
The Cursed Codex
Description
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Fantasy roleplayers often get deep into their games, but thirteen-year-old Keith Croft is about to take it to a new level.
He's been invisible for seven years, smart but not working hard, athletic enough, but too lazy to excel. His parents are sorta cool, but only two weeks into his eighth-grade year, his friends are all busy with sports or projects and can't hang out. On the way home one day, he stops at a neighbor's yard sale and discovers a book for Crypts & Creepers that the lonely old woman says belonged to her granddaughter who disappeared without a trace.
Days after he convinces his friends to try this bizarre game that doesn't require electronics, strange noises in his closet wake him. His increasing inability to focus on anything other than a girl who vanished before he was born―and his obsession with her NPC ranger―drives him to dig deeper into the past, searching for what really happened to her.
By the time Keith realizes the Gamemaster's Codex holds something darker than rules within its pages, the curse that claimed the soul of a girl in 1987 has its claws in his group as well.
Keith vows his friends will escape―even if he can't.
More details
Person
Matthew has been creating science fiction and fantasy worlds for most of his reasoning life, which early on, took the form of roleplaying game settings. Since 1996, he has developed the "Divergent Fates" world, in which Division Zero, Virtual Immortality, The Awakened Series, The Harmony Paradox, and the Daughter of Mars series take place.
Matthew is an avid gamer, a recovered WoW addict, Gamemaster for two custom systems, and a fan of anime, British humour, and intellectual science fiction that questions the nature of reality, life, and what happens after it.
He is also fond of cats.
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