 75: "It Is My Distinct Pleasure to Announce . . . "
- Chapter 76: God, No
- Chapter 77: Five Commandments
- Chapter 78: Pocket Dimension
- Chapter 79: For the Myth That Has Everything
- Chapter 80: Inventory
- Chapter 81: Art of Facts
- Chapter 82: Terror of Wisdom
- Chapter 83: A Cutlass Carol
- Chapter 84: Private Secrets
- Chapter 85: It Sounds Good on Paper
- Chapter 86: I Knew Them Well
- Chapter 87: Alive Only in Memory
- Chapter 88: Collecting Dust
- Chapter 89: Sign of a Legend
- Chapter 90: Hobby
- Chapter 91: Five Lives
- Chapter 92: You Made It Weird
- Chapter 93: In the Eyes of Mortals
- Chapter 94: Hangover
- Chapter 95: Apprentice
- Chapter 96: Five Enemies
- Chapter 97: Impossible Trial
- Chapter 98: Not Looking to Get Merlined
- Chapter 99: Crisis of Faith
- Chapter 100: Your Kind of King
- The Ultimate RPG Gameplay Guide
- Title Page
- Dedication
- Introduction
- Defining Terms
- Part 1: Basic Storytelling
- 1. Understanding Audience
- 2. Stating Objective
- 3. Story- or System-Led Creation
- 4. Session Zero
- 5. Understanding Text
- 6. Make Choices Important
- 7. Pacing
- 8. Engagement
- Part 2: Advanced Playing Techniques
- 9. Introduction to GMing Style and Making Choices with Intention
- 10. Themes
- 11. Imagery
- 12. Playing to Change
- 13. Looking for Trouble
- 14. Delegating Creativity
- Part 3: Playing for Experience
- 15. Finding a Voice
- 16. Limiting Choices
- 17. Same Rock, Different World
- 18. Building the Group Mind
- 19. Unpacking Desire
- 20. Narrative Rewards Table
- 21. Pacing Scorecard
- 22. Mood Lighting
- 23. Side Scenes
- Acknowledgments and Additional Resources
- Glossary
- Index
- The Ultimate RPG Game Master's Worldbuilding Guide
- Title Page
- Foreword
- Introduction
- How to Use This Book
- Chapter 1: Fantasy
- d20 Questions
- Making Magic
- Pantheon
- One Thing to Rule Them All
- Five Factions
- Questover Country
- Chapter 2: Sci-Fi
- d20 Questions
- Time to Face the Strange
- How Far How Fast
- It's McGuffium
- Void Warper's Local 301
- Five Fighters
- Chapter 3: Horror
- d20 Questions
- Anatomy of a Monster
- Building a Conspiracy
- Boom and Bust
- 52 Ways to Find a Body
- I Wouldn't Want to Live There
- Chapter 4: X-Punk
- d20 Questions
- Style Is Substance
- Enforcers
- Slangs and Arrows
- Making a Megacorp
- Held Together with Hope and Chewing Gum
- Chapter 5: Neutral
- Big Bad
- Impregnable, Except.
- The Prize
- Five Battles
- The Bar
- We Built This City (on Talk and Rolls)
- Thanks and Acknowledgments
- Index
- About the Author
- Copyright
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